X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-data-impl.h;h=64ab52f1e63a0f300dea94eb34fe183a45bf64be;hp=839971bfebd4fee1ea7cade28d0c76eb0b3ae09b;hb=abf5d9bb2bc8c3db867355573bdf8c27389dcf23;hpb=b31764bc76595c1ccd58cf4366dcde2cc78e72cf diff --git a/dali-toolkit/internal/visuals/visual-base-data-impl.h b/dali-toolkit/internal/visuals/visual-base-data-impl.h index 839971b..64ab52f 100644 --- a/dali-toolkit/internal/visuals/visual-base-data-impl.h +++ b/dali-toolkit/internal/visuals/visual-base-data-impl.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -23,31 +23,28 @@ #include // INTERNAL INCLUDES +#include #include #include #include #include -#include namespace Dali { - namespace Toolkit { - namespace Internal { - namespace Visual { - struct Base::Impl { /** * Constructor * @param [in] fittingMode that the derived class prefers + * @param [in] type The type of the this visual */ - Impl(FittingMode fittingMode); + Impl(FittingMode fittingMode, Toolkit::Visual::Type type); /** * Destructor @@ -56,21 +53,21 @@ struct Base::Impl enum Flags { - IS_ON_STAGE = 1, - IS_ATLASING_APPLIED = 1<<1, - IS_PREMULTIPLIED_ALPHA = 1 << 2, + IS_ON_SCENE = 1, + IS_ATLASING_APPLIED = 1 << 1, + IS_PREMULTIPLIED_ALPHA = 1 << 2, IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3 }; struct CustomShader { - CustomShader( const Property::Map& map ); - void SetPropertyMap( const Property::Map& map ); - void CreatePropertyMap( Property::Map& map ) const; + CustomShader(const Property::Map& map); + void SetPropertyMap(const Property::Map& map); + void CreatePropertyMap(Property::Map& map) const; - std::string mVertexShader; - std::string mFragmentShader; - Dali::ImageDimensions mGridSize; + std::string mVertexShader; + std::string mFragmentShader; + Dali::ImageDimensions mGridSize; Dali::Shader::Hint::Value mHints; //(bitfield) values from enum Shader::Hint }; @@ -86,52 +83,63 @@ struct Base::Impl * attributes, and sets the remaining attributes to their default * values. */ - void SetPropertyMap( const Property::Map& map ); + void SetPropertyMap(const Property::Map& map); /** * Add the transform attributes to the map (using integer keys) */ - void GetPropertyMap( Property::Map& map ) const; + void GetPropertyMap(Property::Map& map) const; /** * Update zero or more attributes from the property map. */ - void UpdatePropertyMap( const Property::Map& map ); + void UpdatePropertyMap(const Property::Map& map); /** * Register or set the uniform properties onto the renderer */ - void RegisterUniforms( Renderer renderer, Toolkit::Direction::Type direction ); + void RegisterUniforms(Renderer renderer, Toolkit::Direction::Type direction); /** * Convert the control size and the transform attributes into the actual * size of the visual. */ - Vector2 GetVisualSize( const Vector2& controlSize ); + Vector2 GetVisualSize(const Vector2& controlSize); - Vector2 mOffset; - Vector2 mSize; - Vector2 mExtraSize; - Vector4 mOffsetSizeMode; + Vector2 mOffset; + Vector2 mSize; + Vector2 mExtraSize; + Vector4 mOffsetSizeMode; Toolkit::Align::Type mOrigin; Toolkit::Align::Type mAnchorPoint; + Property::Index mOffsetIndex; + Property::Index mSizeIndex; }; - Renderer mRenderer; - CustomShader* mCustomShader; - SlotDelegate* mBlendSlotDelegate; ///< Used to own mix color animation connection - EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify - std::string mName; - Transform mTransform; - Vector4 mMixColor; - Size mControlSize; - float mCornerRadius; - int mDepthIndex; - Property::Index mMixColorIndex; - Property::Index mCornerRadiusIndex; - FittingMode mFittingMode; //< How the contents should fit the view - int mFlags; - Toolkit::Visual::ResourceStatus mResourceStatus; + Renderer mRenderer; + CustomShader* mCustomShader; + EventObserver* mEventObserver; ///< Allows controls to observe when the visual has events to notify + std::string mName; + Transform mTransform; + Vector4 mMixColor; + Size mControlSize; + float mBorderlineWidth; + Vector4 mBorderlineColor; + float mBorderlineOffset; + Vector4 mCornerRadius; + float mCornerRadiusPolicy; + int mDepthIndex; + Property::Index mMixColorIndex; + Property::Index mBorderlineWidthIndex; + Property::Index mBorderlineColorIndex; + Property::Index mBorderlineOffsetIndex; + Property::Index mCornerRadiusIndex; + FittingMode mFittingMode; ///< How the contents should fit the view + int mFlags; + Toolkit::Visual::ResourceStatus mResourceStatus; + const Toolkit::Visual::Type mType; + bool mAlwaysUsingBorderline : 1; ///< Whether we need the borderline in shader always. + bool mAlwaysUsingCornerRadius : 1; ///< Whether we need the corner radius in shader always. }; } // namespace Visual