X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftexture-manager-impl.cpp;h=bcde348559f0ad0c2256516b9002daafc0adf8b0;hp=71385e2c59cc0cf318851de9e8531c6d94e876a1;hb=e9ce8b35ce64531e5c6c6214527a5bf9b9747a36;hpb=abfaaa9f9de8f422c3ce5a72cdf74044908a67e3 diff --git a/dali-toolkit/internal/visuals/texture-manager-impl.cpp b/dali-toolkit/internal/visuals/texture-manager-impl.cpp index 71385e2..bcde348 100644 --- a/dali-toolkit/internal/visuals/texture-manager-impl.cpp +++ b/dali-toolkit/internal/visuals/texture-manager-impl.cpp @@ -25,18 +25,20 @@ #include #include #include -#include #include #include +#include // INTERNAL HEADERS #include #include #include +#include namespace { +constexpr auto INITIAL_CACHE_NUMBER = size_t{0u}; constexpr auto DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS = size_t{4u}; constexpr auto DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS = size_t{8u}; @@ -81,15 +83,15 @@ namespace Debug::Filter* gTextureManagerLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_TEXTURE_MANAGER" ); #define GET_LOAD_STATE_STRING( loadState ) \ - loadState == TextureManager::NOT_STARTED ? "NOT_STARTED" : \ - loadState == TextureManager::LOADING ? "LOADING" : \ - loadState == TextureManager::LOAD_FINISHED ? "LOAD_FINISHED" : \ - loadState == TextureManager::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \ - loadState == TextureManager::MASK_APPLYING ? "MASK_APPLYING" : \ - loadState == TextureManager::MASK_APPLIED ? "MASK_APPLIED" : \ - loadState == TextureManager::UPLOADED ? "UPLOADED" : \ - loadState == TextureManager::CANCELLED ? "CANCELLED" : \ - loadState == TextureManager::LOAD_FAILED ? "LOAD_FAILED" : "Unknown" + loadState == TextureManager::LoadState::NOT_STARTED ? "NOT_STARTED" : \ + loadState == TextureManager::LoadState::LOADING ? "LOADING" : \ + loadState == TextureManager::LoadState::LOAD_FINISHED ? "LOAD_FINISHED" : \ + loadState == TextureManager::LoadState::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \ + loadState == TextureManager::LoadState::MASK_APPLYING ? "MASK_APPLYING" : \ + loadState == TextureManager::LoadState::MASK_APPLIED ? "MASK_APPLIED" : \ + loadState == TextureManager::LoadState::UPLOADED ? "UPLOADED" : \ + loadState == TextureManager::LoadState::CANCELLED ? "CANCELLED" : \ + loadState == TextureManager::LoadState::LOAD_FAILED ? "LOAD_FAILED" : "Unknown" #endif @@ -134,6 +136,8 @@ TextureManager::TextureManager() mCurrentTextureId( 0 ), mQueueLoadFlag(false) { + // Initialize the AddOn + RenderingAddOn::Get(); } TextureManager::~TextureManager() @@ -144,6 +148,71 @@ TextureManager::~TextureManager() } } +TextureSet TextureManager::LoadAnimatedImageTexture( + Dali::AnimatedImageLoading animatedImageLoading, uint32_t frameIndex, Dali::SamplingMode::Type samplingMode, + bool synchronousLoading, TextureManager::TextureId& textureId, Dali::WrapMode::Type wrapModeU, Dali::WrapMode::Type wrapModeV, TextureUploadObserver* textureObserver ) +{ + TextureSet textureSet; + + if( synchronousLoading ) + { + Devel::PixelBuffer pixelBuffer; + if( animatedImageLoading ) + { + pixelBuffer = animatedImageLoading.LoadFrame( frameIndex ); + } + if( !pixelBuffer ) + { + // use broken image + pixelBuffer = LoadImageFromFile( mBrokenImageUrl ); + PixelData pixelData; + if( pixelBuffer ) + { + pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer + } + Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), + pixelData.GetWidth(), pixelData.GetHeight() ); + texture.Upload( pixelData ); + textureSet = TextureSet::New(); + textureSet.SetTexture( 0u, texture ); + } + else + { + PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer + if( !textureSet ) + { + Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), + pixelData.GetWidth(), pixelData.GetHeight() ); + texture.Upload( pixelData ); + textureSet = TextureSet::New(); + textureSet.SetTexture( 0u, texture ); + } + } + } + else + { + auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY; + textureId = RequestLoadInternal( animatedImageLoading.GetUrl(), INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, + SamplingMode::BOX_THEN_LINEAR, TextureManager::NO_ATLAS, false, StorageType::UPLOAD_TO_TEXTURE, textureObserver, + true, TextureManager::ReloadPolicy::CACHED, preMultiply, animatedImageLoading, frameIndex ); + TextureManager::LoadState loadState = GetTextureStateInternal( textureId ); + if( loadState == TextureManager::LoadState::UPLOADED ) + { + // UploadComplete has already been called - keep the same texture set + textureSet = GetTextureSet( textureId ); + } + } + + if( textureSet ) + { + Sampler sampler = Sampler::New(); + sampler.SetWrapMode( wrapModeU, wrapModeV ); + textureSet.SetSampler( 0u, sampler ); + } + + return textureSet; +} + Devel::PixelBuffer TextureManager::LoadPixelBuffer( const VisualUrl& url, Dali::ImageDimensions desiredSize, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode, bool synchronousLoading, TextureUploadObserver* textureObserver, bool orientationCorrection, TextureManager::MultiplyOnLoad& preMultiplyOnLoad ) { @@ -163,8 +232,8 @@ Devel::PixelBuffer TextureManager::LoadPixelBuffer( else { RequestLoadInternal( url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS, - false, KEEP_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED, - preMultiplyOnLoad, true ); + false, StorageType::RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED, + preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u ); } return pixelBuffer; @@ -208,7 +277,7 @@ TextureSet TextureManager::LoadTexture( { Devel::PixelBuffer pixelBuffer = LoadImageFromFile( url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection ); - if( maskInfo ) + if( maskInfo && maskInfo->mAlphaMaskUrl.IsValid() ) { Devel::PixelBuffer maskPixelBuffer = LoadImageFromFile( maskInfo->mAlphaMaskUrl.GetUrl(), ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true ); @@ -226,7 +295,6 @@ TextureSet TextureManager::LoadTexture( if( !data ) { // use broken image - textureSet = TextureSet::New(); Devel::PixelBuffer pixelBuffer = LoadImageFromFile( mBrokenImageUrl ); if( pixelBuffer ) { @@ -271,7 +339,7 @@ TextureSet TextureManager::LoadTexture( if( !textureSet ) // big image, no atlasing or atlasing failed { atlasingStatus = false; - if( !maskInfo ) + if( !maskInfo || !maskInfo->mAlphaMaskUrl.IsValid() ) { textureId = RequestLoad( url, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS, textureObserver, orientationCorrection, reloadPolicy, preMultiplyOnLoad ); @@ -292,7 +360,7 @@ TextureSet TextureManager::LoadTexture( } TextureManager::LoadState loadState = GetTextureStateInternal( textureId ); - if( loadState == TextureManager::UPLOADED ) + if( loadState == TextureManager::LoadState::UPLOADED ) { // UploadComplete has already been called - keep the same texture set textureSet = GetTextureSet( textureId ); @@ -300,11 +368,11 @@ TextureSet TextureManager::LoadTexture( // If we are loading the texture, or waiting for the ready signal handler to complete, inform // caller that they need to wait. - loadingStatus = ( loadState == TextureManager::LOADING || - loadState == TextureManager::WAITING_FOR_MASK || - loadState == TextureManager::MASK_APPLYING || - loadState == TextureManager::MASK_APPLIED || - loadState == TextureManager::NOT_STARTED || + loadingStatus = ( loadState == TextureManager::LoadState::LOADING || + loadState == TextureManager::LoadState::WAITING_FOR_MASK || + loadState == TextureManager::LoadState::MASK_APPLYING || + loadState == TextureManager::LoadState::MASK_APPLIED || + loadState == TextureManager::LoadState::NOT_STARTED || mQueueLoadFlag ); } @@ -336,8 +404,8 @@ TextureManager::TextureId TextureManager::RequestLoad( TextureManager::MultiplyOnLoad& preMultiplyOnLoad ) { return RequestLoadInternal( url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas, - false, UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, - preMultiplyOnLoad, false ); + false, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, + preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u ); } TextureManager::TextureId TextureManager::RequestLoad( @@ -355,8 +423,8 @@ TextureManager::TextureId TextureManager::RequestLoad( TextureManager::MultiplyOnLoad& preMultiplyOnLoad ) { return RequestLoadInternal( url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas, - cropToMask, UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, - preMultiplyOnLoad, false ); + cropToMask, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, + preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u ); } TextureManager::TextureId TextureManager::RequestMaskLoad( const VisualUrl& maskUrl ) @@ -364,8 +432,8 @@ TextureManager::TextureId TextureManager::RequestMaskLoad( const VisualUrl& mask // Use the normal load procedure to get the alpha mask. auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY; return RequestLoadInternal( maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, - SamplingMode::NO_FILTER, NO_ATLAS, false, KEEP_PIXEL_BUFFER, NULL, true, - TextureManager::ReloadPolicy::CACHED, preMultiply, false ); + SamplingMode::NO_FILTER, NO_ATLAS, false, StorageType::KEEP_PIXEL_BUFFER, NULL, true, + TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u ); } TextureManager::TextureId TextureManager::RequestLoadInternal( @@ -382,18 +450,23 @@ TextureManager::TextureId TextureManager::RequestLoadInternal( bool orientationCorrection, TextureManager::ReloadPolicy reloadPolicy, TextureManager::MultiplyOnLoad& preMultiplyOnLoad, - bool loadPixelBuffer ) + Dali::AnimatedImageLoading animatedImageLoading, + uint32_t frameIndex ) { // First check if the requested Texture is cached. - const TextureHash textureHash = GenerateHash( url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, - maskTextureId ); + bool isAnimatedImage = ( animatedImageLoading ) ? true : false; - TextureManager::TextureId textureId = INVALID_TEXTURE_ID; + TextureHash textureHash = INITIAL_CACHE_NUMBER; + int cacheIndex = INVALID_CACHE_INDEX; + if(storageType != StorageType::RETURN_PIXEL_BUFFER && !isAnimatedImage) + { + textureHash = GenerateHash(url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId); - // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision. - int cacheIndex = FindCachedTexture( textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, - maskTextureId, preMultiplyOnLoad ); + // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision. + cacheIndex = FindCachedTexture(textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, preMultiplyOnLoad); + } + TextureManager::TextureId textureId = INVALID_TEXTURE_ID; // Check if the requested Texture exists in the cache. if( cacheIndex != INVALID_CACHE_INDEX ) { @@ -420,7 +493,7 @@ TextureManager::TextureId TextureManager::RequestLoadInternal( mTextureInfoContainer.push_back( TextureInfo( textureId, maskTextureId, url.GetUrl(), desiredSize, contentScale, fittingMode, samplingMode, false, cropToMask, useAtlas, textureHash, orientationCorrection, - preMultiply, loadPixelBuffer ) ); + preMultiply, animatedImageLoading, frameIndex ) ); cacheIndex = mTextureInfoContainer.size() - 1u; DALI_LOG_INFO( gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d\n", @@ -440,36 +513,37 @@ TextureManager::TextureId TextureManager::RequestLoadInternal( // Force reloading of texture by setting loadState unless already loading or cancelled. if ( TextureManager::ReloadPolicy::FORCED == reloadPolicy && - TextureManager::LOADING != textureInfo.loadState && - TextureManager::WAITING_FOR_MASK != textureInfo.loadState && - TextureManager::MASK_APPLYING != textureInfo.loadState && - TextureManager::MASK_APPLIED != textureInfo.loadState && - TextureManager::CANCELLED != textureInfo.loadState ) + TextureManager::LoadState::LOADING != textureInfo.loadState && + TextureManager::LoadState::WAITING_FOR_MASK != textureInfo.loadState && + TextureManager::LoadState::MASK_APPLYING != textureInfo.loadState && + TextureManager::LoadState::MASK_APPLIED != textureInfo.loadState && + TextureManager::LoadState::CANCELLED != textureInfo.loadState ) { DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex, textureId ); - textureInfo.loadState = TextureManager::NOT_STARTED; + + textureInfo.loadState = TextureManager::LoadState::NOT_STARTED; } // Check if we should add the observer. // Only do this if we have not loaded yet and it will not have loaded by the end of this method. switch( textureInfo.loadState ) { - case TextureManager::LOAD_FAILED: // Failed notifies observer which then stops observing. - case TextureManager::NOT_STARTED: + case TextureManager::LoadState::LOAD_FAILED: // Failed notifies observer which then stops observing. + case TextureManager::LoadState::NOT_STARTED: { LoadOrQueueTexture( textureInfo, observer ); // If called inside NotifyObservers, queues until afterwards break; } - case TextureManager::LOADING: - case TextureManager::WAITING_FOR_MASK: - case TextureManager::MASK_APPLYING: - case TextureManager::MASK_APPLIED: + case TextureManager::LoadState::LOADING: + case TextureManager::LoadState::WAITING_FOR_MASK: + case TextureManager::LoadState::MASK_APPLYING: + case TextureManager::LoadState::MASK_APPLIED: { ObserveTexture( textureInfo, observer ); break; } - case TextureManager::UPLOADED: + case TextureManager::LoadState::UPLOADED: { if( observer ) { @@ -477,21 +551,23 @@ TextureManager::TextureId TextureManager::RequestLoadInternal( } break; } - case TextureManager::CANCELLED: + case TextureManager::LoadState::CANCELLED: { // A cancelled texture hasn't finished loading yet. Treat as a loading texture // (it's ref count has already been incremented, above) - textureInfo.loadState = TextureManager::LOADING; + textureInfo.loadState = TextureManager::LoadState::LOADING; ObserveTexture( textureInfo, observer ); break; } - case TextureManager::LOAD_FINISHED: + case TextureManager::LoadState::LOAD_FINISHED: + { // Loading has already completed. - if( observer && textureInfo.loadPixelBuffer ) + if( observer && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER ) { LoadOrQueueTexture( textureInfo, observer ); } break; + } } // Return the TextureId for which this Texture can now be referenced by externally. @@ -518,7 +594,7 @@ void TextureManager::Remove( const TextureManager::TextureId textureId, TextureU bool removeTextureInfo = false; // If loaded, we can remove the TextureInfo and the Atlas (if atlased). - if( textureInfo.loadState == UPLOADED ) + if( textureInfo.loadState == LoadState::UPLOADED ) { if( textureInfo.atlas ) { @@ -526,11 +602,11 @@ void TextureManager::Remove( const TextureManager::TextureId textureId, TextureU } removeTextureInfo = true; } - else if( textureInfo.loadState == LOADING ) + else if( textureInfo.loadState == LoadState::LOADING ) { // We mark the textureInfo for removal. // Once the load has completed, this method will be called again. - textureInfo.loadState = CANCELLED; + textureInfo.loadState = LoadState::CANCELLED; } else { @@ -579,7 +655,7 @@ VisualUrl TextureManager::GetVisualUrl( TextureId textureId ) TextureManager::LoadState TextureManager::GetTextureState( TextureId textureId ) { - LoadState loadState = TextureManager::NOT_STARTED; + LoadState loadState = TextureManager::LoadState::NOT_STARTED; int cacheIndex = GetCacheIndexFromId( textureId ); if( cacheIndex != INVALID_CACHE_INDEX ) @@ -603,7 +679,7 @@ TextureManager::LoadState TextureManager::GetTextureState( TextureId textureId ) TextureManager::LoadState TextureManager::GetTextureStateInternal( TextureId textureId ) { - LoadState loadState = TextureManager::NOT_STARTED; + LoadState loadState = TextureManager::LoadState::NOT_STARTED; int cacheIndex = GetCacheIndexFromId( textureId ); if( cacheIndex != INVALID_CACHE_INDEX ) @@ -676,7 +752,6 @@ TextureSet TextureManager::RemoveExternalTexture( const std::string& url ) return TextureSet(); } - void TextureManager::AddObserver( TextureManager::LifecycleObserver& observer ) { // make sure an observer doesn't observe the same object twice @@ -704,8 +779,8 @@ void TextureManager::LoadOrQueueTexture( TextureInfo& textureInfo, TextureUpload { switch( textureInfo.loadState ) { - case NOT_STARTED: - case LOAD_FAILED: + case LoadState::NOT_STARTED: + case LoadState::LOAD_FAILED: { if( mQueueLoadFlag ) { @@ -717,7 +792,7 @@ void TextureManager::LoadOrQueueTexture( TextureInfo& textureInfo, TextureUpload } break; } - case UPLOADED: + case LoadState::UPLOADED: { if( mQueueLoadFlag ) { @@ -733,12 +808,12 @@ void TextureManager::LoadOrQueueTexture( TextureInfo& textureInfo, TextureUpload } break; } - case LOADING: - case CANCELLED: - case LOAD_FINISHED: - case WAITING_FOR_MASK: - case MASK_APPLYING: - case MASK_APPLIED: + case LoadState::LOADING: + case LoadState::CANCELLED: + case LoadState::LOAD_FINISHED: + case LoadState::WAITING_FOR_MASK: + case LoadState::MASK_APPLYING: + case LoadState::MASK_APPLIED: { break; } @@ -749,6 +824,8 @@ void TextureManager::QueueLoadTexture( TextureInfo& textureInfo, TextureUploadOb { auto textureId = textureInfo.textureId; mLoadQueue.PushBack( LoadQueueElement( textureId, observer) ); + + observer->DestructionSignal().Connect( this, &TextureManager::ObserverDestroyed ); } void TextureManager::LoadTexture( TextureInfo& textureInfo, TextureUploadObserver* observer ) @@ -756,7 +833,7 @@ void TextureManager::LoadTexture( TextureInfo& textureInfo, TextureUploadObserve DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::LoadTexture(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously?"T":"F" ); - textureInfo.loadState = LOADING; + textureInfo.loadState = LoadState::LOADING; if( !textureInfo.loadSynchronously ) { auto& loadersContainer = textureInfo.url.IsLocalResource() ? mAsyncLocalLoaders : mAsyncRemoteLoaders; @@ -764,10 +841,17 @@ void TextureManager::LoadTexture( TextureInfo& textureInfo, TextureUploadObserve auto premultiplyOnLoad = ( textureInfo.preMultiplyOnLoad && textureInfo.maskTextureId == INVALID_TEXTURE_ID ) ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF; DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End()); - loadingHelperIt->Load(textureInfo.textureId, textureInfo.url, - textureInfo.desiredSize, textureInfo.fittingMode, - textureInfo.samplingMode, textureInfo.orientationCorrection, - premultiplyOnLoad ); + if( textureInfo.animatedImageLoading ) + { + loadingHelperIt->LoadAnimatedImage( textureInfo.textureId, textureInfo.animatedImageLoading, textureInfo.frameIndex ); + } + else + { + loadingHelperIt->Load(textureInfo.textureId, textureInfo.url, + textureInfo.desiredSize, textureInfo.fittingMode, + textureInfo.samplingMode, textureInfo.orientationCorrection, + premultiplyOnLoad ); + } } ObserveTexture( textureInfo, observer ); } @@ -776,17 +860,22 @@ void TextureManager::ProcessQueuedTextures() { for( auto&& element : mLoadQueue ) { + if( !element.mObserver ) + { + continue; + } + int cacheIndex = GetCacheIndexFromId( element.mTextureId ); if( cacheIndex != INVALID_CACHE_INDEX ) { TextureInfo& textureInfo( mTextureInfoContainer[cacheIndex] ); - if( textureInfo.loadState == UPLOADED ) + if( textureInfo.loadState == LoadState::UPLOADED ) { element.mObserver->UploadComplete( true, textureInfo.textureId, textureInfo.textureSet, textureInfo.useAtlas, textureInfo.atlasRect, textureInfo.preMultiplied ); } - else if ( textureInfo.loadState == LOAD_FINISHED && textureInfo.loadPixelBuffer ) + else if ( textureInfo.loadState == LoadState::LOAD_FINISHED && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER ) { element.mObserver->LoadComplete( true, textureInfo.pixelBuffer, textureInfo.url, textureInfo.preMultiplied ); } @@ -832,7 +921,7 @@ void TextureManager::AsyncLoadComplete( AsyncLoadingInfoContainerType& loadingCo " textureId:%d Url:%s CacheIndex:%d LoadState: %d\n", textureInfo.textureId, textureInfo.url.GetUrl().c_str(), cacheIndex, textureInfo.loadState ); - if( textureInfo.loadState != CANCELLED ) + if( textureInfo.loadState != LoadState::CANCELLED ) { // textureInfo can be invalidated after this call (as the mTextureInfoContainer may be modified) PostLoad( textureInfo, pixelBuffer ); @@ -857,16 +946,16 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix textureInfo.useAtlas = NO_ATLAS; textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied(); - if( textureInfo.storageType == UPLOAD_TO_TEXTURE ) + if( textureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE ) { // If there is a mask texture ID associated with this texture, then apply the mask // if it's already loaded. If it hasn't, and the mask is still loading, // wait for the mask to finish loading. if( textureInfo.maskTextureId != INVALID_TEXTURE_ID ) { - if( textureInfo.loadState == MASK_APPLYING ) + if( textureInfo.loadState == LoadState::MASK_APPLYING ) { - textureInfo.loadState = MASK_APPLIED; + textureInfo.loadState = LoadState::MASK_APPLIED; UploadTexture( pixelBuffer, textureInfo ); NotifyObservers( textureInfo, true ); } @@ -874,11 +963,11 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix { LoadState maskLoadState = GetTextureStateInternal( textureInfo.maskTextureId ); textureInfo.pixelBuffer = pixelBuffer; // Store the pixel buffer temporarily - if( maskLoadState == LOADING ) + if( maskLoadState == LoadState::LOADING ) { - textureInfo.loadState = WAITING_FOR_MASK; + textureInfo.loadState = LoadState::WAITING_FOR_MASK; } - else if( maskLoadState == LOAD_FINISHED ) + else if( maskLoadState == LoadState::LOAD_FINISHED ) { // Send New Task to Thread ApplyMask( textureInfo, textureInfo.maskTextureId ); @@ -894,21 +983,23 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix else { textureInfo.pixelBuffer = pixelBuffer; // Store the pixel data - textureInfo.loadState = LOAD_FINISHED; + textureInfo.loadState = LoadState::LOAD_FINISHED; - if( textureInfo.loadPixelBuffer ) + if( textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER ) { NotifyObservers( textureInfo, true ); } - // Check if there was another texture waiting for this load to complete - // (e.g. if this was an image mask, and its load is on a different thread) - CheckForWaitingTexture( textureInfo ); + else + { + // Check if there was another texture waiting for this load to complete + // (e.g. if this was an image mask, and its load is on a different thread) + CheckForWaitingTexture( textureInfo ); + } } } else { - // @todo If the load was unsuccessful, upload the broken image. - textureInfo.loadState = LOAD_FAILED; + textureInfo.loadState = LoadState::LOAD_FAILED; CheckForWaitingTexture( textureInfo ); NotifyObservers( textureInfo, false ); } @@ -923,11 +1014,11 @@ void TextureManager::CheckForWaitingTexture( TextureInfo& maskTextureInfo ) for( unsigned int cacheIndex = 0; cacheIndex < size; ++cacheIndex ) { if( mTextureInfoContainer[cacheIndex].maskTextureId == maskTextureInfo.textureId && - mTextureInfoContainer[cacheIndex].loadState == WAITING_FOR_MASK ) + mTextureInfoContainer[cacheIndex].loadState == LoadState::WAITING_FOR_MASK ) { TextureInfo& textureInfo( mTextureInfoContainer[cacheIndex] ); - if( maskTextureInfo.loadState == LOAD_FINISHED ) + if( maskTextureInfo.loadState == LoadState::LOAD_FINISHED ) { // Send New Task to Thread ApplyMask( textureInfo, maskTextureInfo.textureId ); @@ -935,7 +1026,7 @@ void TextureManager::CheckForWaitingTexture( TextureInfo& maskTextureInfo ) else { textureInfo.pixelBuffer.Reset(); - textureInfo.loadState = LOAD_FAILED; + textureInfo.loadState = LoadState::LOAD_FAILED; NotifyObservers( textureInfo, false ); } } @@ -954,7 +1045,7 @@ void TextureManager::ApplyMask( TextureInfo& textureInfo, TextureId maskTextureI DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::ApplyMask(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously?"T":"F" ); - textureInfo.loadState = MASK_APPLYING; + textureInfo.loadState = LoadState::MASK_APPLYING; auto& loadersContainer = textureInfo.url.IsLocalResource() ? mAsyncLocalLoaders : mAsyncRemoteLoaders; auto loadingHelperIt = loadersContainer.GetNext(); auto premultiplyOnLoad = textureInfo.preMultiplyOnLoad ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF; @@ -972,6 +1063,12 @@ void TextureManager::UploadTexture( Devel::PixelBuffer& pixelBuffer, TextureInfo // Check if this pixelBuffer is premultiplied textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied(); + auto& renderingAddOn = RenderingAddOn::Get(); + if( renderingAddOn.IsValid() ) + { + renderingAddOn.CreateGeometry( textureInfo.textureId, pixelBuffer ); + } + Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight() ); @@ -988,7 +1085,7 @@ void TextureManager::UploadTexture( Devel::PixelBuffer& pixelBuffer, TextureInfo // Note: This is regardless of success as we care about whether a // load attempt is in progress or not. If unsuccessful, a broken // image is still loaded. - textureInfo.loadState = UPLOADED; + textureInfo.loadState = LoadState::UPLOADED; } void TextureManager::NotifyObservers( TextureInfo& textureInfo, bool success ) @@ -1022,7 +1119,7 @@ void TextureManager::NotifyObservers( TextureInfo& textureInfo, bool success ) info->observerList.Erase( info->observerList.begin() ); - if( info->loadPixelBuffer ) + if( info->storageType == StorageType::RETURN_PIXEL_BUFFER ) { observer->LoadComplete( success, info->pixelBuffer, info->url, info->preMultiplied ); } @@ -1044,7 +1141,7 @@ void TextureManager::NotifyObservers( TextureInfo& textureInfo, bool success ) mQueueLoadFlag = false; ProcessQueuedTextures(); - if( info->loadPixelBuffer && info->observerList.Count() == 0 ) + if( info->storageType == StorageType::RETURN_PIXEL_BUFFER && info->observerList.Count() == 0 ) { Remove( info->textureId, nullptr ); } @@ -1076,7 +1173,7 @@ TextureManager::TextureHash TextureManager::GenerateHash( const FittingMode::Type fittingMode, const Dali::SamplingMode::Type samplingMode, const UseAtlas useAtlas, - TextureId maskTextureId ) + TextureId maskTextureId) { std::string hashTarget( url ); const size_t urlLength = hashTarget.length(); @@ -1147,7 +1244,7 @@ int TextureManager::FindCachedTexture( const Dali::SamplingMode::Type samplingMode, const bool useAtlas, TextureId maskTextureId, - TextureManager::MultiplyOnLoad preMultiplyOnLoad ) + TextureManager::MultiplyOnLoad preMultiplyOnLoad) { // Default to an invalid ID, in case we do not find a match. int cacheIndex = INVALID_CACHE_INDEX; @@ -1204,6 +1301,15 @@ void TextureManager::ObserverDestroyed( TextureUploadObserver* observer ) } } } + + // Remove element from the LoadQueue + for( auto&& element : mLoadQueue ) + { + if( element.mObserver == observer ) + { + element.mObserver = nullptr; + } + } } @@ -1213,27 +1319,36 @@ TextureManager::AsyncLoadingHelper::AsyncLoadingHelper(TextureManager& textureMa { } -void TextureManager::AsyncLoadingHelper::Load(TextureId textureId, - const VisualUrl& url, - ImageDimensions desiredSize, - FittingMode::Type fittingMode, - SamplingMode::Type samplingMode, - bool orientationCorrection, - DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad) +void TextureManager::AsyncLoadingHelper::LoadAnimatedImage( TextureId textureId, + Dali::AnimatedImageLoading animatedImageLoading, + uint32_t frameIndex ) { - mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId)); + mLoadingInfoContainer.push_back( AsyncLoadingInfo( textureId ) ); + auto id = DevelAsyncImageLoader::LoadAnimatedImage( mLoader, animatedImageLoading, frameIndex ); + mLoadingInfoContainer.back().loadId = id; +} + +void TextureManager::AsyncLoadingHelper::Load( TextureId textureId, + const VisualUrl& url, + ImageDimensions desiredSize, + FittingMode::Type fittingMode, + SamplingMode::Type samplingMode, + bool orientationCorrection, + DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad ) +{ + mLoadingInfoContainer.push_back( AsyncLoadingInfo( textureId ) ); auto id = DevelAsyncImageLoader::Load( mLoader, url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection, preMultiplyOnLoad ); mLoadingInfoContainer.back().loadId = id; } -void TextureManager::AsyncLoadingHelper::ApplyMask( TextureId textureId, - Devel::PixelBuffer pixelBuffer, - Devel::PixelBuffer maskPixelBuffer, - float contentScale, - bool cropToMask, +void TextureManager::AsyncLoadingHelper::ApplyMask( TextureId textureId, + Devel::PixelBuffer pixelBuffer, + Devel::PixelBuffer maskPixelBuffer, + float contentScale, + bool cropToMask, DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad ) { - mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId)); + mLoadingInfoContainer.push_back( AsyncLoadingInfo( textureId ) ); auto id = DevelAsyncImageLoader::ApplyMask( mLoader, pixelBuffer, maskPixelBuffer, contentScale, cropToMask, preMultiplyOnLoad ); mLoadingInfoContainer.back().loadId = id; } @@ -1266,6 +1381,13 @@ void TextureManager::SetBrokenImageUrl(const std::string& brokenImageUrl) mBrokenImageUrl = brokenImageUrl; } +Geometry TextureManager::GetRenderGeometry(TextureId textureId, uint32_t& frontElements, uint32_t& backElements ) +{ + return RenderingAddOn::Get().IsValid() ? + RenderingAddOn::Get().GetGeometry( textureId, frontElements, backElements) : + Geometry(); +} + } // namespace Internal } // namespace Toolkit