X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-data-impl.h;h=1f59ec05f1fb774607c45a0f503959240ee8e0f4;hp=fb8ae3260f9bf97e15703f14e1ec8a049eada649;hb=8641983679bb074a9951c2df9fff7ac6cbf5f5f2;hpb=2cf32ac170f397aacce527efd34909b3fd62efda diff --git a/dali-toolkit/internal/visuals/visual-base-data-impl.h b/dali-toolkit/internal/visuals/visual-base-data-impl.h index fb8ae32..1f59ec0 100644 --- a/dali-toolkit/internal/visuals/visual-base-data-impl.h +++ b/dali-toolkit/internal/visuals/visual-base-data-impl.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_VISUAL_BASE_DATA_IMPL_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -24,6 +24,10 @@ // INTERNAL INCLUDES #include +#include +#include +#include +#include namespace Dali { @@ -39,38 +43,92 @@ namespace Visual struct Base::Impl { + /** + * Constructor + * @param [in] fittingMode that the derived class prefers + */ + Impl(FittingMode fittingMode); + + /** + * Destructor + */ + ~Impl(); + enum Flags { IS_ON_STAGE = 1, - IS_FROM_CACHE = 1 << 1, - IS_ATLASING_APPLIED = 1<<2, - IS_PREMULTIPLIED_ALPHA = 1 << 3, - IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 4 + IS_ATLASING_APPLIED = 1<<1, + IS_PREMULTIPLIED_ALPHA = 1 << 2, + IS_SYNCHRONOUS_RESOURCE_LOADING = 1 << 3 }; struct CustomShader { + CustomShader( const Property::Map& map ); + void SetPropertyMap( const Property::Map& map ); + void CreatePropertyMap( Property::Map& map ) const; + std::string mVertexShader; std::string mFragmentShader; Dali::ImageDimensions mGridSize; Dali::Shader::Hint::Value mHints; //(bitfield) values from enum Shader::Hint - - CustomShader( const Property::Map& map ); - void SetPropertyMap( const Property::Map& map ); - void CreatePropertyMap( Property::Map& map ) const; }; - Renderer mRenderer; - - CustomShader* mCustomShader; + struct Transform + { + /** + * Default constructor ensures the visual fills the control + */ + Transform(); + + /** + * Use the property map to set zero or more of the transform + * attributes, and sets the remaining attributes to their default + * values. + */ + void SetPropertyMap( const Property::Map& map ); - Vector2 mSize; - Vector2 mOffset; - float mDepthIndex; - int mFlags; + /** + * Add the transform attributes to the map (using integer keys) + */ + void GetPropertyMap( Property::Map& map ) const; + + /** + * Update zero or more attributes from the property map. + */ + void UpdatePropertyMap( const Property::Map& map ); + + /** + * Register or set the uniform properties onto the renderer + */ + void RegisterUniforms( Renderer renderer, Toolkit::Direction::Type direction ); + + /** + * Convert the control size and the transform attributes into the actual + * size of the visual. + */ + Vector2 GetVisualSize( const Vector2& controlSize ); + + Vector2 mOffset; + Vector2 mSize; + Vector4 mOffsetSizeMode; + Toolkit::Align::Type mOrigin; + Toolkit::Align::Type mAnchorPoint; + }; - Impl(); - ~Impl(); + Renderer mRenderer; + CustomShader* mCustomShader; + SlotDelegate* mBlendSlotDelegate; ///< Used to own mix color animation connection + ResourceObserver* mResourceObserver; ///< Allows controls to observe when the visual resources are loaded and ready + std::string mName; + Transform mTransform; + Vector4 mMixColor; + Size mControlSize; + int mDepthIndex; + Property::Index mMixColorIndex; + FittingMode mFittingMode; //< How the contents should fit the view + int mFlags; + Toolkit::Visual::ResourceStatus mResourceStatus; }; } // namespace Visual