X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftext%2Ftext-visual.cpp;h=9744ca548f3b4cde5f1621d46d7b31df720e6556;hp=9b0e8113b3bd2c5d686d55364c28dcd97aa327b6;hb=ba2b1aa2e87716f4ef107e0fa627573475e93470;hpb=42e6d93abfd4fc9ced3b9f366ebbc32228aa490b diff --git a/dali-toolkit/internal/visuals/text/text-visual.cpp b/dali-toolkit/internal/visuals/text/text-visual.cpp index 9b0e811..9744ca5 100644 --- a/dali-toolkit/internal/visuals/text/text-visual.cpp +++ b/dali-toolkit/internal/visuals/text/text-visual.cpp @@ -620,16 +620,16 @@ void TextVisual::CreateTextureSet(TilingInfo& info, VisualRenderer& renderer, Sa ++textureSetIndex; } - if(styleEnabled && info.styleBuffer) + if(styleEnabled && info.styleBuffer && info.overlayStyleBuffer) { PixelData styleData = ConvertToPixelData(info.styleBuffer, info.width, info.height, info.offsetPosition, Pixel::RGBA8888); AddTexture(textureSet, styleData, sampler, textureSetIndex); ++textureSetIndex; - } - if(styleEnabled && isOverlayStyle && info.styleBuffer) - { - PixelData overlayStyleData = ConvertToPixelData(info.styleBuffer, info.width, info.height, info.offsetPosition, Pixel::RGBA8888); + // TODO : We need to seperate whether use overlayStyle or not. + // Current text visual shader required both of them. + + PixelData overlayStyleData = ConvertToPixelData(info.overlayStyleBuffer, info.width, info.height, info.offsetPosition, Pixel::RGBA8888); AddTexture(textureSet, overlayStyleData, sampler, textureSetIndex); ++textureSetIndex; } @@ -711,6 +711,14 @@ void TextVisual::AddRenderer(Actor& actor, const Vector2& size, bool hasMultiple PixelData styleData = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_NO_TEXT, false, Pixel::RGBA8888); Dali::DevelPixelData::PixelDataBuffer stylePixelData = Dali::DevelPixelData::ReleasePixelDataBuffer(styleData); info.styleBuffer = stylePixelData.buffer; + + // TODO : We need to seperate whether use overlayStyle or not. + // Current text visual shader required both of them. + + // Create RGBA texture for all the overlay styles + PixelData overlayStyleData = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_OVERLAY_STYLE, false, Pixel::RGBA8888); + Dali::DevelPixelData::PixelDataBuffer overlayStylePixelData = Dali::DevelPixelData::ReleasePixelDataBuffer(overlayStyleData); + info.overlayStyleBuffer = overlayStylePixelData.buffer; } if(containsColorGlyph && !hasMultipleTextColors) @@ -797,6 +805,10 @@ TextureSet TextVisual::GetTextTexture(const Vector2& size, bool hasMultipleTextC PixelData styleData = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_NO_TEXT, false, Pixel::RGBA8888); AddTexture(textureSet, styleData, sampler, textureSetIndex); ++textureSetIndex; + + // TODO : We need to seperate whether use overlayStyle or not. + // Current text visual shader required both of them. + // Create RGBA texture for overlay styles such as underline and strikethrough (without the text itself) PixelData overlayStyleData = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_OVERLAY_STYLE, false, Pixel::RGBA8888); AddTexture(textureSet, overlayStyleData, sampler, textureSetIndex);