X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-visual.h;h=5910ff24666b0e61fd153d0dfc670718d1a07bcb;hp=e4e97da8793cf18e034a89f314f13caac782cb7e;hb=f3e45e41c5f16ccc2538b283897ed6efb07e4ea9;hpb=99e2ea03e6d6059f5803d700932df1ff1c848cd3 diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.h b/dali-toolkit/internal/visuals/svg/svg-visual.h index e4e97da..5910ff2 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.h +++ b/dali-toolkit/internal/visuals/svg/svg-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_SVG_VISUAL_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,11 +18,13 @@ * */ +// EXTERNAL INCLUDES +#include +#include + // INTERNAL INCLUDES #include -#include - -struct NSVGimage; +#include namespace Dali { @@ -33,6 +35,10 @@ namespace Toolkit namespace Internal { +class ImageVisualShaderFactory; +class SvgVisual; +typedef IntrusivePtr< SvgVisual > SvgVisualPtr; + /** * The visual which renders a svg image * @@ -48,85 +54,125 @@ class SvgVisual: public Visual::Base public: /** - * @brief Constructor. + * @brief Create the SVG Visual using the image URL. + * + * The visual will parse the SVG image once it is set. + * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object + * @param[in] imageUrl The URL to svg resource to use + * @param[in] properties A Property::Map containing settings for this visual + * @return A smart-pointer to the newly allocated visual. */ - SvgVisual( VisualFactoryCache& factoryCache, ImageAtlasManager& atlasManager ); + static SvgVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties ); /** - * @brief A reference counted object may only be deleted by calling Unreference(). + * @brief Create the SVG Visual using the image URL. + * + * The visual will parse the SVG image once it is set. + * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage + * + * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object + * @param[in] imageUrl The URL to svg resource to use + * @return A smart-pointer to the newly allocated visual. */ - ~SvgVisual(); + static SvgVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ); public: // from Visual /** - * @copydoc Visual::GetNaturalSize + * @copydoc Visual::Base::GetNaturalSize */ - virtual void GetNaturalSize( Vector2& naturalSize ) const; + void GetNaturalSize( Vector2& naturalSize ) override; /** - * @copydoc Visual::SetSize + * @copydoc Visual::Base::CreatePropertyMap */ - virtual void SetSize( const Vector2& size ); + void DoCreatePropertyMap( Property::Map& map ) const override; /** - * @copydoc Visual::CreatePropertyMap + * @copydoc Visual::Base::CreateInstancePropertyMap */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; + void DoCreateInstancePropertyMap( Property::Map& map ) const override; protected: /** - * @copydoc Visual::DoInitialize + * @brief Constructor. + * + * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object + * @param[in] imageUrl The URL to svg resource to use */ - virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ); + SvgVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ); /** - * @copydoc Visual::DoSetOnStage + * @brief A reference counted object may only be deleted by calling Unreference(). */ - virtual void DoSetOnStage( Actor& actor ); + virtual ~SvgVisual(); /** - * @copydoc Visual::DoSetOffStage + * @copydoc Visual::Base::OnInitialize */ - virtual void DoSetOffStage( Actor& actor ); + void OnInitialize() override; -public: + /** + * @copydoc Visual::Base::DoSetProperties + */ + void DoSetProperties( const Property::Map& propertyMap ) override; /** - * @brief Helper method to determine whether the url indicate that it is a svg image. - * - * @param [in] url The URL of the image file. - * @return true if it is a svg image + * @copydoc Visual::Base::DoSetOnScene */ - static bool IsSvgUrl( const std::string& url ); + void DoSetOnScene( Actor& actor ) override; /** - * @brief Sets the svg image of this visual to the resource at imageUrl - * The visual will parse the svg image once it is set. - * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage - * - * @param[in] imageUrl The URL to svg resource to use + * @copydoc Visual::Base::DoSetOffScene */ - void SetImage( const std::string& imageUrl, ImageDimensions size = ImageDimensions() ); + void DoSetOffScene( Actor& actor ) override; + + /** + * @copydoc Visual::Base::OnSetTransform + */ + void OnSetTransform() override; + + /** + * @copydoc Visual::Base::IsResourceReady + */ + bool IsResourceReady() const override; + +public: /** * @bried Apply the rasterized image to the visual. * + * @param[in] vectorImage The data of vector image. * @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels + * @param[in] bool Whether the resource is loaded */ - void ApplyRasterizedImage( PixelData rasterizedPixelData ); + void ApplyRasterizedImage( VectorImageRenderer vectorImage, PixelData rasterizedPixelData, bool isLoaded ); private: /** + * @brief Load the SVG Image from the set URL. + */ + void Load(); + + /** * @bried Rasterize the svg with the given size, and add it to the visual. * * @param[in] size The target size of the SVG rasterization. */ void AddRasterizationTask( const Vector2& size ); + /** + * Helper method to set individual values by index key. + * @param[in] index The index key of the value + * @param[in] value The value + */ + void DoSetProperty( Property::Index index, const Property::Value& value ); // Undefined SvgVisual( const SvgVisual& svgRenderer ); @@ -135,11 +181,16 @@ private: SvgVisual& operator=( const SvgVisual& svgRenderer ); private: - Vector4 mAtlasRect; - ImageAtlasManager& mAtlasManager; - std::string mImageUrl; - NSVGimage* mParsedImage; - + ImageVisualShaderFactory& mImageVisualShaderFactory; + Vector4 mAtlasRect; + VisualUrl mImageUrl; + VectorImageRenderer mVectorRenderer; + uint32_t mDefaultWidth; + uint32_t mDefaultHeight; + WeakHandle mPlacementActor; + Vector2 mVisualSize; + bool mLoadFailed; + bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture }; } // namespace Internal