X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftransition-data-impl.cpp;h=bda70a4bd450f79055d527aaf83da99882a406db;hp=30c0deef89d561c99b71bece2a0dd1bc3dd1d7b6;hb=583538010c34b92f80989021201484fdf9e590a9;hpb=f7ca0a1c753ea498df357add70b5c7a9bad4ea91 diff --git a/dali-toolkit/internal/visuals/transition-data-impl.cpp b/dali-toolkit/internal/visuals/transition-data-impl.cpp index 30c0dee..bda70a4b 100644 --- a/dali-toolkit/internal/visuals/transition-data-impl.cpp +++ b/dali-toolkit/internal/visuals/transition-data-impl.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -65,6 +65,114 @@ namespace Toolkit namespace Internal { +namespace +{ + +/// Parses a Property::Array and sets up the animator appropriately +void ParseArray(TransitionData::Animator* animator, const Property::Array* array) +{ + bool valid = true; + Vector4 controlPoints; + if( array && array->Count() >= 4 ) + { + for( size_t vecIdx = 0; vecIdx < 4; ++vecIdx ) + { + const Property::Value& v = array->GetElementAt(vecIdx); + if( v.GetType() == Property::FLOAT ) + { + controlPoints[vecIdx] = v.Get(); + } + else + { + valid = false; + break; + } + } + } + else + { + valid = false; + } + + if( valid ) + { + Vector2 controlPoint1( controlPoints.x, controlPoints.y ); + Vector2 controlPoint2( controlPoints.z, controlPoints.w ); + animator->alphaFunction = AlphaFunction( controlPoint1, controlPoint2 ); + } + else + { + animator->animate = false; + } +} + +/// Parses a string value and sets up the animator appropriately +void ParseString(TransitionData::Animator* animator, std::string alphaFunctionValue) +{ + if( alphaFunctionValue == "LINEAR" ) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::LINEAR); + } + else if( ! alphaFunctionValue.compare(0, 5, "EASE_" ) ) + { + if( alphaFunctionValue == "EASE_IN" ) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_IN); + } + else if( alphaFunctionValue == "EASE_OUT" ) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_OUT); + } + else if( ! alphaFunctionValue.compare( 5, 3, "IN_" ) ) + { + if( ! alphaFunctionValue.compare(8, -1, "SQUARE" )) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_IN_SQUARE); + } + else if( ! alphaFunctionValue.compare(8, -1, "OUT" )) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_IN_OUT); + } + else if( ! alphaFunctionValue.compare(8, -1, "OUT_SINE" )) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_IN_OUT_SINE); + } + else if( ! alphaFunctionValue.compare(8, -1, "SINE" )) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_IN_SINE); + } + } + else if( ! alphaFunctionValue.compare( 5, 4, "OUT_" ) ) + { + if( ! alphaFunctionValue.compare(9, -1, "SQUARE" ) ) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_OUT_SQUARE); + } + else if( ! alphaFunctionValue.compare(9, -1, "SINE" ) ) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_OUT_SINE); + } + else if( ! alphaFunctionValue.compare(9, -1, "BACK" ) ) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::EASE_OUT_BACK); + } + } + } + else if( alphaFunctionValue == "REVERSE" ) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::REVERSE); + } + else if( alphaFunctionValue == "BOUNCE" ) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::BOUNCE); + } + else if( alphaFunctionValue == "SIN" ) + { + animator->alphaFunction = AlphaFunction(AlphaFunction::SIN); + } +} +} // unnamed namespace + TransitionData::TransitionData() { } @@ -101,7 +209,7 @@ void TransitionData::Initialize( const Property::Array& array ) const Property::Value& element = array.GetElementAt( arrayIdx ); // Expect each child to be an object representing an animator: - Property::Map* map = element.GetMap(); + const Property::Map* map = element.GetMap(); if( map != NULL ) { TransitionData::Animator* animator = ConvertMap( *map ); @@ -169,68 +277,24 @@ TransitionData::Animator* TransitionData::ConvertMap( const Property::Map& map) if( key == TOKEN_ALPHA_FUNCTION ) { - std::string alphaFunctionValue = value.Get< std::string >(); - - if( alphaFunctionValue == "LINEAR" ) + if( value.GetType() == Property::ARRAY ) { - animator->alphaFunction = AlphaFunction::LINEAR; + ParseArray(animator, value.GetArray()); } - else if( ! alphaFunctionValue.compare(0, 5, "EASE_" ) ) + else if( value.GetType() == Property::VECTOR4 ) { - if( alphaFunctionValue == "EASE_IN" ) - { - animator->alphaFunction = AlphaFunction::EASE_IN; - } - else if( alphaFunctionValue == "EASE_OUT" ) - { - animator->alphaFunction = AlphaFunction::EASE_OUT; - } - else if( ! alphaFunctionValue.compare( 5, 3, "IN_" ) ) - { - if( ! alphaFunctionValue.compare(8, -1, "SQUARE" )) - { - animator->alphaFunction = AlphaFunction::EASE_IN_SQUARE; - } - else if( ! alphaFunctionValue.compare(8, -1, "OUT" )) - { - animator->alphaFunction = AlphaFunction::EASE_IN_OUT; - } - else if( ! alphaFunctionValue.compare(8, -1, "OUT_SINE" )) - { - animator->alphaFunction = AlphaFunction::EASE_IN_OUT_SINE; - } - else if( ! alphaFunctionValue.compare(8, -1, "SINE" )) - { - animator->alphaFunction = AlphaFunction::EASE_IN_SINE; - } - } - else if( ! alphaFunctionValue.compare( 5, 4, "OUT_" ) ) - { - if( ! alphaFunctionValue.compare(9, -1, "SQUARE" ) ) - { - animator->alphaFunction = AlphaFunction::EASE_OUT_SQUARE; - } - else if( ! alphaFunctionValue.compare(9, -1, "SINE" ) ) - { - animator->alphaFunction = AlphaFunction::EASE_OUT_SINE; - } - else if( ! alphaFunctionValue.compare(9, -1, "BACK" ) ) - { - animator->alphaFunction = AlphaFunction::EASE_OUT_BACK; - } - } - } - else if( alphaFunctionValue == "REVERSE" ) - { - animator->alphaFunction = AlphaFunction::REVERSE; + Vector4 controlPoints = value.Get(); + Vector2 controlPoint1( controlPoints.x, controlPoints.y ); + Vector2 controlPoint2( controlPoints.z, controlPoints.w ); + animator->alphaFunction = AlphaFunction( controlPoint1, controlPoint2 ); } - else if( alphaFunctionValue == "BOUNCE" ) + else if( value.GetType() == Property::STRING ) { - animator->alphaFunction = AlphaFunction::BOUNCE; + ParseString(animator, value.Get< std::string >()); } - else if( alphaFunctionValue == "SIN" ) + else { - animator->alphaFunction = AlphaFunction::SIN; + animator->animate = false; } } else if( key == TOKEN_TIME_PERIOD ) @@ -306,13 +370,24 @@ Property::Map TransitionData::GetAnimatorAt( size_t index ) } if( animator->animate ) { - map[TOKEN_ANIMATOR] = Property::Map() - .Add(TOKEN_ALPHA_FUNCTION, GetEnumerationName( animator->alphaFunction, - ALPHA_FUNCTION_BUILTIN_TABLE, - ALPHA_FUNCTION_BUILTIN_TABLE_COUNT )) - .Add(TOKEN_TIME_PERIOD, Property::Map() - .Add( TOKEN_DELAY, animator->timePeriodDelay ) - .Add( TOKEN_DURATION, animator->timePeriodDuration )); + Property::Map animateMap; + + if( animator->alphaFunction.GetMode() == AlphaFunction::BUILTIN_FUNCTION ) + { + animateMap.Add(TOKEN_ALPHA_FUNCTION, GetEnumerationName( animator->alphaFunction.GetBuiltinFunction(), + ALPHA_FUNCTION_BUILTIN_TABLE, + ALPHA_FUNCTION_BUILTIN_TABLE_COUNT )); + } + else if( animator->alphaFunction.GetMode() == AlphaFunction::BEZIER ) + { + Vector4 controlPoints = animator->alphaFunction.GetBezierControlPoints(); + animateMap.Add( TOKEN_ALPHA_FUNCTION, controlPoints ); + } + animateMap.Add(TOKEN_TIME_PERIOD, Property::Map() + .Add( TOKEN_DELAY, animator->timePeriodDelay ) + .Add( TOKEN_DURATION, animator->timePeriodDuration )); + + map[TOKEN_ANIMATOR] = animateMap; } return map;