X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-visual.h;h=5c606f1320efc5ab013efb495bd35bbe1ef072d9;hp=81bfb5d31d5daccaddc959016aa418727d48f487;hb=e8a53a0a591085c6b7470feac4f9cea85cc8ae6e;hpb=8e97be241012322eff10c2511e0eb6f80d75dcbb diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.h b/dali-toolkit/internal/visuals/svg/svg-visual.h index 81bfb5d..5c606f1 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.h +++ b/dali-toolkit/internal/visuals/svg/svg-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_SVG_VISUAL_H /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -26,20 +26,15 @@ #include #include -struct NSVGimage; - namespace Dali { - namespace Toolkit { - namespace Internal { - class ImageVisualShaderFactory; class SvgVisual; -typedef IntrusivePtr< SvgVisual > SvgVisualPtr; +typedef IntrusivePtr SvgVisualPtr; /** * The visual which renders a svg image @@ -51,10 +46,9 @@ typedef IntrusivePtr< SvgVisual > SvgVisualPtr; * | url | STRING | * */ -class SvgVisual: public Visual::Base +class SvgVisual : public Visual::Base { public: - /** * @brief Create the SVG Visual using the image URL. * @@ -67,7 +61,7 @@ public: * @param[in] properties A Property::Map containing settings for this visual * @return A smart-pointer to the newly allocated visual. */ - static SvgVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties ); + static SvgVisualPtr New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties); /** * @brief Create the SVG Visual using the image URL. @@ -80,27 +74,30 @@ public: * @param[in] imageUrl The URL to svg resource to use * @return A smart-pointer to the newly allocated visual. */ - static SvgVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ); - -public: // from Visual + static SvgVisualPtr New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl); +public: // from Visual /** * @copydoc Visual::Base::GetNaturalSize */ - void GetNaturalSize( Vector2& naturalSize ) override; + void GetNaturalSize(Vector2& naturalSize) override; /** * @copydoc Visual::Base::CreatePropertyMap */ - void DoCreatePropertyMap( Property::Map& map ) const override; + void DoCreatePropertyMap(Property::Map& map) const override; /** * @copydoc Visual::Base::CreateInstancePropertyMap */ - void DoCreateInstancePropertyMap( Property::Map& map ) const override; + void DoCreateInstancePropertyMap(Property::Map& map) const override; -protected: + /** + * @copydoc Visual::Base::EnablePreMultipliedAlpha + */ + void EnablePreMultipliedAlpha(bool preMultiplied) override; +protected: /** * @brief Constructor. * @@ -108,7 +105,7 @@ protected: * @param[in] shaderFactory The ImageVisualShaderFactory object * @param[in] imageUrl The URL to svg resource to use */ - SvgVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ); + SvgVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl); /** * @brief A reference counted object may only be deleted by calling Unreference(). @@ -116,19 +113,24 @@ protected: virtual ~SvgVisual(); /** + * @copydoc Visual::Base::OnInitialize + */ + void OnInitialize() override; + + /** * @copydoc Visual::Base::DoSetProperties */ - void DoSetProperties( const Property::Map& propertyMap ) override; + void DoSetProperties(const Property::Map& propertyMap) override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOnScene */ - void DoSetOnStage( Actor& actor ) override; + void DoSetOnScene(Actor& actor) override; /** - * @copydoc Visual::Base::DoSetOffStage + * @copydoc Visual::Base::DoSetOffScene */ - void DoSetOffStage( Actor& actor ) override; + void DoSetOffScene(Actor& actor) override; /** * @copydoc Visual::Base::OnSetTransform @@ -136,56 +138,56 @@ protected: void OnSetTransform() override; /** - * @copydoc Visual::Base::IsResourceReady + * @copydoc Visual::Base::UpdateShader */ - bool IsResourceReady() const override; + void UpdateShader() override; -public: + /** + * @copydoc Visual::Base::GenerateShader + */ + Shader GenerateShader() const override; +public: /** * @bried Apply the rasterized image to the visual. * - * @param[in] parsedSvg The data of parsed image. * @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels + * @param[in] success Whether the task succeeds. */ - void ApplyRasterizedImage( NSVGimage* parsedSvg, PixelData rasterizedPixelData ); + void ApplyRasterizedImage(PixelData rasterizedPixelData, bool success); private: /** - * @brief Parses the SVG Image from the set URL. - * - * @param[in] imageUrl The URL of the image to parse the SVG from. - */ - void ParseFromUrl( const VisualUrl& imageUrl ); - - /** * @bried Rasterize the svg with the given size, and add it to the visual. * * @param[in] size The target size of the SVG rasterization. */ - void AddRasterizationTask( const Vector2& size ); + void AddRasterizationTask(const Vector2& size); /** * Helper method to set individual values by index key. * @param[in] index The index key of the value * @param[in] value The value */ - void DoSetProperty( Property::Index index, const Property::Value& value ); + void DoSetProperty(Property::Index index, const Property::Value& value); // Undefined - SvgVisual( const SvgVisual& svgRenderer ); + SvgVisual(const SvgVisual& svgRenderer); // Undefined - SvgVisual& operator=( const SvgVisual& svgRenderer ); + SvgVisual& operator=(const SvgVisual& svgRenderer); private: ImageVisualShaderFactory& mImageVisualShaderFactory; Vector4 mAtlasRect; VisualUrl mImageUrl; - NSVGimage* mParsedImage; + VectorImageRenderer mVectorRenderer; + uint32_t mDefaultWidth; + uint32_t mDefaultHeight; WeakHandle mPlacementActor; - Vector2 mVisualSize; - bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture + Vector2 mRasterizedSize; + bool mLoadFailed; + bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture }; } // namespace Internal