X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftexture-manager-impl.h;h=89a8ed0e8517248dd45bc5a5ede25fc130cf9168;hp=f8500c78915d0912224d431ae68b62c3d4e6aee2;hb=e9ce8b35ce64531e5c6c6214527a5bf9b9747a36;hpb=eccbcc0637034cc96bc6d392b297a9d99e86c442 diff --git a/dali-toolkit/internal/visuals/texture-manager-impl.h b/dali-toolkit/internal/visuals/texture-manager-impl.h index f8500c7..89a8ed0 100644 --- a/dali-toolkit/internal/visuals/texture-manager-impl.h +++ b/dali-toolkit/internal/visuals/texture-manager-impl.h @@ -76,7 +76,7 @@ public: /** * Whether the pixel data should be kept in TextureManager, returned with pixelBuffer or uploaded for rendering */ - enum StorageType + enum class StorageType: uint8_t { KEEP_PIXEL_BUFFER, RETURN_PIXEL_BUFFER, @@ -86,7 +86,7 @@ public: /** * Whether the texture should be loaded synchronously or asynchronously. */ - enum LoadType + enum class LoadType: uint8_t { LOAD_ASYNCHRONOUSLY, LOAD_SYNCHRONOUSLY @@ -95,7 +95,7 @@ public: /** * @brief The LoadState Enumeration represents the current state of a particular Texture's life-cycle. */ - enum LoadState + enum class LoadState: uint8_t { NOT_STARTED, ///< Default LOADING, ///< Loading has been started, but not finished. @@ -530,10 +530,10 @@ private: hash( hash ), scaleFactor( scaleFactor ), referenceCount( 1u ), - loadState( NOT_STARTED ), + loadState( LoadState::NOT_STARTED ), fittingMode( fittingMode ), samplingMode( samplingMode ), - storageType( UPLOAD_TO_TEXTURE ), + storageType( StorageType::UPLOAD_TO_TEXTURE ), animatedImageLoading( animatedImageLoading ), frameIndex( frameIndex ), loadSynchronously( loadSynchronously ), @@ -563,10 +563,10 @@ private: TextureManager::TextureHash hash; ///< The hash used to cache this Texture float scaleFactor; ///< The scale factor to apply to the Texture when masking int16_t referenceCount; ///< The reference count of clients using this Texture - LoadState loadState:4; ///< The load state showing the load progress of the Texture + LoadState loadState; ///< The load state showing the load progress of the Texture FittingMode::Type fittingMode:3; ///< The requested FittingMode Dali::SamplingMode::Type samplingMode:3; ///< The requested SamplingMode - StorageType storageType:2; ///< CPU storage / GPU upload; + StorageType storageType; ///< CPU storage / GPU upload; Dali::AnimatedImageLoading animatedImageLoading; ///< AnimatedImageLoading that contains animated image information. uint32_t frameIndex; ///< frame index that be loaded, in case of animated image bool loadSynchronously:1; ///< True if synchronous loading was requested @@ -746,14 +746,12 @@ private: * @param[in] samplingMode The SamplingMode to use * @param[in] useAtlas True if atlased * @param[in] maskTextureId The masking texture id (or INVALID_TEXTURE_ID) - * @param[in] isAnimatedImage The boolean value to know whether the request is for animated image or not - * @param[in] frameIndex The frame index of a frame to be loaded frame * @return A hash of the provided data for caching. */ TextureHash GenerateHash( const std::string& url, const ImageDimensions size, const FittingMode::Type fittingMode, const Dali::SamplingMode::Type samplingMode, const UseAtlas useAtlas, - TextureId maskTextureId, StorageType storageType, bool isAnimatedImage, uint32_t frameIndex ); + TextureId maskTextureId ); /** * @brief Looks up a cached texture by its hash. @@ -766,9 +764,6 @@ private: * @param[in] useAtlas True if atlased * @param[in] maskTextureId Optional texture ID to use to mask this image * @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha. - * @param[in] storageType Whether the pixel data is stored in the cache, returned with PixelBuffer or uploaded to the GPU - * @param[in] isAnimatedImage The boolean value to know whether the request is for animated image or not - * @param[in] frameIndex The frame index of a frame to be loaded frame * @return A TextureId of a cached Texture if found. Or INVALID_TEXTURE_ID if not found. */ TextureManager::TextureId FindCachedTexture( @@ -779,10 +774,7 @@ private: const Dali::SamplingMode::Type samplingMode, const bool useAtlas, TextureId maskTextureId, - MultiplyOnLoad preMultiplyOnLoad, - StorageType storageType, - bool isAnimatedImage, - uint32_t frameIndex ); + MultiplyOnLoad preMultiplyOnLoad); private: