X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=9cd41e074869c0c48a41277f5506dc23b68b3a5e;hp=86d2114168ce11740c628c6b7dbc6f56cd9bcfe0;hb=f871dce5373ce3d4f414963a68505eefc0d49cd2;hpb=63f9b5207c2794cdc460d587723be89585872a51 diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp index 86d2114..9cd41e0 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -23,7 +23,7 @@ #include //INTERNAL HEARDER -#include +#include #include #include @@ -55,13 +55,13 @@ void Visual::Base::SetCustomShader( const Property::Map& shaderMap ) } else { - mImpl->mCustomShader = new Impl::CustomShader( shaderMap ); + mImpl->mCustomShader = new Impl::CustomShader( shaderMap ); } } -void Visual::Base::Initialize( Actor& actor, const Property::Map& propertyMap ) +void Visual::Base::SetProperties( const Property::Map& propertyMap ) { - Property::Value* customShaderValue = propertyMap.Find( Toolkit::Visual::Property::SHADER, CUSTOM_SHADER ); + Property::Value* customShaderValue = propertyMap.Find( VisualProperty::SHADER, CUSTOM_SHADER ); if( customShaderValue ) { Property::Map shaderMap; @@ -71,7 +71,27 @@ void Visual::Base::Initialize( Actor& actor, const Property::Map& propertyMap ) } } - DoInitialize( actor, propertyMap ); + Property::Value* transform = propertyMap.Find( Toolkit::Visual::DevelProperty::TRANSFORM, TRANSFORM ); + if( transform ) + { + Property::Map map; + if( transform->Get( map ) ) + { + mImpl->mTransform.SetPropertyMap( map ); + } + } + + DoSetProperties( propertyMap ); +} + +void Visual::Base::SetName( const std::string& name ) +{ + mImpl->mName = name; +} + +const std::string& Visual::Base::GetName() +{ + return mImpl->mName; } void Visual::Base::SetSize( const Vector2& size ) @@ -89,7 +109,7 @@ float Visual::Base::GetHeightForWidth( float width ) const return 0.f; } -void Visual::Base::GetNaturalSize( Vector2& naturalSize ) const +void Visual::Base::GetNaturalSize( Vector2& naturalSize ) { naturalSize = Vector2::ZERO; } @@ -114,9 +134,12 @@ void Visual::Base::SetOnStage( Actor& actor ) // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. DoSetOnStage( actor ); - mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); - mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); - mImpl->mFlags |= Impl::IS_ON_STAGE; + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); + mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); + mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists + } } void Visual::Base::SetOffStage( Actor& actor ) @@ -137,6 +160,10 @@ void Visual::Base::CreatePropertyMap( Property::Map& map ) const { mImpl->mCustomShader->CreatePropertyMap( map ); } + + Property::Map transform; + mImpl->mTransform.GetPropertyMap( transform ); + map.Insert( Toolkit::Visual::DevelProperty::TRANSFORM, transform ); } void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) @@ -185,6 +212,16 @@ void Visual::Base::SetProperty( Dali::Property::Index index, const Dali::Propert if( index < VISUAL_PROPERTY_START_INDEX ) { + if( index == Dali::Toolkit::Visual::DevelProperty::TRANSFORM ) + { + Property::Map* map = propertyValue.GetMap(); + if( map ) + { + mImpl->mTransform.SetPropertyMap( *map ); + OnSetTransform(); + } + } + // TODO set the properties of the visual base. } else @@ -203,6 +240,12 @@ Dali::Property::Value Visual::Base::GetProperty( Dali::Property::Index index ) if( index < VISUAL_PROPERTY_START_INDEX ) { + if( index == Dali::Toolkit::Visual::DevelProperty::TRANSFORM ) + { + Property::Map map; + mImpl->mTransform.GetPropertyMap( map ); + return map; + } // TODO retrieve the properties of the visual base. } else