X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftext%2Ftext-visual.h;h=82222768e374c434359884f4515164f18a60fbe2;hp=a57ddba788bcb90c8abfb85a152d75aab4af84ba;hb=7b08f72b7f2a1b7467f9e3fd814fb415ecbc9657;hpb=6ccaa1ddf53d121a0d8427ae6959137279be18fc diff --git a/dali-toolkit/internal/visuals/text/text-visual.h b/dali-toolkit/internal/visuals/text/text-visual.h index a57ddba..8222276 100644 --- a/dali-toolkit/internal/visuals/text/text-visual.h +++ b/dali-toolkit/internal/visuals/text/text-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_TEXT_VISUAL_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,14 +18,10 @@ * */ -// EXTERNAL INCLUDES -#include - // INTERNAL INCLUDES #include -#include +#include #include -#include namespace Dali { @@ -64,7 +60,6 @@ typedef IntrusivePtr< TextVisual > TextVisualPtr; * | underline | STRING | * | shadow | STRING | * | outline | STRING | - * | batchingEnabled | BOOLEAN | * */ class TextVisual : public Visual::Base @@ -75,37 +70,38 @@ public: * @brief Create a new text visual. * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] properties A Property::Map containing settings for this visual * @return A smart-pointer to the newly allocated visual. */ - static TextVisualPtr New( VisualFactoryCache& factoryCache ); + static TextVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties ); /** - * @brief Sets the text control interface which is needed to communicate with a control. - * @param[in] controlInterface Pointer to the control-interface. + * @brief Converts all strings keys in property map to index keys. Property Map can then be merged correctly. + * @param[in,out] propertyMap containing string keys or a mix of strings and indexes. Will be changed to index keys. */ - void SetTextControlInterface( Text::ControlInterface* controlInterface ); + static void ConvertStringKeysToIndexKeys( Property::Map& propertyMap ); public: // from Visual::Base /** * @copydoc Visual::Base::GetHeightForWidth() */ - float GetHeightForWidth( float width ) const; + virtual float GetHeightForWidth( float width ); /** * @copydoc Visual::Base::GetNaturalSize() */ - virtual void SetSize( const Vector2& size ); + virtual void GetNaturalSize( Vector2& naturalSize ); /** - * @copydoc Visual::Base::GetNaturalSize() + * @copydoc Visual::Base::CreatePropertyMap() */ - virtual void GetNaturalSize( Vector2& naturalSize ) const; + virtual void DoCreatePropertyMap( Property::Map& map ) const; /** - * @copydoc Visual::Base::CreatePropertyMap() + * @copydoc Visual::Base::CreateInstancePropertyMap */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; + virtual void DoCreateInstancePropertyMap( Property::Map& map ) const; protected: @@ -139,43 +135,35 @@ protected: virtual void DoSetOffStage( Actor& actor ); /** - *@copydoc Visual::Base::DoSetProperty - */ - virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ); - - /** - * @copydoc Visual::Base::DoGetProperty + * @copydoc Visual::Base::OnSetTransform */ - virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index ); + virtual void OnSetTransform(); private: - /** - * @brief Render view, create and attach actor(s) to this TextView. - * @todo In a next patch a new text render back-end won't add extra actors. + * @brief Set the individual property to the given value. + * + * @param[in] index The index key used to reference this value within the initial property map. + * + * @param[in] propertyValue The value to set. */ - void RenderText(); + void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ); /** - * @brief Stops the text auto scroll. + * @brief Updates the text's renderer. + * @param[in] initializeRendererAndTexture Set flag to true to initialize textures and add renderer to control. */ - void StopTextAutoScrolling(); + void UpdateRenderer( bool initializeRendererAndTexture ); /** - * @brief Set up Autoscrolling. + * @brief Removes the texture set from the renderer. */ - void SetUpAutoScrolling(); + void RemoveTextureSet(); private: - Text::ControllerPtr mController; ///< The text's controller. - Actor mSelf; - - Text::RendererPtr mRenderer; - Text::TextScrollerPtr mTextScroller; - Actor mRenderableActor; - - int mRenderingBackend; - bool mHasBeenStaged : 1; + Text::ControllerPtr mController; ///< The text's controller. + Text::TypesetterPtr mTypesetter; ///< The text's typesetter. + WeakHandle mControl; ///< The control where the renderer is added. }; } // namespace Internal