X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=69e859bd6287fc08c282aaa344e14ee4b7523bf7;hp=1ae64111516887991ae61806ee68a1d29d49db0a;hb=HEAD;hpb=bdd76cbf2d4abdd7b88f5312702617ffd46eb96e diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp old mode 100755 new mode 100644 index 1ae6411..3d8e79e --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2024 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,52 +20,144 @@ // EXTERNAL HEADER #include -#include -#include #include +#include #include +#include +#include //INTERNAL HEARDER -#include -#include -#include +#include +#include #include #include #include #include +#include +#include +#include namespace { #if defined(DEBUG_ENABLED) -Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VISUAL_BASE" ); +Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VISUAL_BASE"); #endif -const char * const PRE_MULTIPLIED_ALPHA_PROPERTY( "preMultipliedAlpha" ); +// visual string constants contains OFFSET_SIZE_MODE instead +const char* const OFFSET_POLICY("offsetPolicy"); +const char* const SIZE_POLICY("sizePolicy"); } // namespace namespace Dali { - namespace Toolkit { - namespace Internal { - namespace { +DALI_ENUM_TO_STRING_TABLE_BEGIN(VISUAL_FITTING_MODE) + DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, FIT_KEEP_ASPECT_RATIO) + DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, FILL) + DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, OVER_FIT_KEEP_ASPECT_RATIO) + DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, CENTER) + DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, FIT_HEIGHT) + DALI_ENUM_TO_STRING_WITH_SCOPE(Visual::FittingMode, FIT_WIDTH) +DALI_ENUM_TO_STRING_TABLE_END(VISUAL_FITTING_MODE) + +/** + * @brief Check whether this visual type can use corner radius feature or not. + * @param type VisualType that want to checkup + * @return true if type can use corner radius feature. + */ +static bool IsTypeAvailableForCornerRadius(Toolkit::Visual::Type type) +{ + switch(static_cast(type)) + { + case Toolkit::Visual::Type::COLOR: + case Toolkit::Visual::Type::GRADIENT: + case Toolkit::Visual::Type::IMAGE: + case Toolkit::Visual::Type::SVG: + case Toolkit::Visual::Type::ANIMATED_IMAGE: + case Toolkit::DevelVisual::Type::ANIMATED_VECTOR_IMAGE: + { + return true; + } + default: + { + return false; + } + } +} + +/** + * @brief Check whether this visual type can use borderline feature or not. + * @param type VisualType that want to checkup + * @return true if type can use borderline feature. + */ +static bool IsTypeAvailableForBorderline(Toolkit::Visual::Type type) +{ + switch(static_cast(type)) + { + case Toolkit::Visual::Type::COLOR: + case Toolkit::Visual::Type::GRADIENT: + case Toolkit::Visual::Type::IMAGE: + case Toolkit::Visual::Type::SVG: + case Toolkit::Visual::Type::ANIMATED_IMAGE: + case Toolkit::DevelVisual::Type::ANIMATED_VECTOR_IMAGE: + { + return true; + } + default: + { + return false; + } + } +} -DALI_ENUM_TO_STRING_TABLE_BEGIN( VISUAL_FITTING_MODE ) -DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FIT_KEEP_ASPECT_RATIO ) -DALI_ENUM_TO_STRING_WITH_SCOPE( Visual::FittingMode, FILL ) -DALI_ENUM_TO_STRING_TABLE_END( VISUAL_FITTING_MODE ) +struct StringProperty +{ + const char* const name; + Property::Index index; +}; +StringProperty PROPERTY_NAME_INDEX_TABLE[] = + { + {CUSTOM_SHADER, Toolkit::Visual::Property::SHADER}, + {TRANSFORM, Toolkit::Visual::Property::TRANSFORM}, + {PREMULTIPLIED_ALPHA, Toolkit::Visual::Property::PREMULTIPLIED_ALPHA}, + {MIX_COLOR, Toolkit::Visual::Property::MIX_COLOR}, + {OPACITY, Toolkit::Visual::Property::OPACITY}, + {VISUAL_FITTING_MODE, Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE}, + {BORDERLINE_WIDTH, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH}, + {BORDERLINE_COLOR, Toolkit::DevelVisual::Property::BORDERLINE_COLOR}, + {BORDERLINE_OFFSET, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET}, + {CORNER_RADIUS, Toolkit::DevelVisual::Property::CORNER_RADIUS}, + {CORNER_RADIUS_POLICY, Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY}, +}; +const uint16_t PROPERTY_NAME_INDEX_TABLE_COUNT = sizeof(PROPERTY_NAME_INDEX_TABLE) / sizeof(PROPERTY_NAME_INDEX_TABLE[0]); + +Property::Index GetVisualPropertyIndex(Property::Key key) +{ + if(key.type == Property::Key::STRING) + { + for(auto tableId = 0u; tableId < PROPERTY_NAME_INDEX_TABLE_COUNT; ++tableId) + { + if(key == PROPERTY_NAME_INDEX_TABLE[tableId].name) + { + return PROPERTY_NAME_INDEX_TABLE[tableId].index; + break; + } + } + } + return key.indexKey; +} } // namespace -Visual::Base::Base( VisualFactoryCache& factoryCache, FittingMode fittingMode ) -: mImpl( new Impl(fittingMode) ), - mFactoryCache( factoryCache ) +Visual::Base::Base(VisualFactoryCache& factoryCache, FittingMode fittingMode, Toolkit::Visual::Type type) +: mImpl(new Impl(fittingMode, type)), + mFactoryCache(factoryCache) { } @@ -74,63 +166,59 @@ Visual::Base::~Base() delete mImpl; } -void Visual::Base::SetCustomShader( const Property::Map& shaderMap ) +void Visual::Base::Initialize() +{ + // The Renderer should be created inside derived class here. + OnInitialize(); + + if(mImpl->mRenderer) + { + RegisterMixColor(); + RegisterDecoration(); + + if(IsBorderlineRequired()) + { + mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL); + } + else if(IsRoundedCornerRequired()) + { + mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON); + } + } +} + +void Visual::Base::SetCustomShader(const Property::Map& shaderMap) { - if( mImpl->mCustomShader ) + if(mImpl->mCustomShader) { - mImpl->mCustomShader->SetPropertyMap( shaderMap ); + mImpl->mCustomShader->SetPropertyMap(shaderMap); } else { - mImpl->mCustomShader = new Impl::CustomShader( shaderMap ); + mImpl->mCustomShader = new Impl::CustomShader(shaderMap); } + + // Let derived class know + UpdateShader(); } -void Visual::Base::SetProperties( const Property::Map& propertyMap ) +void Visual::Base::SetProperties(const Property::Map& propertyMap) { - for( size_t i = 0; i < propertyMap.Count(); ++i ) + bool needUpdateShader = false; + for(size_t i = 0; i < propertyMap.Count(); ++i) { - const KeyValuePair& pair = propertyMap.GetKeyValue( i ); - const Property::Key& key = pair.first; + const KeyValuePair& pair = propertyMap.GetKeyValue(i); + const Property::Key& key = pair.first; const Property::Value& value = pair.second; - Property::Key matchKey = key; - if( matchKey.type == Property::Key::STRING ) - { - if( matchKey == CUSTOM_SHADER ) - { - matchKey = Property::Key( Toolkit::Visual::Property::SHADER ); - } - else if( matchKey == TRANSFORM ) - { - matchKey = Property::Key( Toolkit::Visual::Property::TRANSFORM ); - } - else if( matchKey == PREMULTIPLIED_ALPHA ) - { - matchKey = Property::Key( Toolkit::Visual::Property::PREMULTIPLIED_ALPHA ); - } - else if( matchKey == MIX_COLOR ) - { - matchKey = Property::Key( Toolkit::Visual::Property::MIX_COLOR ); - } - else if( matchKey == OPACITY ) - { - matchKey = Property::Key( Toolkit::Visual::Property::OPACITY ); - } - else if( matchKey == VISUAL_FITTING_MODE ) - { - matchKey = Property::Key( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE ); - } - } - - switch( matchKey.indexKey ) + switch(GetVisualPropertyIndex(key)) { case Toolkit::Visual::Property::SHADER: { Property::Map shaderMap; - if( value.Get( shaderMap ) ) + if(value.Get(shaderMap)) { - SetCustomShader( shaderMap ); + SetCustomShader(shaderMap); } break; } @@ -138,9 +226,9 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) case Toolkit::Visual::Property::TRANSFORM: { Property::Map map; - if( value.Get( map ) ) + if(value.Get(map)) { - mImpl->mTransform.SetPropertyMap( map ); + mImpl->mTransform.SetPropertyMap(map); } break; } @@ -148,9 +236,9 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) case Toolkit::Visual::Property::PREMULTIPLIED_ALPHA: { bool premultipliedAlpha = false; - if( value.Get( premultipliedAlpha ) ) + if(value.Get(premultipliedAlpha)) { - EnablePreMultipliedAlpha( premultipliedAlpha ); + EnablePreMultipliedAlpha(premultipliedAlpha); } break; } @@ -158,16 +246,16 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) case Toolkit::Visual::Property::MIX_COLOR: { Vector4 mixColor; - if( value.Get( mixColor ) ) + if(value.Get(mixColor)) { - if( value.GetType() == Property::VECTOR4 ) + if(value.GetType() == Property::VECTOR4) { - SetMixColor( mixColor ); + SetMixColor(mixColor); } else { Vector3 mixColor3(mixColor); - SetMixColor( mixColor3 ); + SetMixColor(mixColor3); } } break; @@ -175,41 +263,198 @@ void Visual::Base::SetProperties( const Property::Map& propertyMap ) case Toolkit::Visual::Property::OPACITY: { float opacity; - if( value.Get( opacity ) ) + if(value.Get(opacity)) { mImpl->mMixColor.a = opacity; - SetMixColor( mImpl->mMixColor ); + SetMixColor(mImpl->mMixColor); } break; } case Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE: { - Scripting::GetEnumerationProperty< Visual::FittingMode >( - value, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT, mImpl->mFittingMode ); + Scripting::GetEnumerationProperty( + value, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT, mImpl->mFittingMode); + break; + } + case Toolkit::DevelVisual::Property::BORDERLINE_WIDTH: + { + float width; + if(value.Get(width) && (mImpl->mDecorationData != nullptr || !Dali::EqualsZero(width))) + { + mImpl->SetBorderlineWidth(width); + } + + if(DALI_UNLIKELY(mImpl->mRenderer && IsTypeAvailableForBorderline(mImpl->mType))) + { + // Unusual case. SetProperty called after OnInitialize(). + // Assume that DoAction call UPDATE_PROPERTY. + DownCast(mImpl->mRenderer).RegisterBorderlineUniform(); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH, mImpl->GetBorderlineWidth()); + + // Check whether we must update shader. + if(!mImpl->mAlwaysUsingBorderline && IsBorderlineRequired()) + { + // Required to change shader mean, we didn't setup BORDERLINE_COLOR and BORDERLINE_OFFSET into mRenderer before. Set property now. + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->GetBorderlineColor()); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->GetBorderlineOffset()); + + // Make Blend mode ON_WITHOUT_CULL for transparent mix color. + mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL); + + // Change the shader must not be occured many times. we always have to use borderline feature. + mImpl->mAlwaysUsingBorderline = true; + + // Change shader + if(!mImpl->mCustomShader) + { + needUpdateShader = true; + } + } + } + break; + } + case Toolkit::DevelVisual::Property::BORDERLINE_COLOR: + { + Vector4 color; + if(value.Get(color) && (mImpl->mDecorationData != nullptr || color != Vector4::ZERO)) + { + mImpl->SetBorderlineColor(color); + } + + if(DALI_UNLIKELY(mImpl->mRenderer && IsTypeAvailableForBorderline(mImpl->mType))) + { + // Unusual case. SetProperty called after OnInitialize(). + // Assume that DoAction call UPDATE_PROPERTY. + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->GetBorderlineColor()); + } + break; + } + case Toolkit::DevelVisual::Property::BORDERLINE_OFFSET: + { + float offset; + if(value.Get(offset) && (mImpl->mDecorationData != nullptr || !Dali::EqualsZero(offset))) + { + mImpl->SetBorderlineOffset(offset); + } + + if(DALI_UNLIKELY(mImpl->mRenderer && IsTypeAvailableForBorderline(mImpl->mType))) + { + // Unusual case. SetProperty called after OnInitialize(). + // Assume that DoAction call UPDATE_PROPERTY. + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->GetBorderlineOffset()); + } + break; + } + case Toolkit::DevelVisual::Property::CORNER_RADIUS: + { + if(value.GetType() == Property::VECTOR4) + { + // If CORNER_RADIUS Property is Vector4, + // Each values mean the radius of + // (top-left, top-right, bottom-right, bottom-left) + Vector4 radius; + if(value.Get(radius) && (mImpl->mDecorationData != nullptr || radius != Vector4::ZERO)) + { + mImpl->SetCornerRadius(radius); + } + } + else + { + // If CORNER_RADIUS Property is float, + // Every corner radius have same value + float radius; + if(value.Get(radius) && (mImpl->mDecorationData != nullptr || !Dali::EqualsZero(radius))) + { + mImpl->SetCornerRadius(Vector4(radius, radius, radius, radius)); + } + } + + if(DALI_UNLIKELY(mImpl->mRenderer && IsTypeAvailableForCornerRadius(mImpl->mType))) + { + // Unusual case. SetProperty called after OnInitialize(). + // Assume that DoAction call UPDATE_PROPERTY. + DownCast(mImpl->mRenderer).RegisterCornerRadiusUniform(); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS, mImpl->GetCornerRadius()); + + // Check whether we must update shader. + if(!mImpl->mAlwaysUsingCornerRadius && IsRoundedCornerRequired()) + { + // Required to change shader mean, we didn't setup CORNER_RADIUS_POLICY into mRenderer before. Set property now. + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, static_cast(mImpl->GetCornerRadiusPolicy())); + + // Change the shader must not be occured many times. we always have to use corner radius feature. + mImpl->mAlwaysUsingCornerRadius = true; + + if(!IsBorderlineRequired()) + { + // If IsBorderlineRequired is true, BLEND_MODE is already BlendMode::ON_WITHOUT_CULL. So we don't overwrite it. + mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON); + } + + // Change shader + if(!mImpl->mCustomShader) + { + needUpdateShader = true; + } + } + } + + break; + } + case Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY: + { + int policy; + if(value.Get(policy)) + { + switch(policy) + { + case Toolkit::Visual::Transform::Policy::RELATIVE: + case Toolkit::Visual::Transform::Policy::ABSOLUTE: + { + mImpl->SetCornerRadiusPolicy(policy); + if(DALI_UNLIKELY(mImpl->mRenderer)) + { + // Unusual case. SetProperty called after OnInitialize(). + // Assume that DoAction call UPDATE_PROPERTY. + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, static_cast(mImpl->GetCornerRadiusPolicy())); + } + break; + } + default: + { + DALI_LOG_ERROR("Unsupported policy: %d\n", policy); + break; + } + } + } break; } } } - DoSetProperties( propertyMap ); + DoSetProperties(propertyMap); + + if(DALI_UNLIKELY(needUpdateShader)) + { + UpdateShader(); + } } -void Visual::Base::SetTransformAndSize( const Property::Map& transform, Size controlSize ) +void Visual::Base::SetTransformAndSize(const Property::Map& transform, Size controlSize) { mImpl->mControlSize = controlSize; - mImpl->mTransform.UpdatePropertyMap( transform ); + mImpl->mTransform.UpdatePropertyMap(transform); #if defined(DEBUG_ENABLED) std::ostringstream oss; oss << transform; - DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::SetTransformAndSize(%s) - [\e[1;32mtransform: %s controlSize: (%3.1f, %3.1f)]\e[0m\n", - GetName().c_str(), oss.str().c_str(), controlSize.x, controlSize.y ); + DALI_LOG_INFO(gVisualBaseLogFilter, Debug::General, "Visual::Base::SetTransformAndSize(%s) - [\e[1;32mtransform: %s controlSize: (%3.1f, %3.1f)]\e[0m\n", GetName().c_str(), oss.str().c_str(), controlSize.x, controlSize.y); #endif OnSetTransform(); } -void Visual::Base::SetName( const std::string& name ) +void Visual::Base::SetName(const std::string& name) { mImpl->mName = name; } @@ -219,46 +464,65 @@ const std::string& Visual::Base::GetName() const return mImpl->mName; } -float Visual::Base::GetHeightForWidth( float width ) +float Visual::Base::GetHeightForWidth(float width) { - float aspectCorrectedHeight = 0.f; + float aspectCorrectedHeight = 0.f; Vector2 naturalSize; - GetNaturalSize( naturalSize ); - if( naturalSize.width ) + GetNaturalSize(naturalSize); + if(naturalSize.width > 0.0f) { aspectCorrectedHeight = naturalSize.height * width / naturalSize.width; } return aspectCorrectedHeight; } -float Visual::Base::GetWidthForHeight( float height ) +float Visual::Base::GetWidthForHeight(float height) { - float aspectCorrectedWidth = 0.f; + float aspectCorrectedWidth = 0.f; Vector2 naturalSize; - GetNaturalSize( naturalSize ); - if( naturalSize.height > 0.0f ) + GetNaturalSize(naturalSize); + if(naturalSize.height > 0.0f) { aspectCorrectedWidth = naturalSize.width * height / naturalSize.height; } return aspectCorrectedWidth; } -void Visual::Base::GetNaturalSize( Vector2& naturalSize ) +void Visual::Base::GetNaturalSize(Vector2& naturalSize) { naturalSize = Vector2::ZERO; } -void Visual::Base::DoAction( const Property::Index actionId, const Property::Value attributes ) +void Visual::Base::DoAction(const Property::Index actionId, const Property::Value attributes) { - OnDoAction( actionId, attributes ); + OnDoAction(actionId, attributes); + + // Check if action is valid for this visual type and perform action if possible + switch(actionId) + { + case DevelVisual::Action::UPDATE_PROPERTY: + { + const Property::Map* map = attributes.GetMap(); + if(map) + { + SetProperties(*map); + } + break; + } + } } -void Visual::Base::SetDepthIndex( int index ) +void Visual::Base::DoActionExtension(const Dali::Property::Index actionId, const Dali::Any attributes) +{ + OnDoActionExtension(actionId, attributes); +} + +void Visual::Base::SetDepthIndex(int index) { mImpl->mDepthIndex = index; - if( mImpl->mRenderer ) + if(mImpl->mRenderer) { - mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); + mImpl->mRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex); } } @@ -267,78 +531,106 @@ int Visual::Base::GetDepthIndex() const return mImpl->mDepthIndex; } -void Visual::Base::SetOnStage( Actor& actor ) +void Visual::Base::SetOnScene(Actor& actor) { - if( !IsOnStage() ) + if(!IsOnScene()) { // To display the actor correctly, renderer should not be added to actor until all required resources are ready. // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. - DoSetOnStage( actor ); + DoSetOnScene(actor); - if( mImpl->mRenderer ) + if(mImpl->mRenderer) { - RegisterMixColor(); - - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); - mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); - mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists + mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); + mImpl->mRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex); } + + mImpl->mFlags |= Impl::IS_ON_SCENE; } } -void Visual::Base::SetOffStage( Actor& actor ) +void Visual::Base::SetOffScene(Actor& actor) { - if( IsOnStage() ) + if(IsOnScene()) { - DoSetOffStage( actor ); - mImpl->mMixColorIndex = Property::INVALID_INDEX; - mImpl->mFlags &= ~Impl::IS_ON_STAGE; + DoSetOffScene(actor); + mImpl->mFlags &= ~Impl::IS_ON_SCENE; } } -void Visual::Base::CreatePropertyMap( Property::Map& map ) const +void Visual::Base::CreatePropertyMap(Property::Map& map) const { - DoCreatePropertyMap( map ); + if(mImpl->mRenderer) + { + // Update values from Renderer + mImpl->mMixColor = mImpl->mRenderer.GetProperty(VisualRenderer::Property::VISUAL_MIX_COLOR); + mImpl->mMixColor.a = mImpl->mRenderer.GetProperty(DevelRenderer::Property::OPACITY); + + mImpl->mTransform.mOffset = mImpl->mRenderer.GetProperty(VisualRenderer::Property::TRANSFORM_OFFSET); + mImpl->mTransform.mSize = mImpl->mRenderer.GetProperty(VisualRenderer::Property::TRANSFORM_SIZE); + + if(IsRoundedCornerRequired()) + { + mImpl->SetCornerRadius(mImpl->mRenderer.GetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS)); + } + if(IsBorderlineRequired()) + { + mImpl->SetBorderlineWidth(mImpl->mRenderer.GetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH)); + mImpl->SetBorderlineColor(mImpl->mRenderer.GetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR)); + mImpl->SetBorderlineOffset(mImpl->mRenderer.GetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET)); + } + } + + DoCreatePropertyMap(map); - if( mImpl->mCustomShader ) + if(mImpl->mCustomShader) { - mImpl->mCustomShader->CreatePropertyMap( map ); + mImpl->mCustomShader->CreatePropertyMap(map); } Property::Map transform; - mImpl->mTransform.GetPropertyMap( transform ); - map.Insert( Toolkit::Visual::Property::TRANSFORM, transform ); + mImpl->mTransform.GetPropertyMap(transform); + map.Insert(Toolkit::Visual::Property::TRANSFORM, transform); - bool premultipliedAlpha( IsPreMultipliedAlphaEnabled() ); - map.Insert( Toolkit::Visual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha ); + bool premultipliedAlpha(IsPreMultipliedAlphaEnabled()); + map.Insert(Toolkit::Visual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha); // Note, Color and Primitive will also insert their own mix color into the map - // which is ok, because they have a different key value range. - map.Insert( Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor ); // vec4 - map.Insert( Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a ); + // which is ok, because they have a different key value range, but uses same cached value anyway. + map.Insert(Toolkit::Visual::Property::MIX_COLOR, mImpl->mMixColor); // vec4 + map.Insert(Toolkit::Visual::Property::OPACITY, mImpl->mMixColor.a); - auto fittingModeString = Scripting::GetLinearEnumerationName< FittingMode >( - mImpl->mFittingMode, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT ); - map.Insert( Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString ); + auto fittingModeString = Scripting::GetLinearEnumerationName( + mImpl->mFittingMode, VISUAL_FITTING_MODE_TABLE, VISUAL_FITTING_MODE_TABLE_COUNT); + map.Insert(Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE, fittingModeString); + + if(IsTypeAvailableForBorderline(mImpl->mType)) + { + map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, mImpl->GetBorderlineWidth()); + map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_COLOR, mImpl->GetBorderlineColor()); + map.Insert(Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, mImpl->GetBorderlineOffset()); + } + + if(IsTypeAvailableForCornerRadius(mImpl->mType)) + { + map.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS, mImpl->GetCornerRadius()); + map.Insert(Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY, mImpl->GetCornerRadiusPolicy()); + } } -void Visual::Base::CreateInstancePropertyMap( Property::Map& map ) const +void Visual::Base::CreateInstancePropertyMap(Property::Map& map) const { - DoCreateInstancePropertyMap( map ); + DoCreateInstancePropertyMap(map); - if( mImpl->mCustomShader ) + if(mImpl->mCustomShader) { - mImpl->mCustomShader->CreatePropertyMap( map ); + mImpl->mCustomShader->CreatePropertyMap(map); } - - //map.Insert( Toolkit::Visual::Property::DEPTH_INDEX, mImpl->mDepthIndex ); - //map.Insert( Toolkit::Visual::Property::ENABLED, (bool) mImpl->mRenderer ); } - -void Visual::Base::EnablePreMultipliedAlpha( bool preMultiplied ) +void Visual::Base::EnablePreMultipliedAlpha(bool preMultiplied) { - if( preMultiplied ) + if(preMultiplied) { mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; } @@ -347,10 +639,10 @@ void Visual::Base::EnablePreMultipliedAlpha( bool preMultiplied ) mImpl->mFlags &= ~Impl::IS_PREMULTIPLIED_ALPHA; } - if( mImpl->mRenderer ) + if(mImpl->mRenderer) { mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, preMultiplied); - mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, static_cast( preMultiplied ) ); + mImpl->mRenderer.SetProperty(VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA, preMultiplied); } } @@ -359,109 +651,178 @@ bool Visual::Base::IsPreMultipliedAlphaEnabled() const return mImpl->mFlags & Impl::IS_PREMULTIPLIED_ALPHA; } -void Visual::Base::DoSetOffStage( Actor& actor ) +void Visual::Base::DoSetOffScene(Actor& actor) { - actor.RemoveRenderer( mImpl->mRenderer ); - mImpl->mRenderer.Reset(); + actor.RemoveRenderer(mImpl->mRenderer); } -bool Visual::Base::IsOnStage() const +bool Visual::Base::IsOnScene() const { - return mImpl->mFlags & Impl::IS_ON_STAGE; + return mImpl->mFlags & Impl::IS_ON_SCENE; } -void Visual::Base::OnDoAction( const Property::Index actionId, const Property::Value& attributes ) +bool Visual::Base::IsRoundedCornerRequired() const { - // May be overriden by derived class + // If VisualType doesn't support rounded corner, always return false. + if(IsTypeAvailableForCornerRadius(mImpl->mType)) + { + if(mImpl->mRenderer) + { + // Update values from Renderer + Property::Value value = mImpl->mRenderer.GetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS); + + Vector4 retValue = Vector4::ZERO; + if(value.Get(retValue)) + { + if(mImpl->mDecorationData != nullptr || retValue != Vector4::ZERO) + { + mImpl->SetCornerRadius(retValue); + } + } + } + return mImpl->mAlwaysUsingCornerRadius || !(mImpl->GetCornerRadius() == Vector4::ZERO); + } + return false; } -void Visual::Base::RegisterMixColor() +bool Visual::Base::IsBorderlineRequired() const { - // Only register if not already registered. - // (Color and Primitive visuals will register their own and save to this index) - if( mImpl->mMixColorIndex == Property::INVALID_INDEX ) + // If VisualType doesn't support borderline, always return false. + if(IsTypeAvailableForBorderline(mImpl->mType)) { - mImpl->mMixColorIndex = DevelHandle::RegisterProperty( - mImpl->mRenderer, - Toolkit::Visual::Property::MIX_COLOR, - MIX_COLOR, - Vector3(mImpl->mMixColor) ); + if(mImpl->mRenderer) + { + // Update values from Renderer + Property::Value value = mImpl->mRenderer.GetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH); + + float retValue = 0.0f; + if(value.Get(retValue)) + { + if(mImpl->mDecorationData != nullptr || !Dali::EqualsZero(retValue)) + { + mImpl->SetBorderlineWidth(retValue); + } + } + } + return mImpl->mAlwaysUsingBorderline || !EqualsZero(mImpl->GetBorderlineWidth()); } + return false; +} - if( mImpl->mMixColor.a < 1.f ) +void Visual::Base::OnDoAction(const Property::Index actionId, const Property::Value& attributes) +{ + // May be overriden by derived class +} + +void Visual::Base::OnDoActionExtension(const Property::Index actionId, const Dali::Any attributes) +{ + // May be overriden by derived class +} + +void Visual::Base::RegisterMixColor() +{ + if(mImpl->mRenderer) { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - } + // All visual renderers now use same mix color / opacity properties. + mImpl->mRenderer.SetProperty(VisualRenderer::Property::VISUAL_MIX_COLOR, Vector3(mImpl->mMixColor)); + mImpl->mRenderer.SetProperty(DevelRenderer::Property::OPACITY, mImpl->mMixColor.a); - mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, mImpl->mMixColor.a ); + float preMultipliedAlpha = 0.0f; + if(IsPreMultipliedAlphaEnabled()) + { + preMultipliedAlpha = 1.0f; + } + mImpl->mRenderer.SetProperty(VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA, preMultipliedAlpha); + } +} - float preMultipliedAlpha = 0.0f; - if( IsPreMultipliedAlphaEnabled() ) +void Visual::Base::RegisterDecoration() +{ + if(mImpl->mRenderer) { - preMultipliedAlpha = 1.0f; + if(IsTypeAvailableForCornerRadius(mImpl->mType)) + { + if(mImpl->mAlwaysUsingCornerRadius || !(mImpl->GetCornerRadius() == Vector4::ZERO)) + { + DownCast(mImpl->mRenderer).RegisterCornerRadiusUniform(); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS, mImpl->GetCornerRadius()); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, static_cast(mImpl->GetCornerRadiusPolicy())); + } + } + if(IsTypeAvailableForBorderline(mImpl->mType)) + { + if(mImpl->mAlwaysUsingBorderline || !EqualsZero(mImpl->GetBorderlineWidth())) + { + DownCast(mImpl->mRenderer).RegisterBorderlineUniform(); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH, mImpl->GetBorderlineWidth()); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->GetBorderlineColor()); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->GetBorderlineOffset()); + } + } } - mImpl->mRenderer.RegisterProperty( PRE_MULTIPLIED_ALPHA_PROPERTY, preMultipliedAlpha ); } -void Visual::Base::SetMixColor( const Vector4& color ) +void Visual::Base::SetMixColor(const Vector4& color) { mImpl->mMixColor = color; - if( mImpl->mRenderer ) + if(mImpl->mRenderer) { - mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, Vector3(color) ); - mImpl->mRenderer.SetProperty( DevelRenderer::Property::OPACITY, color.a ); - if( color.a < 1.f ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - } + mImpl->mRenderer.SetProperty(VisualRenderer::Property::VISUAL_MIX_COLOR, Vector3(color)); + mImpl->mRenderer.SetProperty(DevelRenderer::Property::OPACITY, color.a); } } -void Visual::Base::SetMixColor( const Vector3& color ) +void Visual::Base::SetMixColor(const Vector3& color) { mImpl->mMixColor.r = color.r; mImpl->mMixColor.g = color.g; mImpl->mMixColor.b = color.b; - if( mImpl->mRenderer ) + if(mImpl->mRenderer) { - mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color ); + mImpl->mRenderer.SetProperty(VisualRenderer::Property::VISUAL_MIX_COLOR, color); } } -const Vector4& Visual::Base::GetMixColor() const +void Visual::Base::AddEventObserver(Visual::EventObserver& observer) { - return mImpl->mMixColor; + mImpl->mEventObserver = &observer; } -void Visual::Base::AddResourceObserver( Visual::ResourceObserver& observer) +void Visual::Base::RemoveEventObserver(Visual::EventObserver& observer) { - mImpl->mResourceObserver = &observer; -} - -void Visual::Base::RemoveResourceObserver( Visual::ResourceObserver& observer ) -{ - mImpl->mResourceObserver = NULL; + mImpl->mEventObserver = NULL; } void Visual::Base::ResourceReady(Toolkit::Visual::ResourceStatus resourceStatus) { - if( mImpl->mResourceStatus != resourceStatus ) + if(mImpl->mResourceStatus != resourceStatus) { mImpl->mResourceStatus = resourceStatus; - if( mImpl->mResourceObserver ) + if(mImpl->mEventObserver) { // observer is currently a control impl - mImpl->mResourceObserver->ResourceReady( *this ); + mImpl->mEventObserver->ResourceReady(*this); } } } bool Visual::Base::IsResourceReady() const { - return ( mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY ); + return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY || + mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED); +} + +bool Visual::Base::IsSynchronousLoadingRequired() const +{ + return (mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING); +} + +Toolkit::Visual::Type Visual::Base::GetType() const +{ + return mImpl->mType; } Toolkit::Visual::ResourceStatus Visual::Base::GetResourceStatus() const @@ -484,24 +845,155 @@ Renderer Visual::Base::GetRenderer() return mImpl->mRenderer; } -Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) +Property::Index Visual::Base::GetIntKey(Property::Key key) { - Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key ); + if(key.type == Property::Key::INDEX) + { + return key.indexKey; + } + + if(key.stringKey == ANCHOR_POINT) + { + return Toolkit::Visual::Transform::Property::ANCHOR_POINT; + } + else if(key.stringKey == EXTRA_SIZE) + { + return Toolkit::DevelVisual::Transform::Property::EXTRA_SIZE; + } + else if(key.stringKey == MIX_COLOR) + { + return Toolkit::Visual::Property::MIX_COLOR; + } + else if(key.stringKey == OPACITY) + { + return Toolkit::Visual::Property::OPACITY; + } + else if(key.stringKey == OFFSET) + { + return Toolkit::Visual::Transform::Property::OFFSET; + } + else if(key.stringKey == OFFSET_POLICY) + { + return Toolkit::Visual::Transform::Property::OFFSET_POLICY; + } + else if(key.stringKey == ORIGIN) + { + return Toolkit::Visual::Transform::Property::ORIGIN; + } + else if(key.stringKey == PREMULTIPLIED_ALPHA) + { + return Toolkit::Visual::Property::PREMULTIPLIED_ALPHA; + } + else if(key.stringKey == CUSTOM_SHADER) + { + return Toolkit::Visual::Property::SHADER; + } + else if(key.stringKey == SIZE) + { + return Toolkit::Visual::Transform::Property::SIZE; + } + else if(key.stringKey == SIZE_POLICY) + { + return Toolkit::Visual::Transform::Property::SIZE_POLICY; + } + else if(key.stringKey == TRANSFORM) + { + return Toolkit::Visual::Property::TRANSFORM; + } + else if(key.stringKey == VISUAL_FITTING_MODE) + { + return Toolkit::DevelVisual::Property::VISUAL_FITTING_MODE; + } + else if(key.stringKey == CORNER_RADIUS) + { + return Toolkit::DevelVisual::Property::CORNER_RADIUS; + } + else if(key.stringKey == CORNER_RADIUS_POLICY) + { + return Toolkit::DevelVisual::Property::CORNER_RADIUS_POLICY; + } + else if(key.stringKey == BORDERLINE_WIDTH) + { + return Toolkit::DevelVisual::Property::BORDERLINE_WIDTH; + } + else if(key.stringKey == BORDERLINE_COLOR) + { + return Toolkit::DevelVisual::Property::BORDERLINE_COLOR; + } + else if(key.stringKey == BORDERLINE_OFFSET) + { + return Toolkit::DevelVisual::Property::BORDERLINE_OFFSET; + } + + return Property::INVALID_INDEX; +} - if( index == Property::INVALID_INDEX ) +Property::Index Visual::Base::GetPropertyIndex(Property::Key key) +{ + switch(GetIntKey(key)) + { + case Dali::Toolkit::Visual::Transform::Property::OFFSET: + { + return VisualRenderer::Property::TRANSFORM_OFFSET; + } + case Dali::Toolkit::Visual::Transform::Property::SIZE: + { + return VisualRenderer::Property::TRANSFORM_SIZE; + } + case Dali::Toolkit::Visual::Transform::Property::ORIGIN: + { + return VisualRenderer::Property::TRANSFORM_ORIGIN; + } + case Dali::Toolkit::Visual::Transform::Property::ANCHOR_POINT: + { + return VisualRenderer::Property::TRANSFORM_ANCHOR_POINT; + } + case Dali::Toolkit::Visual::Property::MIX_COLOR: + { + return VisualRenderer::Property::VISUAL_MIX_COLOR; + } + case Dali::Toolkit::Visual::Property::OPACITY: + { + return DevelRenderer::Property::OPACITY; + } + case Dali::Toolkit::Visual::Property::PREMULTIPLIED_ALPHA: + { + return VisualRenderer::Property::VISUAL_PRE_MULTIPLIED_ALPHA; + } + case Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS: + { + return DecoratedVisualRenderer::Property::CORNER_RADIUS; + } + case Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH: + { + return DecoratedVisualRenderer::Property::BORDERLINE_WIDTH; + } + case Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR: + { + return DecoratedVisualRenderer::Property::BORDERLINE_COLOR; + } + case Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET: + { + return DecoratedVisualRenderer::Property::BORDERLINE_OFFSET; + } + } + + Property::Index index = mImpl->mRenderer.GetPropertyIndex(key); + + if(index == Property::INVALID_INDEX) { // Is it a shader property? Shader shader = mImpl->mRenderer.GetShader(); - index = DevelHandle::GetPropertyIndex( shader, key ); - if( index != Property::INVALID_INDEX ) + index = shader.GetPropertyIndex(key); + if(index != Property::INVALID_INDEX) { // Yes - we should register it in the Renderer so it can be set / animated // independently, as shaders are shared across multiple renderers. - std::string keyName; - Property::Index keyIndex( Property::INVALID_KEY ); - if( key.type == Property::Key::INDEX ) + std::string keyName; + Property::Index keyIndex(Property::INVALID_KEY); + if(key.type == Property::Key::INDEX) { - keyName = shader.GetPropertyName( index ); + keyName = shader.GetPropertyName(index); keyIndex = key.indexKey; } else @@ -509,229 +1001,291 @@ Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) keyName = key.stringKey; // Leave keyIndex as INVALID_KEY - it can still be registered against the string key. } - Property::Value value = shader.GetProperty( index ); - index = DevelHandle::RegisterProperty( mImpl->mRenderer, keyIndex, keyName, value ); + Property::Value value = shader.GetProperty(index); + + // We already know that mRenderer didn't have property. So we can assume that it is unique. + index = mImpl->mRenderer.RegisterUniqueProperty(keyIndex, keyName, value); } } return index; } void Visual::Base::SetupTransition( - Dali::Animation& transition, + Dali::Animation& transition, Internal::TransitionData::Animator& animator, - Property::Index index, - Property::Value& initialValue, - Property::Value& targetValue ) + Property::Index index, + Property::Value& initialValue, + Property::Value& targetValue) { - if( index != Property::INVALID_INDEX ) + if(index != Property::INVALID_INDEX) { - if( mImpl->mRenderer ) + if(mImpl->mRenderer) { - if( animator.animate == false ) + if(animator.animate == false) { - mImpl->mRenderer.SetProperty( index, targetValue ); + mImpl->mRenderer.SetProperty(index, targetValue); } else { - if( animator.initialValue.GetType() != Property::NONE ) + if(animator.initialValue.GetType() != Property::NONE) { - mImpl->mRenderer.SetProperty( index, initialValue ); + mImpl->mRenderer.SetProperty(index, initialValue); } - if( ! transition ) + if(!transition) { - transition = Dali::Animation::New( 0.1f ); + transition = Dali::Animation::New(0.1f); } - transition.AnimateTo( Property( mImpl->mRenderer, index ), - targetValue, - animator.alphaFunction, - TimePeriod( animator.timePeriodDelay, - animator.timePeriodDuration ) ); + transition.AnimateTo(Property(mImpl->mRenderer, index), + targetValue, + animator.alphaFunction, + TimePeriod(animator.timePeriodDelay, + animator.timePeriodDuration)); } } } } void Visual::Base::AnimateProperty( - Dali::Animation& transition, - Internal::TransitionData::Animator& animator ) + Dali::Animation& transition, + Internal::TransitionData::Animator& animator) { #if defined(DEBUG_ENABLED) + if(gVisualBaseLogFilter->IsEnabledFor(Debug::General)) { std::ostringstream oss; oss << "Visual::Base::AnimateProperty(Visual:" << mImpl->mName << " Property:" << animator.propertyKey << " Target: " << animator.targetValue << std::endl; - DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, oss.str().c_str() ); + DALI_LOG_INFO(gVisualBaseLogFilter, Debug::General, oss.str().c_str()); } #endif - Property::Map map; - DoCreatePropertyMap( map ); - Property::Value* valuePtr = map.Find( Toolkit::Visual::Property::TYPE ); - int visualType = -1; - if( valuePtr ) + if(animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR || + animator.propertyKey == MIX_COLOR || + (mImpl->mType == Toolkit::Visual::COLOR && + animator.propertyKey == ColorVisual::Property::MIX_COLOR) || + (mImpl->mType == Toolkit::Visual::PRIMITIVE && + animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR)) { - valuePtr->Get( visualType ); - } - - if( animator.propertyKey == Toolkit::Visual::Property::MIX_COLOR || - animator.propertyKey == MIX_COLOR || - ( visualType == Toolkit::Visual::COLOR && - animator.propertyKey == ColorVisual::Property::MIX_COLOR ) || - ( visualType == Toolkit::Visual::PRIMITIVE && - animator.propertyKey == PrimitiveVisual::Property::MIX_COLOR ) ) - { - AnimateMixColorProperty( transition, animator ); + AnimateMixColorProperty(transition, animator); } else if(animator.propertyKey == Toolkit::Visual::Property::OPACITY || - animator.propertyKey == OPACITY ) + animator.propertyKey == OPACITY) { - AnimateOpacityProperty( transition, animator ); + AnimateOpacityProperty(transition, animator); } - else if( mImpl->mRenderer ) + else if(mImpl->mRenderer) { - AnimateRendererProperty( transition, animator ); + AnimateRendererProperty(transition, animator); } } void Visual::Base::AnimateOpacityProperty( - Dali::Animation& transition, - Internal::TransitionData::Animator& animator ) + Dali::Animation& transition, + Internal::TransitionData::Animator& animator) { - bool isOpaque = mImpl->mMixColor.a >= 1.0f; - - float initialOpacity; - if( animator.initialValue.Get( initialOpacity ) ) - { - isOpaque = (initialOpacity >= 1.0f); - } - float targetOpacity; - if( animator.targetValue.Get( targetOpacity ) ) + if(animator.targetValue.Get(targetOpacity)) { mImpl->mMixColor.a = targetOpacity; } - SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue ); - SetupBlendMode( transition, isOpaque, animator.animate ); + SetupTransition(transition, animator, DevelRenderer::Property::OPACITY, animator.initialValue, animator.targetValue); } void Visual::Base::AnimateRendererProperty( - Dali::Animation& transition, - Internal::TransitionData::Animator& animator ) + Dali::Animation& transition, + Internal::TransitionData::Animator& animator) { - Property::Index index = GetPropertyIndex( animator.propertyKey ); - if( index != Property::INVALID_INDEX ) + // Get actual renderer index (will convert transform keys into visualproperty indices) + Property::Index index = GetPropertyIndex(animator.propertyKey); + + if(index != Property::INVALID_INDEX) { - if( animator.targetValue.GetType() != Property::NONE ) + if(animator.targetValue.GetType() != Property::NONE) { // Try writing target value into transform property map // if it's not a valid key, then it won't alter mTransform Property::Map map; - if( animator.propertyKey.type == Property::Key::INDEX ) + if(animator.propertyKey.type == Property::Key::INDEX) { - map.Add( animator.propertyKey.indexKey, animator.targetValue ); + map.Add(animator.propertyKey.indexKey, animator.targetValue); } else { - map.Add( animator.propertyKey.stringKey, animator.targetValue ); + map.Add(animator.propertyKey.stringKey, animator.targetValue); } - mImpl->mTransform.UpdatePropertyMap( map ); + mImpl->mTransform.UpdatePropertyMap(map); } - - SetupTransition( transition, animator, index, animator.initialValue, animator.targetValue ); + SetupTransition(transition, animator, index, animator.initialValue, animator.targetValue); } } void Visual::Base::AnimateMixColorProperty( - Dali::Animation& transition, - Internal::TransitionData::Animator& animator ) + Dali::Animation& transition, + Internal::TransitionData::Animator& animator) { - Property::Index index = mImpl->mMixColorIndex; bool animateOpacity = false; - bool isOpaque = true; Property::Value initialOpacity; Property::Value targetOpacity; Property::Value initialMixColor; Property::Value targetMixColor; - if( index != Property::INVALID_INDEX ) + Vector4 initialColor; + if(animator.initialValue.Get(initialColor)) { - Vector4 initialColor; - if( animator.initialValue.Get(initialColor) ) + if(animator.initialValue.GetType() == Property::VECTOR4) { - if( animator.initialValue.GetType() == Property::VECTOR4 ) - { - // if there is an initial color specifying alpha, test it - isOpaque = initialColor.a >= 1.0f; - initialOpacity = initialColor.a; - } - initialMixColor = Vector3( initialColor ); + // if there is an initial color specifying alpha, test it + initialOpacity = initialColor.a; } + initialMixColor = Vector3(initialColor); + } - // Set target value into data store - if( animator.targetValue.GetType() != Property::NONE ) + // Set target value into data store + if(animator.targetValue.GetType() != Property::NONE) + { + Vector4 mixColor; + animator.targetValue.Get(mixColor); + if(animator.targetValue.GetType() == Property::VECTOR4) { - Vector4 mixColor; - animator.targetValue.Get(mixColor); - if( animator.targetValue.GetType() == Property::VECTOR4 ) - { - mImpl->mMixColor.a = mixColor.a; - targetOpacity = mixColor.a; - animateOpacity = true; - } - - mImpl->mMixColor.r = mixColor.r; - mImpl->mMixColor.g = mixColor.g; - mImpl->mMixColor.b = mixColor.b; - targetMixColor = Vector3(mixColor); + mImpl->mMixColor.a = mixColor.a; + targetOpacity = mixColor.a; + animateOpacity = true; } - SetupTransition( transition, animator, index, initialMixColor, targetMixColor ); - if( animateOpacity ) - { - SetupTransition( transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity ); - SetupBlendMode( transition, isOpaque, animator.animate ); - } + mImpl->mMixColor.r = mixColor.r; + mImpl->mMixColor.g = mixColor.g; + mImpl->mMixColor.b = mixColor.b; + targetMixColor = Vector3(mixColor); + } + + SetupTransition(transition, animator, VisualRenderer::Property::VISUAL_MIX_COLOR, initialMixColor, targetMixColor); + + if(animateOpacity) + { + SetupTransition(transition, animator, DevelRenderer::Property::OPACITY, initialOpacity, targetOpacity); } } -void Visual::Base::SetupBlendMode( Animation& transition, bool isInitialOpaque, bool animating ) +Dali::Property Visual::Base::GetPropertyObject(Dali::Property::Key key) { - // Ensure the blend mode is turned on if we are animating opacity, and - // turned off after the animation ends if the final value is opaque - if( ! isInitialOpaque || mImpl->mMixColor.a < 1.0f ) + if(!mImpl->mRenderer) { - if( mImpl->mRenderer ) + Handle handle; + return Dali::Property(handle, Property::INVALID_INDEX); + } + + switch(GetIntKey(key)) + { + // Default animatable properties from VisualRenderer + case Toolkit::Visual::Property::MIX_COLOR: + { + return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::VISUAL_MIX_COLOR); + } + case Toolkit::Visual::Property::OPACITY: { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + return Dali::Property(mImpl->mRenderer, DevelRenderer::Property::OPACITY); + } + case Toolkit::Visual::Transform::Property::OFFSET: + { + return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::TRANSFORM_OFFSET); + } + case Toolkit::Visual::Transform::Property::SIZE: + { + return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::TRANSFORM_SIZE); + } - if( animating == true && mImpl->mMixColor.a >= 1.0f ) + // Default animatable properties from DecoratedVisualRenderer + case Toolkit::DevelVisual::Property::CORNER_RADIUS: + { + if(IsTypeAvailableForCornerRadius(mImpl->mType)) { - // When it becomes opaque, set the blend mode back to automatically - if( ! mImpl->mBlendSlotDelegate ) + const bool updateShader = !mImpl->mCustomShader && !IsRoundedCornerRequired(); + + // CornerRadius is animated now. we always have to use corner radius feature. + mImpl->mAlwaysUsingCornerRadius = true; + + if(updateShader) { - mImpl->mBlendSlotDelegate = new SlotDelegate(this); + // Update each values to renderer + DownCast(mImpl->mRenderer).RegisterCornerRadiusUniform(); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS, mImpl->GetCornerRadius()); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::CORNER_RADIUS_POLICY, static_cast(mImpl->GetCornerRadiusPolicy())); + + // Change shader + UpdateShader(); } - transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate), - &Visual::Base::OnMixColorFinished ); + if(!IsBorderlineRequired()) + { + // If IsBorderlineRequired is true, BLEND_MODE is already BlendMode::ON_WITHOUT_CULL. So we don't overwrite it. + mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON); + } + return Dali::Property(mImpl->mRenderer, DecoratedVisualRenderer::Property::CORNER_RADIUS); + } + break; + } + case Toolkit::DevelVisual::Property::BORDERLINE_WIDTH: + case Toolkit::DevelVisual::Property::BORDERLINE_COLOR: + case Toolkit::DevelVisual::Property::BORDERLINE_OFFSET: + { + if(IsTypeAvailableForBorderline(mImpl->mType)) + { + const bool updateShader = !mImpl->mCustomShader && !IsBorderlineRequired(); + + // Borderline is animated now. we always have to use borderline feature. + mImpl->mAlwaysUsingBorderline = true; + + if(updateShader) + { + // Update each values to renderer + DownCast(mImpl->mRenderer).RegisterBorderlineUniform(); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_WIDTH, mImpl->GetBorderlineWidth()); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_COLOR, mImpl->GetBorderlineColor()); + mImpl->mRenderer.SetProperty(DecoratedVisualRenderer::Property::BORDERLINE_OFFSET, mImpl->GetBorderlineOffset()); + + // Change shader + UpdateShader(); + } + mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_MODE, BlendMode::ON_WITHOUT_CULL); + + return Dali::Property(mImpl->mRenderer, GetPropertyIndex(key)); + } + break; + } + default: + { + // Special case for MIX_COLOR + if(key.type == Property::Key::INDEX && + ((mImpl->mType == Toolkit::Visual::COLOR && key.indexKey == ColorVisual::Property::MIX_COLOR) || + (mImpl->mType == Toolkit::Visual::PRIMITIVE && key.indexKey == PrimitiveVisual::Property::MIX_COLOR))) + { + return Dali::Property(mImpl->mRenderer, VisualRenderer::Property::VISUAL_MIX_COLOR); + } + + // Special case for BLUR_RADIUS + if(mImpl->mType == Toolkit::Visual::COLOR && + ((key.type == Property::Key::INDEX && key.indexKey == DevelColorVisual::Property::BLUR_RADIUS) || + (key.type == Property::Key::STRING && key.stringKey == BLUR_RADIUS_NAME))) + { + // Request to color-visual class + return OnGetPropertyObject(key); } } } -} -void Visual::Base::OnMixColorFinished( Animation& animation ) -{ - if( mImpl->mRenderer ) + // If it is not VisualRenderer property, check registered Renderer and Shader property. + Property::Index index = GetPropertyIndex(key); + if(index != Property::INVALID_INDEX) { - DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::OnMixColorFinished()\n"); - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, - ( mImpl->mMixColor.a < 1.0 ) ? BlendMode::ON : BlendMode::AUTO ); + return Dali::Property(mImpl->mRenderer, index); } - delete mImpl->mBlendSlotDelegate; - mImpl->mBlendSlotDelegate = NULL; + + // We can't find the property in the base class. + // Request to child class + return OnGetPropertyObject(key); } } // namespace Internal