X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftext%2Ftext-visual.h;h=05d158586cafc344c1c660cc8007b7b53eeabaf5;hp=76f4bf94aaa71732632cbf534e25530a8678cf44;hb=c93f6281a8bafc5b7ba5f0dcdad0eb675b8e3436;hpb=fa834a987e844fb79531954c882581624aef0e68 diff --git a/dali-toolkit/internal/visuals/text/text-visual.h b/dali-toolkit/internal/visuals/text/text-visual.h index 76f4bf9..05d1585 100644 --- a/dali-toolkit/internal/visuals/text/text-visual.h +++ b/dali-toolkit/internal/visuals/text/text-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_TEXT_VISUAL_H /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,10 +22,12 @@ #include #include #include +#include // INTERNAL INCLUDES #include #include +#include #include namespace Dali @@ -71,10 +73,11 @@ public: * @brief Create a new text visual. * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The TextVisualShaderFactory object * @param[in] properties A Property::Map containing settings for this visual * @return A smart-pointer to the newly allocated visual. */ - static TextVisualPtr New(VisualFactoryCache& factoryCache, const Property::Map& properties); + static TextVisualPtr New(VisualFactoryCache& factoryCache, TextVisualShaderFactory& shaderFactory, const Property::Map& properties); /** * @brief Converts all strings keys in property map to index keys. Property Map can then be merged correctly. @@ -142,13 +145,19 @@ public: // from Visual::Base */ void DoCreateInstancePropertyMap(Property::Map& map) const override; + /** + * @copydoc Visual::Base::EnablePreMultipliedAlpha + */ + void EnablePreMultipliedAlpha(bool preMultiplied) override; + protected: /** * @brief Constructor. * * @param[in] factoryCache The VisualFactoryCache object + * @param[in] shaderFactory The TextVisualShaderFactory object */ - TextVisual(VisualFactoryCache& factoryCache); + TextVisual(VisualFactoryCache& factoryCache, TextVisualShaderFactory& shaderFactory); /** * @brief A reference counted object may only be deleted by calling Unreference(). @@ -187,6 +196,7 @@ private: { unsigned char* textBuffer; unsigned char* styleBuffer; + unsigned char* overlayStyleBuffer; unsigned char* maskBuffer; int width; int height; @@ -197,6 +207,7 @@ private: TilingInfo(int width, int height, Pixel::Format textPixelFormat) : textBuffer(NULL), styleBuffer(NULL), + overlayStyleBuffer(NULL), maskBuffer(NULL), width(width), height(height), @@ -216,6 +227,10 @@ private: { free(styleBuffer); } + if(overlayStyleBuffer) + { + free(overlayStyleBuffer); + } if(maskBuffer) { free(maskBuffer); @@ -262,16 +277,12 @@ private: PixelData ConvertToPixelData(unsigned char* buffer, int width, int height, int offsetPosition, const Pixel::Format textPixelFormat); /** - * @brief Create the text's texture. + * @brief Create the text's texture. It will use cached shader feature for text visual. * @param[in] info This is the information you need to create a Tiling. * @param[in] renderer The renderer to which the TextureSet will be added. * @param[in] sampler The sampler. - * @param[in] hasMultipleTextColors Whether the text contains multiple colors. - * @param[in] containsColorGlyph Whether the text contains color glyph. - * @param[in] styleEnabled Whether the text contains any styles (e.g. shadow, underline, etc.). - * @param[in] isOverlayStyle Whether the style needs to overlay on the text (e.g. strikethrough, underline, etc.). */ - void CreateTextureSet(TilingInfo& info, Renderer& renderer, Sampler& sampler, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled, bool isOverlayStyle); + void CreateTextureSet(TilingInfo& info, VisualRenderer& renderer, Sampler& sampler); /** * Create renderer of the text for rendering. @@ -285,23 +296,17 @@ private: void AddRenderer(Actor& actor, const Vector2& size, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled, bool isOverlayStyle); /** - * Get the texture of the text for rendering. + * Get the texture of the text for rendering. It will use cached shader feature for text visual. * @param[in] size The texture size. - * @param[in] hasMultipleTextColors Whether the text contains multiple colors. - * @param[in] containsColorGlyph Whether the text contains color glyph. - * @param[in] styleEnabled Whether the text contains any styles (e.g. shadow, underline, etc.). - * @param[in] isOverlayStyle Whether the style needs to overlay on the text (e.g. strikethrough, underline, etc.). */ - TextureSet GetTextTexture(const Vector2& size, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled, bool isOverlayStyle); + TextureSet GetTextTexture(const Vector2& size); /** * Get the text rendering shader. * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object - * @param[in] hasMultipleTextColors Whether the text contains multiple colors. - * @param[in] containsColorGlyph Whether the text contains color glyph. - * @param[in] styleEnabled Whether the text contains any styles (e.g. shadow, underline, etc.). + * @param[in] featureBuilder Collection of current text shader's features. It will be cached as text visual. */ - Shader GetTextShader(VisualFactoryCache& factoryCache, bool hasMultipleTextColors, bool containsColorGlyph, bool styleEnabled); + Shader GetTextShader(VisualFactoryCache& factoryCache, const TextVisualShaderFeature::FeatureBuilder& featureBuilder); /** * @brief Retrieve the TextVisual object. @@ -316,32 +321,20 @@ private: private: typedef std::vector RendererContainer; - /** - * Used as an alternative to boolean so that it is obvious whether the text contains single or multiple text colors, and emoji and styles. - */ - struct TextType - { - enum Type - { - SINGLE_COLOR_TEXT = 0, ///< The text contains single color only. - MULTI_COLOR_TEXT = 1, ///< The text contains multiple colors. - NO_EMOJI = 0, ///< The text contains no emoji. - HAS_EMOJI = 1, ///< The text contains emoji. - NO_STYLES = 0, ///< The text contains contains no styles. - HAS_SYLES = 1 ///< The text contains contains styles. - }; - }; - private: - Text::ControllerPtr mController; ///< The text's controller. - Text::TypesetterPtr mTypesetter; ///< The text's typesetter. - WeakHandle mControl; ///< The control where the renderer is added. - Constraint mColorConstraint{}; ///< Color constraint - Constraint mOpacityConstraint{}; ///< Opacity constraint - Property::Index mAnimatableTextColorPropertyIndex; ///< The index of animatable text color property registered by the control. - Property::Index mTextColorAnimatableIndex; ///< The index of uTextColorAnimatable property. - bool mRendererUpdateNeeded : 1; ///< The flag to indicate whether the renderer needs to be updated. - RendererContainer mRendererList; + Text::ControllerPtr mController; ///< The text's controller. + Text::TypesetterPtr mTypesetter; ///< The text's typesetter. + + TextVisualShaderFactory& mTextVisualShaderFactory; ///< The shader factory for text visual. + TextVisualShaderFeature::FeatureBuilder mTextShaderFeatureCache; ///< The cached shader feature for text visual. + + WeakHandle mControl; ///< The control where the renderer is added. + Constraint mColorConstraint{}; ///< Color constraint + Constraint mOpacityConstraint{}; ///< Opacity constraint + Property::Index mAnimatableTextColorPropertyIndex; ///< The index of animatable text color property registered by the control. + Property::Index mTextColorAnimatableIndex; ///< The index of uTextColorAnimatable property. + bool mRendererUpdateNeeded : 1; ///< The flag to indicate whether the renderer needs to be updated. + RendererContainer mRendererList; }; } // namespace Internal @@ -350,4 +343,4 @@ private: } // namespace Dali -#endif /* DALI_TOOLKIT_INTERNAL_TEXT_VISUAL_H */ \ No newline at end of file +#endif /* DALI_TOOLKIT_INTERNAL_TEXT_VISUAL_H */