X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftext%2Ftext-visual.cpp;h=e4c62f8c3fcfc205cb1ac50e3f59c04836d5d6e9;hp=d70edce1d2dd8a7b1b7e59457214641995d6203d;hb=cbe6a1281bbd60ad8722af8123451adb591a0a1a;hpb=c5e1d2bfc9502a23cf781773d36d4aeffbc58a7b diff --git a/dali-toolkit/internal/visuals/text/text-visual.cpp b/dali-toolkit/internal/visuals/text/text-visual.cpp index d70edce..e4c62f8 100755 --- a/dali-toolkit/internal/visuals/text/text-visual.cpp +++ b/dali-toolkit/internal/visuals/text/text-visual.cpp @@ -24,6 +24,7 @@ // INTERNAL HEADER #include +#include #include #include #include @@ -34,6 +35,7 @@ #include #include #include +#include namespace Dali { @@ -58,6 +60,7 @@ const char * const TEXT_COLOR_PROPERTY( "textColor" ); const char * const ENABLE_MARKUP_PROPERTY( "enableMarkup" ); const char * const SHADOW_PROPERTY( "shadow" ); const char * const UNDERLINE_PROPERTY( "underline" ); +const char * const OUTLINE_PROPERTY( "outline" ); const Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f ); @@ -328,6 +331,10 @@ Dali::Property::Index StringKeyToIndexKey( const std::string& stringKey ) { result = Toolkit::TextVisual::Property::UNDERLINE; } + else if( stringKey == OUTLINE_PROPERTY ) + { + result = Toolkit::DevelTextVisual::Property::OUTLINE; + } return result; } @@ -405,6 +412,9 @@ void TextVisual::DoCreatePropertyMap( Property::Map& map ) const GetUnderlineProperties( mController, value, Text::EffectStyle::DEFAULT ); map.Insert( Toolkit::TextVisual::Property::UNDERLINE, value ); + + GetOutlineProperties( mController, value, Text::EffectStyle::DEFAULT ); + map.Insert( Toolkit::DevelTextVisual::Property::OUTLINE, value ); } void TextVisual::DoCreateInstancePropertyMap( Property::Map& map ) const @@ -593,6 +603,11 @@ void TextVisual::DoSetProperty( Dali::Property::Index index, const Dali::Propert SetUnderlineProperties( mController, propertyValue, Text::EffectStyle::DEFAULT ); break; } + case Toolkit::DevelTextVisual::Property::OUTLINE: + { + SetOutlineProperties( mController, propertyValue, Text::EffectStyle::DEFAULT ); + break; + } } } @@ -627,7 +642,7 @@ void TextVisual::UpdateRenderer() } // Nothing else to do if the relayout size is zero. - ResourceReady(); + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); return; } @@ -683,7 +698,7 @@ void TextVisual::UpdateRenderer() const bool styleEnabled = ( shadowEnabled || underlineEnabled || outlineEnabled ); - TextureSet textureSet = GetTextTexture( relayoutSize, hasMultipleTextColors, containsEmoji, styleEnabled ); + TextureSet textureSet = GetTextTexture( mImpl->mTransform.mSize, hasMultipleTextColors, containsEmoji, styleEnabled ); mImpl->mRenderer.SetTextures( textureSet ); Shader shader = GetTextShader( mFactoryCache, hasMultipleTextColors, containsEmoji, styleEnabled ); @@ -703,7 +718,7 @@ void TextVisual::UpdateRenderer() control.AddRenderer( mImpl->mRenderer ); // Text rendered and ready to display - ResourceReady(); + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } } } @@ -738,8 +753,11 @@ TextureSet TextVisual::GetTextTexture( const Vector2& size, bool hasMultipleText // Create RGBA texture if the text contains emojis or multiple text colors, otherwise L8 texture Pixel::Format textPixelFormat = ( containsEmoji || hasMultipleTextColors ) ? Pixel::RGBA8888 : Pixel::L8; + // Check the text direction + Toolkit::DevelText::TextDirection::Type textDirection = mController->GetTextDirection(); + // Create a texture for the text without any styles - PixelData data = mTypesetter->Render( size, Text::Typesetter::RENDER_NO_STYLES, false, textPixelFormat ); + PixelData data = mTypesetter->Render( size, textDirection, Text::Typesetter::RENDER_NO_STYLES, false, textPixelFormat ); // It may happen the image atlas can't handle a pixel data it exceeds the maximum size. // In that case, create a texture. TODO: should tile the text. @@ -757,7 +775,7 @@ TextureSet TextVisual::GetTextTexture( const Vector2& size, bool hasMultipleText if ( styleEnabled ) { // Create RGBA texture for all the text styles (without the text itself) - PixelData styleData = mTypesetter->Render( size, Text::Typesetter::RENDER_NO_TEXT, false, Pixel::RGBA8888 ); + PixelData styleData = mTypesetter->Render( size, textDirection, Text::Typesetter::RENDER_NO_TEXT, false, Pixel::RGBA8888 ); Texture styleTexture = Texture::New( Dali::TextureType::TEXTURE_2D, styleData.GetPixelFormat(), @@ -773,7 +791,7 @@ TextureSet TextVisual::GetTextTexture( const Vector2& size, bool hasMultipleText if ( containsEmoji && !hasMultipleTextColors ) { // Create a L8 texture as a mask to avoid color glyphs (e.g. emojis) to be affected by text color animation - PixelData maskData = mTypesetter->Render( size, Text::Typesetter::RENDER_MASK, false, Pixel::L8 ); + PixelData maskData = mTypesetter->Render( size, textDirection, Text::Typesetter::RENDER_MASK, false, Pixel::L8 ); Texture maskTexture = Texture::New( Dali::TextureType::TEXTURE_2D, maskData.GetPixelFormat(),