X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-visual.h;h=8fd91653cd1a2f9c784d261b11137a76907c3e2f;hp=d841621064c121de4fb2a22e469de931709db29e;hb=63f9b5207c2794cdc460d587723be89585872a51;hpb=2cf32ac170f397aacce527efd34909b3fd62efda diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.h b/dali-toolkit/internal/visuals/svg/svg-visual.h index d841621..8fd9165 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.h +++ b/dali-toolkit/internal/visuals/svg/svg-visual.h @@ -18,6 +18,9 @@ * */ +//EXTERNAL INCLUDES +#include + // INTERNAL INCLUDES #include @@ -54,6 +57,17 @@ public: SvgVisual( VisualFactoryCache& factoryCache ); /** + * @brief Constructor which creates the SVG Visual using the image URL. + * + * The visual will parse the SVG image once it is set. + * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage + * + * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] imageUrl The URL to svg resource to use + */ + SvgVisual( VisualFactoryCache& factoryCache, const std::string& imageUrl, ImageDimensions size = ImageDimensions() ); + + /** * @brief A reference counted object may only be deleted by calling Unreference(). */ ~SvgVisual(); @@ -61,64 +75,66 @@ public: public: // from Visual /** - * @copydoc Visual::GetNaturalSize + * @copydoc Visual::Base::GetNaturalSize */ virtual void GetNaturalSize( Vector2& naturalSize ) const; /** - * @copydoc Visual::SetSize + * @copydoc Visual::Base::SetSize */ virtual void SetSize( const Vector2& size ); /** - * @copydoc Visual::CreatePropertyMap + * @copydoc Visual::Base::CreatePropertyMap */ virtual void DoCreatePropertyMap( Property::Map& map ) const; + /** + * @copydoc Visual::Base::DoSetProperty + */ + virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ); + + /** + * @copydoc Visual::Base::DoGetProperty + */ + virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index ); + protected: /** - * @copydoc Visual::DoInitialize + * @copydoc Visual::Base::DoInitialize */ virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ); /** - * @copydoc Visual::DoSetOnStage + * @copydoc Visual::Base::DoSetOnStage */ virtual void DoSetOnStage( Actor& actor ); /** - * @copydoc Visual::DoSetOffStage + * @copydoc Visual::Base::DoSetOffStage */ virtual void DoSetOffStage( Actor& actor ); public: /** - * @brief Helper method to determine whether the url indicate that it is a svg image. + * @bried Apply the rasterized image to the visual. * - * @param [in] url The URL of the image file. - * @return true if it is a svg image + * @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels */ - static bool IsSvgUrl( const std::string& url ); + void ApplyRasterizedImage( PixelData rasterizedPixelData ); - /** - * @brief Sets the svg image of this visual to the resource at imageUrl - * The visual will parse the svg image once it is set. - * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage - * - * @param[in] imageUrl The URL to svg resource to use - */ - void SetImage( const std::string& imageUrl, ImageDimensions size = ImageDimensions() ); +private: /** - * @bried Apply the rasterized image to the visual. + * @brief Parses the SVG Image from the set URL. * - * @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels + * @param[in] imageUrl The URL of the image to parse the SVG from. + * @param[in] size The required size of the SVG */ - void ApplyRasterizedImage( PixelData rasterizedPixelData ); + void ParseFromUrl( const std::string& imageUrl, ImageDimensions size = ImageDimensions() ); -private: /** * @bried Rasterize the svg with the given size, and add it to the visual. * @@ -137,6 +153,7 @@ private: Vector4 mAtlasRect; std::string mImageUrl; NSVGimage* mParsedImage; + WeakHandle mPlacementActor; };