X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-impl.cpp;h=68620ea003b78d0bbff9ef83c325ce49e671bb5c;hp=2e1a3125a97f04d7929dd8a382dbed4eeba78c79;hb=984fcbe3031a3ce3142515c515ccef9112c33c65;hpb=8c0b17fb124c735b31c441873da4d7ffc4b15eb5 diff --git a/dali-toolkit/internal/visuals/visual-base-impl.cpp b/dali-toolkit/internal/visuals/visual-base-impl.cpp index 2e1a312..68620ea 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,13 +20,21 @@ // EXTERNAL HEADER #include +#include #include //INTERNAL HEARDER -#include +#include #include #include +namespace +{ +#if defined(DEBUG_ENABLED) +Debug::Filter* gVisualBaseLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VISUAL_BASE" ); +#endif +} + namespace Dali { @@ -61,19 +69,95 @@ void Visual::Base::SetCustomShader( const Property::Map& shaderMap ) void Visual::Base::SetProperties( const Property::Map& propertyMap ) { - Property::Value* customShaderValue = propertyMap.Find( VisualProperty::SHADER, CUSTOM_SHADER ); - if( customShaderValue ) + for( size_t i = 0; i < propertyMap.Count(); ++i ) { - Property::Map shaderMap; - if( customShaderValue->Get( shaderMap ) ) + const KeyValuePair& pair = propertyMap.GetKeyValue( i ); + const Property::Key& key = pair.first; + const Property::Value& value = pair.second; + + Property::Key matchKey = key; + if( matchKey.type == Property::Key::STRING ) + { + if( matchKey == CUSTOM_SHADER ) + { + matchKey = Property::Key( DevelVisual::Property::SHADER ); + } + else if( matchKey == TRANSFORM ) + { + matchKey = Property::Key( DevelVisual::Property::TRANSFORM ); + } + else if( matchKey == PREMULTIPLIED_ALPHA ) + { + matchKey = Property::Key( DevelVisual::Property::PREMULTIPLIED_ALPHA ); + } + else if( matchKey == MIX_COLOR ) + { + matchKey = Property::Key( DevelVisual::Property::MIX_COLOR ); + } + } + + switch( matchKey.indexKey ) { - SetCustomShader( shaderMap ); + case DevelVisual::Property::SHADER: + { + Property::Map shaderMap; + if( value.Get( shaderMap ) ) + { + SetCustomShader( shaderMap ); + } + break; + } + + case DevelVisual::Property::TRANSFORM: + { + Property::Map map; + if( value.Get( map ) ) + { + mImpl->mTransform.SetPropertyMap( map ); + } + break; + } + + case DevelVisual::Property::PREMULTIPLIED_ALPHA: + { + bool premultipliedAlpha = false; + if( value.Get( premultipliedAlpha ) ) + { + EnablePreMultipliedAlpha( premultipliedAlpha ); + } + break; + } + + case DevelVisual::Property::MIX_COLOR: + { + Vector4 mixColor; + if( value.Get( mixColor ) ) + { + SetMixColor( mixColor ); + } + break; + } } } DoSetProperties( propertyMap ); } +void Visual::Base::SetTransformAndSize( const Property::Map& transform, Size controlSize ) +{ + mImpl->mControlSize = controlSize; + mImpl->mTransform.SetPropertyMap( transform ); + +#if defined(DEBUG_ENABLED) + std::ostringstream oss; + oss << transform; + DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::SetTransformAndSize(%s) - [\e[1;32mtransform: %s controlSize: (%3.1f, %3.1f)]\e[0m\n", + GetName().c_str(), oss.str().c_str(), controlSize.x, controlSize.y ); +#endif + + OnSetTransform(); +} + void Visual::Base::SetName( const std::string& name ) { mImpl->mName = name; @@ -84,22 +168,31 @@ const std::string& Visual::Base::GetName() return mImpl->mName; } -void Visual::Base::SetSize( const Vector2& size ) +float Visual::Base::GetHeightForWidth( float width ) { - mImpl->mSize = size; -} - -const Vector2& Visual::Base::GetSize() const -{ - return mImpl->mSize; + float aspectCorrectedHeight = 0.f; + Vector2 naturalSize; + GetNaturalSize( naturalSize ); + if( naturalSize.width ) + { + aspectCorrectedHeight = naturalSize.height * width / naturalSize.width; + } + return aspectCorrectedHeight; } -float Visual::Base::GetHeightForWidth( float width ) const +float Visual::Base::GetWidthForHeight( float height ) { - return 0.f; + float aspectCorrectedWidth = 0.f; + Vector2 naturalSize; + GetNaturalSize( naturalSize ); + if( naturalSize.height > 0.0f ) + { + aspectCorrectedWidth = naturalSize.width * height / naturalSize.height; + } + return aspectCorrectedWidth; } -void Visual::Base::GetNaturalSize( Vector2& naturalSize ) const +void Visual::Base::GetNaturalSize( Vector2& naturalSize ) { naturalSize = Vector2::ZERO; } @@ -120,13 +213,21 @@ float Visual::Base::GetDepthIndex() const void Visual::Base::SetOnStage( Actor& actor ) { - // To display the actor correctly, renderer should not be added to actor until all required resources are ready. - // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. - DoSetOnStage( actor ); + if( !IsOnStage() ) + { + // To display the actor correctly, renderer should not be added to actor until all required resources are ready. + // Thus the calling of actor.AddRenderer() should happen inside derived class as base class does not know the exact timing. + DoSetOnStage( actor ); - mImpl->mRenderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); - mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); - mImpl->mFlags |= Impl::IS_ON_STAGE; + if( mImpl->mRenderer ) + { + RegisterMixColor(); + + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, IsPreMultipliedAlphaEnabled()); + mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, mImpl->mDepthIndex ); + mImpl->mFlags |= Impl::IS_ON_STAGE; // Only sets the flag if renderer exists + } + } } void Visual::Base::SetOffStage( Actor& actor ) @@ -134,7 +235,7 @@ void Visual::Base::SetOffStage( Actor& actor ) if( IsOnStage() ) { DoSetOffStage( actor ); - + mImpl->mMixColorIndex = Property::INVALID_INDEX; mImpl->mFlags &= ~Impl::IS_ON_STAGE; } } @@ -147,11 +248,22 @@ void Visual::Base::CreatePropertyMap( Property::Map& map ) const { mImpl->mCustomShader->CreatePropertyMap( map ); } + + Property::Map transform; + mImpl->mTransform.GetPropertyMap( transform ); + map.Insert( DevelVisual::Property::TRANSFORM, transform ); + + bool premultipliedAlpha( IsPreMultipliedAlphaEnabled() ); + map.Insert( DevelVisual::Property::PREMULTIPLIED_ALPHA, premultipliedAlpha ); + + // Note, Color and Primitive will also insert their own mix color into the map + // which is ok, because they have a different key value range. + map.Insert( DevelVisual::Property::MIX_COLOR, GetMixColor() ); } void Visual::Base::EnablePreMultipliedAlpha( bool preMultipled ) { - if(preMultipled) + if( preMultipled ) { mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; } @@ -187,40 +299,222 @@ bool Visual::Base::IsFromCache() const return mImpl->mFlags & Impl::IS_FROM_CACHE; } -void Visual::Base::SetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) +void Visual::Base::RegisterMixColor() +{ + // Only register if not already registered. + // (Color and Primitive visuals will register their own and save to this index) + if( mImpl->mMixColorIndex == Property::INVALID_INDEX ) + { + mImpl->mMixColorIndex = DevelHandle::RegisterProperty( + mImpl->mRenderer, + Toolkit::DevelVisual::Property::MIX_COLOR, + MIX_COLOR, + mImpl->mMixColor ); + + if( mImpl->mMixColor.a < 1.f ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + } + + float preMultipliedAlpha = 0.0f; + if( IsPreMultipliedAlphaEnabled() ) + { + preMultipliedAlpha = 1.0f; + } + mImpl->mRenderer.RegisterProperty( "preMultipliedAlpha", preMultipliedAlpha ); + } +} + +void Visual::Base::SetMixColor( const Vector4& color ) { - DALI_ASSERT_ALWAYS( ( index > Property::INVALID_INDEX ) && - ( index > VISUAL_PROPERTY_BASE_START_INDEX ) && // Change the type of visual is not allowed. - "Property index is out of bounds" ); + mImpl->mMixColor = color; - if( index < VISUAL_PROPERTY_START_INDEX ) + if( mImpl->mRenderer ) { - // TODO set the properties of the visual base. + mImpl->mRenderer.SetProperty( mImpl->mMixColorIndex, color ); + if( color.a < 1.f ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + } } - else +} + +const Vector4& Visual::Base::GetMixColor() const +{ + return mImpl->mMixColor; +} + +Renderer Visual::Base::GetRenderer() +{ + return mImpl->mRenderer; +} + + +Property::Index Visual::Base::GetPropertyIndex( Property::Key key ) +{ + Property::Index index = DevelHandle::GetPropertyIndex( mImpl->mRenderer, key ); + + if( index == Property::INVALID_INDEX ) { - DoSetProperty( index, propertyValue ); + // Is it a shader property? + Shader shader = mImpl->mRenderer.GetShader(); + index = DevelHandle::GetPropertyIndex( shader, key ); + if( index != Property::INVALID_INDEX ) + { + // Yes - we should register it in the Renderer so it can be set / animated + // independently, as shaders are shared across multiple renderers. + std::string keyName; + Property::Index keyIndex( Property::INVALID_KEY ); + if( key.type == Property::Key::INDEX ) + { + keyName = shader.GetPropertyName( index ); + keyIndex = key.indexKey; + } + else + { + keyName = key.stringKey; + // Leave keyIndex as INVALID_KEY - it can still be registered against the string key. + } + Property::Value value = shader.GetProperty( index ); + index = DevelHandle::RegisterProperty( mImpl->mRenderer, keyIndex, keyName, value ); + } } + return index; } -Dali::Property::Value Visual::Base::GetProperty( Dali::Property::Index index ) +void Visual::Base::SetupTransition( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator, + Property::Index index ) { - DALI_ASSERT_ALWAYS( ( index > Property::INVALID_INDEX ) && - ( index >= VISUAL_PROPERTY_BASE_START_INDEX ) && - "Property index is out of bounds" ); + if( index != Property::INVALID_INDEX ) + { + if( mImpl->mRenderer ) + { + if( animator.animate == false ) + { + mImpl->mRenderer.SetProperty( index, animator.targetValue ); + } + else + { + if( animator.initialValue.GetType() != Property::NONE ) + { + mImpl->mRenderer.SetProperty( index, animator.initialValue ); + } + + if( ! transition ) + { + transition = Dali::Animation::New( 0.1f ); + } + + transition.AnimateTo( Property( mImpl->mRenderer, index ), + animator.targetValue, + animator.alphaFunction, + TimePeriod( animator.timePeriodDelay, + animator.timePeriodDuration ) ); + } + } + } +} - Dali::Property::Value value; +void Visual::Base::AnimateProperty( + Dali::Animation& transition, + Internal::TransitionData::Animator& animator ) +{ +#if defined(DEBUG_ENABLED) + { + std::ostringstream oss; + oss << "Visual::Base::AnimateProperty(Visual:" << mImpl->mName << " Property:" << animator.propertyKey << " Target: " << animator.targetValue << std::endl; + DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, oss.str().c_str() ); + } +#endif + + Property::Index index = Property::INVALID_INDEX; + + bool isMixColor = false; + bool isMixColorOpaque = true; - if( index < VISUAL_PROPERTY_START_INDEX ) + // Get the property index + if( animator.propertyKey == Toolkit::DevelVisual::Property::MIX_COLOR || + animator.propertyKey == MIX_COLOR ) { - // TODO retrieve the properties of the visual base. + isMixColor = true; + index = mImpl->mMixColorIndex; + + Vector4 initialColor; + if( animator.initialValue.Get(initialColor) ) // if there is an initial color, test it + { + isMixColorOpaque = initialColor.a >= 1.0f; + } + else + { + isMixColorOpaque = mImpl->mMixColor.a >= 1.0f; // otherwise, test the current color + } } - else + else if( mImpl->mRenderer ) + { + index = GetPropertyIndex( animator.propertyKey ); + } + + // Set target value into data store + if( animator.targetValue.GetType() != Property::NONE ) + { + if( isMixColor ) + { + animator.targetValue.Get( mImpl->mMixColor ); + } + else + { + // Note: there may be several of these calls if more than one + // transform property is animated. + Property::Map map; + if( animator.propertyKey.type == Property::Key::INDEX ) + { + map.Add( animator.propertyKey.indexKey, animator.targetValue ); + } + else + { + map.Add( animator.propertyKey.stringKey, animator.targetValue ); + } + + mImpl->mTransform.UpdatePropertyMap( map ); + } + } + + if( index != Property::INVALID_INDEX ) { - value = DoGetProperty( index ); + SetupTransition( transition, animator, index ); + + // For mix color, ensure the blend mode is on if the initial or final values are not opaque, + // and that it is turned off after the animation ends if the final value is opaque + if( isMixColor && (!isMixColorOpaque || mImpl->mMixColor.a < 1.0f) ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); + + if( animator.animate == true && mImpl->mMixColor.a >= 1.0f ) + { + // When it becomes opaque, set the blend mode back to automatically + if( ! mImpl->mBlendSlotDelegate ) + { + mImpl->mBlendSlotDelegate = new SlotDelegate(this); + } + transition.FinishedSignal().Connect( *(mImpl->mBlendSlotDelegate), + &Visual::Base::OnMixColorFinished ); + } + } } +} - return value; +void Visual::Base::OnMixColorFinished( Animation& animation ) +{ + if( mImpl->mRenderer ) + { + DALI_LOG_INFO( gVisualBaseLogFilter, Debug::General, "Visual::Base::OnMixColorFinished()\n"); + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, + ( mImpl->mMixColor.a < 1.0 ) ? BlendMode::ON : BlendMode::AUTO ); + } + delete mImpl->mBlendSlotDelegate; + mImpl->mBlendSlotDelegate = NULL; } } // namespace Internal