X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=701da0ee93a0d26059a6913d0046992b625e4920;hp=0abe25651123ed1348320a1dc7ad6134341739b0;hb=9ce1fa453940de2fb38552cc374cd54af660debf;hpb=049a2eb5fc5f2fbd180ab85a72da8ca923fbf6b5 diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp index 0abe256..701da0e 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,6 +20,7 @@ // EXTERNAL HEADER #include +#include #include //INTERNAL HEARDER @@ -27,6 +28,13 @@ #include #include +namespace +{ +#if defined(DEBUG_ENABLED) +Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VISUAL_BASE" ); +#endif +} + namespace Dali { @@ -66,7 +74,29 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) const KeyValuePair& pair = propertyMap.GetKeyValue( i ); const Property::Key& key = pair.first; const Property::Value& value = pair.second; - switch( key.indexKey ) + + Property::Key matchKey = key; + if( matchKey.type == Property::Key::STRING ) + { + if( matchKey == CUSTOM_SHADER ) + { + matchKey = Property::Key( DevelVisual::Property::SHADER ); + } + else if( matchKey == TRANSFORM ) + { + matchKey = Property::Key( DevelVisual::Property::TRANSFORM ); + } + else if( matchKey == PREMULTIPLIED_ALPHA ) + { + matchKey = Property::Key( DevelVisual::Property::PREMULTIPLIED_ALPHA ); + } + else if( matchKey == MIX_COLOR ) + { + matchKey = Property::Key( DevelVisual::Property::MIX_COLOR ); + } + } + + switch( matchKey.indexKey ) { case DevelVisual::Property::SHADER: { @@ -90,13 +120,23 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) case DevelVisual::Property::PREMULTIPLIED_ALPHA: { - bool premultipliedAlpha( premultipliedAlpha ); + bool premultipliedAlpha = false; if( value.Get( premultipliedAlpha ) ) { EnablePreMultipliedAlpha( premultipliedAlpha ); } break; } + + case DevelVisual::Property::MIX_COLOR: + { + Vector4 mixColor; + if( value.Get( mixColor ) ) + { + SetMixColor( mixColor ); + } + break; + } } } @@ -106,7 +146,15 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) void Visual::Base::SetTransformAndSize( const Property::Map& transform, Size controlSize ) { mImpl->mControlSize = controlSize; - mImpl->mTransform.SetPropertyMap( transform ); + mImpl->mTransform.UpdatePropertyMap( transform ); + +#if defined(DEBUG_ENABLED) + std::ostringstream oss; + oss << transform; + DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::SetTransformAndSize(%s) - [\e[1;32mtransform: %s controlSize: (%3.1f, %3.1f)]\e[0m\n", + GetName().c_str(), oss.str().c_str(), controlSize.x, controlSize.y ); +#endif + OnSetTransform(); } @@ -120,9 +168,28 @@ const std::string& Visual::Base::GetName() return mImpl->mName; } -float Visual::Base::GetHeightForWidth( float width ) const +float Visual::Base::GetHeightForWidth( float width ) { - return 0.f; + float aspectCorrectedHeight = 0.f; + Vector2 naturalSize; + GetNaturalSize( naturalSize ); + if( naturalSize.width ) + { + aspectCorrectedHeight = naturalSize.height * width / naturalSize.width; + } + return aspectCorrectedHeight; +} + +float Visual::Base::GetWidthForHeight( float height ) +{ + float aspectCorrectedWidth = 0.f; + Vector2 naturalSize; + GetNaturalSize( naturalSize ); + if( naturalSize.height > 0.0f ) + { + aspectCorrectedWidth = naturalSize.width * height / naturalSize.height; + } + return aspectCorrectedWidth; } void Visual::Base::GetNaturalSize( Vector2& naturalSize ) @@ -154,6 +221,8 @@ void Visual::Base::SetOnStage( Actor& actor ) if( mImpl->mRenderer ) { + RegisterMixColor(); + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists @@ -166,7 +235,7 @@ void Visual::Base::SetOffStage( Actor& actor ) if( IsOnStage() ) { DoSetOffStage( actor ); - + mImpl->mMixColorIndex = Property::INVALID_INDEX; mImpl->mFlags &= ~Impl::IS_ON_STAGE; } } @@ -186,6 +255,10 @@ void Visual::Base::CreatePropertyMap( Property::Map& map ) const bool premultipliedAlpha( IsPreMultipliedAlphaEnabled() ); map.Insert( DevelVisual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha ); + + // Note, Color and Primitive will also insert their own mix color into the map + // which is ok, because they have a different key value range. + map.Insert( DevelVisual::Property::MIX_COLOR, GetMixColor() ); } void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) @@ -226,6 +299,224 @@ bool Visual::Base::IsFromCache() const return mImpl->mFlags & Impl::IS_FROM_CACHE; } +void Visual::Base::RegisterMixColor() +{ + // Only register if not already registered. + // (Color and Primitive visuals will register their own and save to this index) + if( mImpl->mMixColorIndex == Property::INVALID_INDEX ) + { + mImpl->mMixColorIndex = DevelHandle::RegisterProperty( + mImpl->mRenderer, + Toolkit::DevelVisual::Property::MIX_COLOR, + MIX_COLOR, + mImpl->mMixColor ); + + if( mImpl->mMixColor.a < 1.f ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + } + + float preMultipliedAlpha = 0.0f; + if( IsPreMultipliedAlphaEnabled() ) + { + preMultipliedAlpha = 1.0f; + } + mImpl->mRenderer.RegisterProperty( "preMultipliedAlpha", preMultipliedAlpha ); + } +} + +void Visual::Base::SetMixColor( const Vector4& color ) +{ + mImpl->mMixColor = color; + + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color ); + if( color.a < 1.f ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + } + } +} + +const Vector4& Visual::Base::GetMixColor() const +{ + return mImpl->mMixColor; +} + +Renderer Visual::Base::GetRenderer() +{ + return mImpl->mRenderer; +} + + +Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) +{ + Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key ); + + if( index == Property::INVALID_INDEX ) + { + // Is it a shader property? + Shader shader = mImpl->mRenderer.GetShader(); + index = DevelHandle::GetPropertyIndex( shader, key ); + if( index != Property::INVALID_INDEX ) + { + // Yes - we should register it in the Renderer so it can be set / animated + // independently, as shaders are shared across multiple renderers. + std::string keyName; + Property::Index keyIndex( Property::INVALID_KEY ); + if( key.type == Property::Key::INDEX ) + { + keyName = shader.GetPropertyName( index ); + keyIndex = key.indexKey; + } + else + { + keyName = key.stringKey; + // Leave keyIndex as INVALID_KEY - it can still be registered against the string key. + } + Property::Value value = shader.GetProperty( index ); + index = DevelHandle::RegisterProperty( mImpl->mRenderer, keyIndex, keyName, value ); + } + } + return index; +} + +void Visual::Base::SetupTransition( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator, + Property::Index index ) +{ + if( index != Property::INVALID_INDEX ) + { + if( mImpl->mRenderer ) + { + if( animator.animate == false ) + { + mImpl->mRenderer.SetProperty( index, animator.targetValue ); + } + else + { + if( animator.initialValue.GetType() != Property::NONE ) + { + mImpl->mRenderer.SetProperty( index, animator.initialValue ); + } + + if( ! transition ) + { + transition = Dali::Animation::New( 0.1f ); + } + + transition.AnimateTo( Property( mImpl->mRenderer, index ), + animator.targetValue, + animator.alphaFunction, + TimePeriod( animator.timePeriodDelay, + animator.timePeriodDuration ) ); + } + } + } +} + +void Visual::Base::AnimateProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ +#if defined(DEBUG_ENABLED) + { + std::ostringstream oss; + oss << "Visual::Base::AnimateProperty(Visual:" << mImpl->mName << " Property:" << animator.propertyKey << " Target: " << animator.targetValue << std::endl; + DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, oss.str().c_str() ); + } +#endif + + Property::Index index = Property::INVALID_INDEX; + + bool isMixColor = false; + bool isMixColorOpaque = true; + + // Get the property index + if( animator.propertyKey == Toolkit::DevelVisual::Property::MIX_COLOR || + animator.propertyKey == MIX_COLOR ) + { + isMixColor = true; + index = mImpl->mMixColorIndex; + + Vector4 initialColor; + if( animator.initialValue.Get(initialColor) ) // if there is an initial color, test it + { + isMixColorOpaque = initialColor.a >= 1.0f; + } + else + { + isMixColorOpaque = mImpl->mMixColor.a >= 1.0f; // otherwise, test the current color + } + } + else if( mImpl->mRenderer ) + { + index = GetPropertyIndex( animator.propertyKey ); + } + + // Set target value into data store + if( animator.targetValue.GetType() != Property::NONE ) + { + if( isMixColor ) + { + animator.targetValue.Get( mImpl->mMixColor ); + } + else + { + // Note: there may be several of these calls if more than one + // transform property is animated. + Property::Map map; + if( animator.propertyKey.type == Property::Key::INDEX ) + { + map.Add( animator.propertyKey.indexKey, animator.targetValue ); + } + else + { + map.Add( animator.propertyKey.stringKey, animator.targetValue ); + } + + mImpl->mTransform.UpdatePropertyMap( map ); + } + } + + if( index != Property::INVALID_INDEX ) + { + SetupTransition( transition, animator, index ); + + // For mix color, ensure the blend mode is on if the initial or final values are not opaque, + // and that it is turned off after the animation ends if the final value is opaque + if( isMixColor && (!isMixColorOpaque || mImpl->mMixColor.a < 1.0f) ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + + if( animator.animate == true && mImpl->mMixColor.a >= 1.0f ) + { + // When it becomes opaque, set the blend mode back to automatically + if( ! mImpl->mBlendSlotDelegate ) + { + mImpl->mBlendSlotDelegate = new SlotDelegate(this); + } + transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate), + &Visual::Base::OnMixColorFinished ); + } + } + } +} + +void Visual::Base::OnMixColorFinished( Animation& animation ) +{ + if( mImpl->mRenderer ) + { + DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::OnMixColorFinished()\n"); + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, + ( mImpl->mMixColor.a < 1.0 ) ? BlendMode::ON : BlendMode::AUTO ); + } + delete mImpl->mBlendSlotDelegate; + mImpl->mBlendSlotDelegate = NULL; +} + } // namespace Internal } // namespace Toolkit