X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftext%2Ftext-visual.h;h=e6c0ab88da1f22f43294a528ab068181f9d0038c;hp=6f47e45180e2330993a5c5a6b62240737b2c1ec2;hb=593ab514474062b4d3de55682e63627a79b2eb5a;hpb=072e6002280ed51a637ed54e0451bdbbe3c4ec79 diff --git a/dali-toolkit/internal/visuals/text/text-visual.h b/dali-toolkit/internal/visuals/text/text-visual.h old mode 100644 new mode 100755 index 6f47e45..e6c0ab8 --- a/dali-toolkit/internal/visuals/text/text-visual.h +++ b/dali-toolkit/internal/visuals/text/text-visual.h @@ -167,14 +167,14 @@ protected: void DoSetProperties( const Property::Map& propertyMap ) override; /** - * @copydoc Visual::Base::DoSetOnStage() + * @copydoc Visual::Base::DoSetOnScene() */ - void DoSetOnStage( Actor& actor ) override; + void DoSetOnScene( Actor& actor ) override; /** - * @copydoc Visual::Base::DoSetOffStage() + * @copydoc Visual::Base::DoSetOffScene() */ - void DoSetOffStage( Actor& actor ) override; + void DoSetOffScene( Actor& actor ) override; /** * @copydoc Visual::Base::OnSetTransform @@ -182,6 +182,48 @@ protected: void OnSetTransform() override; private: + + struct TilingInfo + { + unsigned char* textBuffer; + unsigned char* styleBuffer; + unsigned char* maskBuffer; + int width; + int height; + Pixel::Format textPixelFormat; + int offsetPosition; + Vector2 offSet; + + TilingInfo( int width, int height, Pixel::Format textPixelFormat ) + : textBuffer( NULL ), + styleBuffer( NULL ), + maskBuffer( NULL ), + width( width ), + height( height ), + textPixelFormat( textPixelFormat ), + offsetPosition( 0 ), + offSet( 0.f, 0.f ) + { + } + + ~TilingInfo() + { + if( textBuffer ) + { + free( textBuffer ); + } + if( styleBuffer ) + { + free( styleBuffer ); + } + if( maskBuffer ) + { + free( maskBuffer ); + } + } + + }; + /** * @brief Set the individual property to the given value. * @@ -197,9 +239,50 @@ private: void UpdateRenderer(); /** - * @brief Removes the texture set from the renderer. + * @brief Removes the text's renderer. + */ + void RemoveRenderer( Actor& actor ); + + /** + * @brief Create a texture in textureSet and add it. + * @param[in] textureSet The textureSet to which the texture will be added. + * @param[in] data The PixelData to be uploaded to texture + * @param[in] sampler The sampler. + * @param[in] textureSetIndex The Index of TextureSet. + */ + void AddTexture( TextureSet& textureSet, PixelData& data, Sampler& sampler, unsigned int textureSetIndex ); + + /** + * @brief Convert the buffer to pixelData. + * @param[in] buffer The Buffer to be converted to pixelData. + * @param[in] width The width of pixel data. + * @param[in] height The height of pixel data. + * @param[in] offsetPosition The The buffer's start position. + * @param[in] textPixelFormat The PixelForma of text. + */ + PixelData ConvertToPixelData( unsigned char* buffer, int width, int height, int offsetPosition, const Pixel::Format textPixelFormat ); + + /** + * @brief Create the text's texture. + * @param[in] info This is the information you need to create a Tiling. + * @param[in] renderer The renderer to which the TextureSet will be added. + * @param[in] sampler The sampler. + * @param[in] hasMultipleTextColors Whether the text contains multiple colors. + * @param[in] containsColorGlyph Whether the text contains color glyph. + * @param[in] styleEnabled Whether the text contains any styles (e.g. shadow, underline, etc.). */ - void RemoveTextureSet(); + void CreateTextureSet( TilingInfo& info, Renderer& renderer, Sampler& sampler, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled ); + + /** + * Create renderer of the text for rendering. + * @param[in] actor The actor. + * @param[in] size The texture size. + * @param[in] hasMultipleTextColors Whether the text contains multiple colors. + * @param[in] containsColorGlyph Whether the text contains color glyph. + * @param[in] styleEnabled Whether the text contains any styles (e.g. shadow, underline, etc.). + */ + void AddRenderer( Actor& actor, const Vector2& size, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled ); + /** * Get the texture of the text for rendering. @@ -231,6 +314,8 @@ private: private: + typedef std::vector< Renderer > RendererContainer; + /** * Used as an alternative to boolean so that it is obvious whether the text contains single or multiple text colors, and emoji and styles. */ @@ -247,12 +332,14 @@ private: }; }; + private: Text::ControllerPtr mController; ///< The text's controller. Text::TypesetterPtr mTypesetter; ///< The text's typesetter. WeakHandle mControl; ///< The control where the renderer is added. Property::Index mAnimatableTextColorPropertyIndex; ///< The index of animatable text color property registered by the control. bool mRendererUpdateNeeded:1; ///< The flag to indicate whether the renderer needs to be updated. + RendererContainer mRendererList; }; } // namespace Internal