X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-base-data-impl.cpp;fp=dali-toolkit%2Finternal%2Fvisuals%2Fvisual-data-impl.cpp;h=8e610f17947da804317b97e130d47f47e5ef1bdd;hp=319c825b6863f03f720cf1c2e9080464954fe4e6;hb=99e2ea03e6d6059f5803d700932df1ff1c848cd3;hpb=4cd15baa1eaa620c0ef5e94e56d82fad17b888d5 diff --git a/dali-toolkit/internal/visuals/visual-data-impl.cpp b/dali-toolkit/internal/visuals/visual-base-data-impl.cpp similarity index 92% rename from dali-toolkit/internal/visuals/visual-data-impl.cpp rename to dali-toolkit/internal/visuals/visual-base-data-impl.cpp index 319c825..8e610f1 100644 --- a/dali-toolkit/internal/visuals/visual-data-impl.cpp +++ b/dali-toolkit/internal/visuals/visual-base-data-impl.cpp @@ -16,15 +16,13 @@ */ // CLASS HEADER -#include "visual-data-impl.h" +#include -// EXTERNAL HEADER +// EXTERNAL INCLUDES #include #include #include -// EXTERNAL HEADER - namespace Dali { @@ -75,26 +73,26 @@ Shader::Hint::Value HintFromString( std::string hintString ) }// unnamed namespace -Internal::Visual::Impl::Impl() +Internal::Visual::Base::Impl::Impl() : mCustomShader(NULL), mDepthIndex( 0.0f ), mFlags( 0 ) { } -Internal::Visual::Impl::~Impl() +Internal::Visual::Base::Impl::~Impl() { delete mCustomShader; } -Internal::Visual::Impl::CustomShader::CustomShader( const Property::Map& map ) +Internal::Visual::Base::Impl::CustomShader::CustomShader( const Property::Map& map ) : mGridSize( 1, 1 ), mHints( Shader::Hint::NONE ) { SetPropertyMap( map ); } -void Internal::Visual::Impl::CustomShader::SetPropertyMap( const Property::Map& shaderMap ) +void Internal::Visual::Base::Impl::CustomShader::SetPropertyMap( const Property::Map& shaderMap ) { mVertexShader.clear(); mFragmentShader.clear(); @@ -182,7 +180,7 @@ void Internal::Visual::Impl::CustomShader::SetPropertyMap( const Property::Map& } } -void Internal::Visual::Impl::CustomShader::CreatePropertyMap( Property::Map& map ) const +void Internal::Visual::Base::Impl::CustomShader::CreatePropertyMap( Property::Map& map ) const { if( !mVertexShader.empty() || !mFragmentShader.empty() ) {