X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftexture-manager-impl.h;h=b78251712677d9faeed0670ac4c8b8b7eb6e43f3;hp=2cb06bd82749de661345884d1374c16e94ca0f07;hb=dc3bbd29a417e1fbc7f81104c60c5ba90212f216;hpb=8b474798c4b5a53412ed526f6279d4d27b440fc9 diff --git a/dali-toolkit/internal/visuals/texture-manager-impl.h b/dali-toolkit/internal/visuals/texture-manager-impl.h index 2cb06bd..b782517 100755 --- a/dali-toolkit/internal/visuals/texture-manager-impl.h +++ b/dali-toolkit/internal/visuals/texture-manager-impl.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_TEXTURE_MANAGER_IMPL_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -99,6 +99,8 @@ public: LOADING, ///< Loading has been started, but not finished. LOAD_FINISHED, ///< Loading has finished. (for CPU storage only) WAITING_FOR_MASK,///< Loading has finished, but waiting for mask image + MASK_APPLYING, ///< Loading has finished, Mask is applying + MASK_APPLIED, ///< Loading has finished, Mask is applyied by GPU UPLOADED, ///< Uploaded and ready. (For GPU upload only) CANCELLED, ///< Removed before loading completed LOAD_FAILED ///< Async loading failed, e.g. connection problem @@ -605,13 +607,10 @@ private: /** * Apply the mask to the pixelBuffer. - * @param[in] pixelBuffer The pixelBuffer to apply the mask to + * @param[in] textureInfo The information of texture to apply the mask to * @param[in] maskTextureId The texture id of the mask. - * @param[in] contentScale The factor to scale the content - * @param[in] cropToMask Whether to crop the content to the mask size */ - void ApplyMask( Devel::PixelBuffer& pixelBuffer, TextureId maskTextureId, - float contentScale, bool cropToMask ); + void ApplyMask( TextureInfo& textureInfo, TextureId maskTextureId ); /** * Upload the texture specified in pixelBuffer to the appropriate location @@ -713,7 +712,7 @@ private: * @param[in] samplingMode The SamplingMode to use * @param[in] orientationCorrection Whether to use image metadata to rotate or flip the image, * e.g., from portrait to landscape - * @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. + * @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha or if the image need to be applied alpha mask. */ void Load(TextureId textureId, const VisualUrl& url, @@ -723,6 +722,22 @@ private: bool orientationCorrection, DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad); + /** + * @brief Apply mask + * @param [in] id of the texture + * @param [in] pixelBuffer of the to be masked image + * @param [in] maskPixelBuffer of the mask image + * @param [in] contentScale The factor to scale the content + * @param [in] cropToMask Whether to crop the content to the mask size + * @param [in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha. + */ + void ApplyMask( TextureId textureId, + Devel::PixelBuffer pixelBuffer, + Devel::PixelBuffer maskPixelBuffer, + float contentScale, + bool cropToMask, + DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad ); + public: AsyncLoadingHelper(const AsyncLoadingHelper&) = delete; AsyncLoadingHelper& operator=(const AsyncLoadingHelper&) = delete; @@ -734,16 +749,16 @@ private: /** * @brief Main constructor that used by all other constructors */ - AsyncLoadingHelper(Toolkit::AsyncImageLoader loader, - TextureManager& textureManager, - AsyncLoadingInfoContainerType&& loadingInfoContainer); + AsyncLoadingHelper( Toolkit::AsyncImageLoader loader, + TextureManager& textureManager, + AsyncLoadingInfoContainerType&& loadingInfoContainer ); /** * @brief Callback to be called when texture loading is complete, it passes the pixel buffer on to texture manager. * @param[in] id Loader id * @param[in] pixelBuffer Image data */ - void AsyncLoadComplete(uint32_t id, Devel::PixelBuffer pixelBuffer); + void AsyncLoadComplete( uint32_t id, Devel::PixelBuffer pixelBuffer ); private: Toolkit::AsyncImageLoader mLoader;