X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-visual.h;h=5910ff24666b0e61fd153d0dfc670718d1a07bcb;hp=7852bfcd10baa9a0bf9c0e9f436d86274e1224df;hb=f3e45e41c5f16ccc2538b283897ed6efb07e4ea9;hpb=5982fcf12fc0f3a21063f02ee432118faa5ca86a diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.h b/dali-toolkit/internal/visuals/svg/svg-visual.h index 7852bfc..5910ff2 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.h +++ b/dali-toolkit/internal/visuals/svg/svg-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_SVG_VISUAL_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -26,8 +26,6 @@ #include #include -struct NSVGimage; - namespace Dali { @@ -37,6 +35,7 @@ namespace Toolkit namespace Internal { +class ImageVisualShaderFactory; class SvgVisual; typedef IntrusivePtr< SvgVisual > SvgVisualPtr; @@ -61,11 +60,12 @@ public: * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object * @param[in] imageUrl The URL to svg resource to use * @param[in] properties A Property::Map containing settings for this visual * @return A smart-pointer to the newly allocated visual. */ - static SvgVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl, const Property::Map& properties ); + static SvgVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties ); /** * @brief Create the SVG Visual using the image URL. @@ -74,27 +74,28 @@ public: * And rasterize it into BufferImage synchronously when the associated actor is put on stage, and destroy the BufferImage when it is off stage * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object * @param[in] imageUrl The URL to svg resource to use * @return A smart-pointer to the newly allocated visual. */ - static SvgVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl ); + static SvgVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ); public: // from Visual /** * @copydoc Visual::Base::GetNaturalSize */ - virtual void GetNaturalSize( Vector2& naturalSize ); + void GetNaturalSize( Vector2& naturalSize ) override; /** * @copydoc Visual::Base::CreatePropertyMap */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; + void DoCreatePropertyMap( Property::Map& map ) const override; /** * @copydoc Visual::Base::CreateInstancePropertyMap */ - virtual void DoCreateInstancePropertyMap( Property::Map& map ) const; + void DoCreateInstancePropertyMap( Property::Map& map ) const override; protected: @@ -102,8 +103,10 @@ protected: * @brief Constructor. * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object + * @param[in] imageUrl The URL to svg resource to use */ - SvgVisual( VisualFactoryCache& factoryCache ); + SvgVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ); /** * @brief A reference counted object may only be deleted by calling Unreference(). @@ -111,42 +114,51 @@ protected: virtual ~SvgVisual(); /** + * @copydoc Visual::Base::OnInitialize + */ + void OnInitialize() override; + + /** * @copydoc Visual::Base::DoSetProperties */ - virtual void DoSetProperties( const Property::Map& propertyMap ); + void DoSetProperties( const Property::Map& propertyMap ) override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOnScene */ - virtual void DoSetOnStage( Actor& actor ); + void DoSetOnScene( Actor& actor ) override; /** - * @copydoc Visual::Base::DoSetOffStage + * @copydoc Visual::Base::DoSetOffScene */ - virtual void DoSetOffStage( Actor& actor ); + void DoSetOffScene( Actor& actor ) override; /** * @copydoc Visual::Base::OnSetTransform */ - virtual void OnSetTransform(); + void OnSetTransform() override; + + /** + * @copydoc Visual::Base::IsResourceReady + */ + bool IsResourceReady() const override; public: /** * @bried Apply the rasterized image to the visual. * + * @param[in] vectorImage The data of vector image. * @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels + * @param[in] bool Whether the resource is loaded */ - void ApplyRasterizedImage( PixelData rasterizedPixelData ); + void ApplyRasterizedImage( VectorImageRenderer vectorImage, PixelData rasterizedPixelData, bool isLoaded ); private: - /** - * @brief Parses the SVG Image from the set URL. - * - * @param[in] imageUrl The URL of the image to parse the SVG from. + * @brief Load the SVG Image from the set URL. */ - void ParseFromUrl( const VisualUrl& imageUrl ); + void Load(); /** * @bried Rasterize the svg with the given size, and add it to the visual. @@ -162,7 +174,6 @@ private: */ void DoSetProperty( Property::Index index, const Property::Value& value ); - // Undefined SvgVisual( const SvgVisual& svgRenderer ); @@ -170,12 +181,16 @@ private: SvgVisual& operator=( const SvgVisual& svgRenderer ); private: - Vector4 mAtlasRect; - VisualUrl mImageUrl; - NSVGimage* mParsedImage; - WeakHandle mPlacementActor; - Vector2 mVisualSize; - bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture + ImageVisualShaderFactory& mImageVisualShaderFactory; + Vector4 mAtlasRect; + VisualUrl mImageUrl; + VectorImageRenderer mVectorRenderer; + uint32_t mDefaultWidth; + uint32_t mDefaultHeight; + WeakHandle mPlacementActor; + Vector2 mVisualSize; + bool mLoadFailed; + bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture }; } // namespace Internal