X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftext%2Ftext-visual.cpp;h=55b1478dffdb4a23e646325eb149b04b8bed3b06;hp=b67617abc47626da49f796314efd0cb8eb8784b6;hb=5a2a5883422f4d114902ac57d57d7d1e973fbb2e;hpb=a68dbe03813fd3db34c81f4e6960572e8882930b diff --git a/dali-toolkit/internal/visuals/text/text-visual.cpp b/dali-toolkit/internal/visuals/text/text-visual.cpp index b67617a..55b1478 100644 --- a/dali-toolkit/internal/visuals/text/text-visual.cpp +++ b/dali-toolkit/internal/visuals/text/text-visual.cpp @@ -19,7 +19,6 @@ #include // INTERNAL HEADER -#include #include #include #include @@ -41,8 +40,7 @@ namespace Internal namespace { -// Property names. -const char * const TEXT_PROPERTY( "text" ); +// Property names - common properties defined in visual-string-constants.h/cpp const char * const FONT_FAMILY_PROPERTY( "fontFamily" ); const char * const FONT_STYLE_PROPERTY( "fontStyle" ); const char * const POINT_SIZE_PROPERTY( "pointSize" ); @@ -52,8 +50,6 @@ const char * const VERTICAL_ALIGNMENT_PROPERTY( "verticalAlignment" ); const char * const TEXT_COLOR_PROPERTY( "textColor" ); const char * const ENABLE_MARKUP_PROPERTY( "enableMarkup" ); -const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea"; - const Scripting::StringEnum HORIZONTAL_ALIGNMENT_STRING_TABLE[] = { { "BEGIN", Toolkit::Text::Layout::HORIZONTAL_ALIGN_BEGIN }, @@ -95,9 +91,13 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( uniform mediump mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n uniform mediump vec4 pixelArea; + + uniform mediump mat4 uModelMatrix;\n + uniform mediump mat4 uViewMatrix;\n + uniform mediump mat4 uProjection;\n + varying mediump vec2 vTexCoord;\n \n - //Visual size and offset uniform mediump vec2 offset;\n uniform mediump vec2 size;\n @@ -114,7 +114,10 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( void main()\n {\n - mediump vec4 vertexPosition = uMvpMatrix *ComputeVertexPosition();\n + mediump vec4 nonAlignedVertex = uViewMatrix*uModelMatrix*ComputeVertexPosition();\n + mediump vec4 pixelAlignedVertex = vec4 ( floor(nonAlignedVertex.xyz), 1.0 );\n + mediump vec4 vertexPosition = uProjection*pixelAlignedVertex;\n + vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n gl_Position = vertexPosition;\n }\n @@ -125,22 +128,101 @@ const char* FRAGMENT_SHADER_ATLAS_CLAMP = DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n uniform mediump vec4 uAtlasRect;\n uniform lowp vec4 uColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n \n void main()\n {\n mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n - gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n + gl_FragColor = texture2D( sTexture, texCoord ) * uColor * vec4( mixColor, opacity );\n }\n ); +/** + * Return Property index for the given string key + * param[in] stringKey the string index key + * return the key as an index + */ + +Dali::Property::Index StringKeyToIndexKey( const std::string& stringKey ) +{ + Dali::Property::Index result = Property::INVALID_KEY; + + if( stringKey == VISUAL_TYPE ) + { + result = Toolkit::Visual::Property::TYPE; + } + else if( stringKey == TEXT_PROPERTY ) + { + result = Toolkit::TextVisual::Property::TEXT; + } + else if( stringKey == FONT_FAMILY_PROPERTY ) + { + result = Toolkit::TextVisual::Property::FONT_FAMILY; + } + else if( stringKey == FONT_STYLE_PROPERTY ) + { + result = Toolkit::TextVisual::Property::FONT_STYLE; + } + else if( stringKey == POINT_SIZE_PROPERTY ) + { + result = Toolkit::TextVisual::Property::POINT_SIZE; + } + else if( stringKey == MULTI_LINE_PROPERTY ) + { + result = Toolkit::TextVisual::Property::MULTI_LINE; + } + else if( stringKey == HORIZONTAL_ALIGNMENT_PROPERTY ) + { + result = Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT; + } + else if( stringKey == VERTICAL_ALIGNMENT_PROPERTY ) + { + result = Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT; + } + else if( stringKey == TEXT_COLOR_PROPERTY ) + { + result = Toolkit::TextVisual::Property::TEXT_COLOR; + } + else if( stringKey == ENABLE_MARKUP_PROPERTY ) + { + result = Toolkit::TextVisual::Property::ENABLE_MARKUP; + } + + return result; +} + } // unnamed namespace -TextVisualPtr TextVisual::New( VisualFactoryCache& factoryCache ) +TextVisualPtr TextVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties ) { - return new TextVisual( factoryCache ); + TextVisualPtr TextVisualPtr( new TextVisual( factoryCache ) ); + TextVisualPtr->SetProperties( properties ); + return TextVisualPtr; } -float TextVisual::GetHeightForWidth( float width ) const +void TextVisual::ConvertStringKeysToIndexKeys( Property::Map& propertyMap ) +{ + Property::Map outMap; + + for( Property::Map::SizeType index = 0u, count = propertyMap.Count(); index < count; ++index ) + { + const KeyValuePair& keyValue = propertyMap.GetKeyValue( index ); + + Property::Index indexKey = keyValue.first.indexKey; + + if ( keyValue.first.type == Property::Key::STRING ) + { + indexKey = StringKeyToIndexKey( keyValue.first.stringKey ); + } + + outMap.Insert( indexKey, keyValue.second ); + } + + propertyMap = outMap; +} + +float TextVisual::GetHeightForWidth( float width ) { return mController->GetHeightForWidth( width ); } @@ -155,7 +237,7 @@ void TextVisual::DoCreatePropertyMap( Property::Map& map ) const Property::Value value; map.Clear(); - map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::DevelVisual::TEXT ); + map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::DevelVisual::TEXT ); std::string text; mController->GetText( text ); @@ -196,57 +278,14 @@ void TextVisual::DoSetProperties( const Property::Map& propertyMap ) { const KeyValuePair& keyValue = propertyMap.GetKeyValue( index ); - switch( keyValue.first.type ) + Property::Index indexKey = keyValue.first.indexKey; + + if( keyValue.first.type == Property::Key::STRING ) { - case Property::Key::INDEX: - { - if( Toolkit::VisualProperty::TYPE != keyValue.first.indexKey ) // Toolkit::VisualProperty::TYPE is not a TextVisual's property. - { - DoSetProperty( keyValue.first.indexKey, keyValue.second ); - } - break; - } - case Property::Key::STRING: - { - if( keyValue.first.stringKey == TEXT_PROPERTY ) - { - DoSetProperty( Toolkit::TextVisual::Property::TEXT, keyValue.second ); - } - else if( keyValue.first.stringKey == FONT_FAMILY_PROPERTY ) - { - DoSetProperty( Toolkit::TextVisual::Property::FONT_FAMILY, keyValue.second ); - } - else if( keyValue.first.stringKey == FONT_STYLE_PROPERTY ) - { - DoSetProperty( Toolkit::TextVisual::Property::FONT_STYLE, keyValue.second ); - } - else if( keyValue.first.stringKey == POINT_SIZE_PROPERTY ) - { - DoSetProperty( Toolkit::TextVisual::Property::POINT_SIZE, keyValue.second ); - } - else if( keyValue.first.stringKey == MULTI_LINE_PROPERTY ) - { - DoSetProperty( Toolkit::TextVisual::Property::MULTI_LINE, keyValue.second ); - } - else if( keyValue.first.stringKey == HORIZONTAL_ALIGNMENT_PROPERTY ) - { - DoSetProperty( Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT, keyValue.second ); - } - else if( keyValue.first.stringKey == VERTICAL_ALIGNMENT_PROPERTY ) - { - DoSetProperty( Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT, keyValue.second ); - } - else if( keyValue.first.stringKey == TEXT_COLOR_PROPERTY ) - { - DoSetProperty( Toolkit::TextVisual::Property::TEXT_COLOR, keyValue.second ); - } - else if( keyValue.first.stringKey == ENABLE_MARKUP_PROPERTY ) - { - DoSetProperty( Toolkit::TextVisual::Property::ENABLE_MARKUP, keyValue.second ); - } - break; - } + indexKey = StringKeyToIndexKey( keyValue.first.stringKey ); } + + DoSetProperty( indexKey, keyValue.second ); } // Elide the text if it exceeds the boundaries. @@ -263,7 +302,21 @@ void TextVisual::DoSetOnStage( Actor& actor ) { mControl = actor; - CreateRenderer(); + Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); + + Shader shader = mFactoryCache.GetShader( VisualFactoryCache::TEXT_SHADER ); + if( ! shader ) + { + shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_CLAMP ); + shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); + + mFactoryCache.SaveShader( VisualFactoryCache::TEXT_SHADER, shader ); + } + + mImpl->mRenderer = Renderer::New( geometry, shader ); + mImpl->mRenderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, Toolkit::DepthIndex::CONTENT ); + + UpdateRenderer( true ); // Renderer needs textures and to be added to control } void TextVisual::DoSetOffStage( Actor& actor ) @@ -273,17 +326,31 @@ void TextVisual::DoSetOffStage( Actor& actor ) // Removes the renderer from the actor. actor.RemoveRenderer( mImpl->mRenderer ); - DestroyRenderer(); + RemoveTextureSet(); + + // Resets the renderer. + mImpl->mRenderer.Reset(); } // Resets the control handle. mControl.Reset(); } +void TextVisual::OnSetTransform() +{ + UpdateRenderer( false ); +} + void TextVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) { switch( index ) { + case Toolkit::TextVisual::Property::ENABLE_MARKUP: + { + const bool enableMarkup = propertyValue.Get(); + mController->SetMarkupProcessorEnabled( enableMarkup ); + break; + } case Toolkit::TextVisual::Property::TEXT: { mController->SetText( propertyValue.Get() ); @@ -302,7 +369,6 @@ void TextVisual::DoSetProperty( Dali::Property::Index index, const Dali::Propert case Toolkit::TextVisual::Property::POINT_SIZE: { const float pointSize = propertyValue.Get(); - if( !Equals( mController->GetDefaultPointSize(), pointSize ) ) { mController->SetDefaultPointSize( pointSize ); @@ -347,101 +413,10 @@ void TextVisual::DoSetProperty( Dali::Property::Index index, const Dali::Propert } break; } - case Toolkit::TextVisual::Property::ENABLE_MARKUP: - { - const bool enableMarkup = propertyValue.Get(); - mController->SetMarkupProcessorEnabled( enableMarkup ); - break; - } - default: - { - // Should not arrive here. - DALI_ASSERT_DEBUG( false ); - } - } -} - -Dali::Property::Value TextVisual::DoGetProperty( Dali::Property::Index index ) -{ - Dali::Property::Value value; - - switch( index ) - { - case Toolkit::TextVisual::Property::TEXT: - { - std::string text; - mController->GetText( text ); - value = text; - break; - } - case Toolkit::TextVisual::Property::FONT_FAMILY: - { - value = mController->GetDefaultFontFamily(); - break; - } - case Toolkit::TextVisual::Property::FONT_STYLE: - { - GetFontStyleProperty( mController, value, Text::FontStyle::DEFAULT ); - break; - } - case Toolkit::TextVisual::Property::POINT_SIZE: - { - value = mController->GetDefaultPointSize(); - break; - } - case Toolkit::TextVisual::Property::MULTI_LINE: - { - value = mController->IsMultiLineEnabled(); - break; - } - case Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT: - { - const char* name = Scripting::GetEnumerationName< Toolkit::Text::Layout::HorizontalAlignment >( mController->GetHorizontalAlignment(), - HORIZONTAL_ALIGNMENT_STRING_TABLE, - HORIZONTAL_ALIGNMENT_STRING_TABLE_COUNT ); - if( name ) - { - value = std::string( name ); - } - break; - } - case Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT: - { - const char* name = Scripting::GetEnumerationName< Toolkit::Text::Layout::VerticalAlignment >( mController->GetVerticalAlignment(), - VERTICAL_ALIGNMENT_STRING_TABLE, - VERTICAL_ALIGNMENT_STRING_TABLE_COUNT ); - if( name ) - { - value = std::string( name ); - } - break; - } - case Toolkit::TextVisual::Property::TEXT_COLOR: - { - value = mController->GetDefaultColor(); - break; - } - case Toolkit::TextVisual::Property::ENABLE_MARKUP: - { - value = mController->IsMarkupProcessorEnabled(); - break; - } - default: - { - // Should not arrive here. - DALI_ASSERT_DEBUG( false ); - } } - - return value; -} - -void TextVisual::OnSetTransform() -{ - CreateRenderer(); } -void TextVisual::CreateRenderer() +void TextVisual::UpdateRenderer( bool initializeRendererAndTexture ) { Actor control = mControl.GetHandle(); if( !control ) @@ -462,12 +437,13 @@ void TextVisual::CreateRenderer() if( ( fabsf( relayoutSize.width ) < Math::MACHINE_EPSILON_1000 ) || ( fabsf( relayoutSize.height ) < Math::MACHINE_EPSILON_1000 ) ) { + // Removes the texture set. + RemoveTextureSet(); + // Remove any renderer previously set. if( mImpl->mRenderer ) { control.RemoveRenderer( mImpl->mRenderer ); - - DestroyRenderer(); } // Nothing else to do if the relayout size is zero. @@ -476,14 +452,15 @@ void TextVisual::CreateRenderer() const Text::Controller::UpdateTextType updateTextType = mController->Relayout( relayoutSize ); - if( Text::Controller::NONE_UPDATED != ( Text::Controller::MODEL_UPDATED & updateTextType ) ) + if( Text::Controller::NONE_UPDATED != ( Text::Controller::MODEL_UPDATED & updateTextType ) || initializeRendererAndTexture ) { + // Removes the texture set. + RemoveTextureSet(); + // Remove any renderer previously set. if( mImpl->mRenderer ) { control.RemoveRenderer( mImpl->mRenderer ); - - DestroyRenderer(); } if( ( relayoutSize.width > Math::MACHINE_EPSILON_1000 ) && @@ -491,68 +468,59 @@ void TextVisual::CreateRenderer() { PixelData data = mTypesetter->Render( relayoutSize ); - Geometry geometry; - Shader shader; - TextureSet textureSet; - - Vector4 atlasRect; + Vector4 atlasRect = FULL_TEXTURE_RECT; - textureSet = mFactoryCache.GetAtlasManager()->Add( atlasRect, data ); - mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; + // Texture set not retrieved from Atlas Manager whilst pixel offset visible. - // Filter mode needs to be set to nearest to avoid blurry text. - Sampler sampler = Sampler::New(); - sampler.SetFilterMode( FilterMode::NEAREST, FilterMode::NEAREST ); - textureSet.SetSampler( 0u, sampler ); + // It may happen the image atlas can't handle a pixel data it exceeds the maximum size. + // In that case, create a texture. TODO: should tile the text. - geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); - if( !geometry ) - { - geometry = VisualFactoryCache::CreateQuadGeometry(); - mFactoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY , geometry ); - } + Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, + data.GetPixelFormat(), + data.GetWidth(), + data.GetHeight() ); - shader = mFactoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP ); - if( !shader ) - { - shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_CLAMP ); - mFactoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP, shader ); - } - shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); + texture.Upload( data ); - mImpl->mRenderer = Renderer::New( geometry, shader ); - mImpl->mRenderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, Toolkit::DepthIndex::TEXT ); - mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect ); + TextureSet textureSet = TextureSet::New(); + textureSet.SetTexture( 0u, texture ); - mImpl->mRenderer.SetTextures( textureSet ); + mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; - control.AddRenderer( mImpl->mRenderer ); + mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect ); //Register transform properties mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); - mImpl->mFlags |= Impl::IS_FROM_CACHE; + // Filter mode needs to be set to nearest to avoid blurry text. + Sampler sampler = Sampler::New(); + sampler.SetFilterMode( FilterMode::NEAREST, FilterMode::NEAREST ); + textureSet.SetSampler( 0u, sampler ); + + mImpl->mRenderer.SetTextures( textureSet ); + + control.AddRenderer( mImpl->mRenderer ); } } } -void TextVisual::DestroyRenderer() +void TextVisual::RemoveTextureSet() { - // Removes the text's image from the texture atlas. - Vector4 atlasRect; - - const Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME ); - if( index != Property::INVALID_INDEX ) + if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) { - const Property::Value& atlasRectValue = mImpl->mRenderer.GetProperty( index ); - atlasRectValue.Get( atlasRect ); + // Removes the text's image from the texture atlas. + Vector4 atlasRect; - const TextureSet& textureSet = mImpl->mRenderer.GetTextures(); - mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect ); - } + const Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME ); + if( index != Property::INVALID_INDEX ) + { + const Property::Value& atlasRectValue = mImpl->mRenderer.GetProperty( index ); + atlasRectValue.Get( atlasRect ); - // Resets the renderer. - mImpl->mRenderer.Reset(); + const TextureSet& textureSet = mImpl->mRenderer.GetTextures(); + mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect ); + } + } } } // namespace Internal