X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Ftext%2Ftext-visual.cpp;h=55b1478dffdb4a23e646325eb149b04b8bed3b06;hp=280fac2132a8440e5c0a8c374a82c201f64cf8bf;hb=5a2a5883422f4d114902ac57d57d7d1e973fbb2e;hpb=0816dd737e935d80d36d31be4344fdb164f7471d diff --git a/dali-toolkit/internal/visuals/text/text-visual.cpp b/dali-toolkit/internal/visuals/text/text-visual.cpp index 280fac2..55b1478 100644 --- a/dali-toolkit/internal/visuals/text/text-visual.cpp +++ b/dali-toolkit/internal/visuals/text/text-visual.cpp @@ -128,12 +128,13 @@ const char* FRAGMENT_SHADER_ATLAS_CLAMP = DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n uniform mediump vec4 uAtlasRect;\n uniform lowp vec4 uColor;\n - uniform lowp vec4 mixColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n \n void main()\n {\n mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n - gl_FragColor = texture2D( sTexture, texCoord ) * uColor * mixColor;\n + gl_FragColor = texture2D( sTexture, texCoord ) * uColor * vec4( mixColor, opacity );\n }\n );