X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-visual.cpp;h=ec19635ff53dadbb73fa834920a30776db42847c;hp=32ff4cfc07ab2a6cff428d5a7bcdce7b907c41d5;hb=f3e45e41c5f16ccc2538b283897ed6efb07e4ea9;hpb=8f568af864987ed3039737045db38ea3db4ac962 diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.cpp b/dali-toolkit/internal/visuals/svg/svg-visual.cpp index 32ff4cf..ec19635 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.cpp +++ b/dali-toolkit/internal/visuals/svg/svg-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -52,6 +52,7 @@ SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, ImageVisualShader SvgVisualPtr svgVisual( new SvgVisual( factoryCache, shaderFactory, imageUrl ) ); svgVisual->Load(); svgVisual->SetProperties(properties); + svgVisual->Initialize(); return svgVisual; } @@ -59,21 +60,22 @@ SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, ImageVisualShader { SvgVisualPtr svgVisual( new SvgVisual( factoryCache, shaderFactory, imageUrl ) ); svgVisual->Load(); + svgVisual->Initialize(); return svgVisual; } -SvgVisual::SvgVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ) -: Visual::Base( factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::SVG ), - mImageVisualShaderFactory( shaderFactory ), - mAtlasRect( FULL_TEXTURE_RECT ), - mImageUrl( imageUrl ), - mVectorRenderer( VectorImageRenderer::New() ), - mDefaultWidth( 0 ), - mDefaultHeight( 0 ), - mLoaded( false ), +SvgVisual::SvgVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl) +: Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::SVG), + mImageVisualShaderFactory(shaderFactory), + mAtlasRect(FULL_TEXTURE_RECT), + mImageUrl(imageUrl), + mVectorRenderer(VectorImageRenderer::New()), + mDefaultWidth(0), + mDefaultHeight(0), mPlacementActor(), mVisualSize(Vector2::ZERO), - mAttemptAtlasing( false ) + mLoadFailed(false), + mAttemptAtlasing(false) { // the rasterized image is with pre-multiplied alpha format mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; @@ -83,6 +85,26 @@ SvgVisual::~SvgVisual() { } +void SvgVisual::OnInitialize() +{ + Shader shader; + if(!mImpl->mCustomShader) + { + shader = mImageVisualShaderFactory.GetShader(mFactoryCache, mAttemptAtlasing, true, IsRoundedCornerRequired()); + } + else + { + shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader, + mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader, + mImpl->mCustomShader->mHints); + + shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT); + } + + Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY); + mImpl->mRenderer = Renderer::New(geometry, shader); +} + void SvgVisual::DoSetProperties( const Property::Map& propertyMap ) { // url already passed in from constructor @@ -138,23 +160,7 @@ void SvgVisual::DoSetProperty( Property::Index index, const Property::Value& val void SvgVisual::DoSetOnScene( Actor& actor ) { - Shader shader; - if( !mImpl->mCustomShader ) - { - shader = mImageVisualShaderFactory.GetShader( mFactoryCache, mAttemptAtlasing, true, false ); - } - else - { - shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource() : mImpl->mCustomShader->mVertexShader, - mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource() : mImpl->mCustomShader->mFragmentShader, - mImpl->mCustomShader->mHints ); - - shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); - } - - Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); TextureSet textureSet = TextureSet::New(); - mImpl->mRenderer = Renderer::New( geometry, shader ); mImpl->mRenderer.SetTextures( textureSet ); // Register transform properties @@ -165,8 +171,20 @@ void SvgVisual::DoSetOnScene( Actor& actor ) // Hold the weak handle of the placement actor and delay the adding of renderer until the svg rasterization is finished. mPlacementActor = actor; - // SVG visual needs it's size set before it can be rasterized hence set ResourceReady once on stage - ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + if(mLoadFailed) + { + Texture brokenImage = mFactoryCache.GetBrokenVisualImage(); + textureSet.SetTexture(0u, brokenImage); + + actor.AddRenderer(mImpl->mRenderer); + + ResourceReady(Toolkit::Visual::ResourceStatus::FAILED); + } + else + { + // SVG visual needs it's size set before it can be rasterized hence set ResourceReady once on stage + ResourceReady(Toolkit::Visual::ResourceStatus::READY); + } } void SvgVisual::DoSetOffScene( Actor& actor ) @@ -174,7 +192,6 @@ void SvgVisual::DoSetOffScene( Actor& actor ) mFactoryCache.GetSVGRasterizationThread()->RemoveTask( this ); actor.RemoveRenderer( mImpl->mRenderer ); - mImpl->mRenderer.Reset(); mPlacementActor.Reset(); // Reset the visual size to zero so that when adding the actor back to stage the SVG rasterization is forced @@ -183,15 +200,8 @@ void SvgVisual::DoSetOffScene( Actor& actor ) void SvgVisual::GetNaturalSize( Vector2& naturalSize ) { - if(mLoaded) - { - naturalSize.x = mDefaultWidth; - naturalSize.y = mDefaultHeight; - } - else - { - naturalSize = Vector2::ZERO; - } + naturalSize.x = mDefaultWidth; + naturalSize.y = mDefaultHeight; } void SvgVisual::DoCreatePropertyMap( Property::Map& map ) const @@ -214,7 +224,7 @@ void SvgVisual::DoCreateInstancePropertyMap( Property::Map& map ) const void SvgVisual::Load() { // load remote resource on svg rasterize thread. - if(!mLoaded && mImageUrl.IsLocalResource()) + if(mImageUrl.IsLocalResource()) { Dali::Vector buffer; if(Dali::FileLoader::ReadFile(mImageUrl.GetUrl(), buffer)) @@ -225,14 +235,15 @@ void SvgVisual::Load() float meanDpi = (dpi.height + dpi.width) * 0.5f; if(!mVectorRenderer.Load(buffer, meanDpi)) { + mLoadFailed = true; DALI_LOG_ERROR("SvgVisual::Load: Failed to load file! [%s]\n", mImageUrl.GetUrl().c_str()); return; } mVectorRenderer.GetDefaultSize(mDefaultWidth, mDefaultHeight); - mLoaded = true; } else { + mLoadFailed = true; DALI_LOG_ERROR("SvgVisual::Load: Failed to read file! [%s]\n", mImageUrl.GetUrl().c_str()); } } @@ -248,8 +259,8 @@ void SvgVisual::AddRasterizationTask( const Vector2& size ) Vector2 dpi = Stage::GetCurrent().GetDpi(); float meanDpi = ( dpi.height + dpi.width ) * 0.5f; - RasterizingTaskPtr newTask = new RasterizingTask(this, mVectorRenderer, mImageUrl, meanDpi, width, height, mLoaded); - if(IsSynchronousLoadingRequired()) + RasterizingTaskPtr newTask = new RasterizingTask(this, mVectorRenderer, mImageUrl, meanDpi, width, height); + if(IsSynchronousLoadingRequired() && mImageUrl.IsLocalResource()) { newTask->Load(); newTask->Rasterize(); @@ -264,8 +275,6 @@ void SvgVisual::AddRasterizationTask( const Vector2& size ) void SvgVisual::ApplyRasterizedImage( VectorImageRenderer vectorRenderer, PixelData rasterizedPixelData, bool isLoaded ) { - mLoaded = isLoaded; - if(isLoaded && rasterizedPixelData && IsOnScene()) { TextureSet currentTextureSet = mImpl->mRenderer.GetTextures(); @@ -332,6 +341,17 @@ void SvgVisual::ApplyRasterizedImage( VectorImageRenderer vectorRenderer, PixelD } else if(!isLoaded || !rasterizedPixelData) { + Actor actor = mPlacementActor.GetHandle(); + if(actor) + { + TextureSet textureSet = mImpl->mRenderer.GetTextures(); + + Texture brokenImage = mFactoryCache.GetBrokenVisualImage(); + textureSet.SetTexture(0u, brokenImage); + + actor.AddRenderer(mImpl->mRenderer); + } + ResourceReady( Toolkit::Visual::ResourceStatus::FAILED ); } } @@ -340,7 +360,7 @@ void SvgVisual::OnSetTransform() { Vector2 visualSize = mImpl->mTransform.GetVisualSize( mImpl->mControlSize ); - if( IsOnScene() ) + if(IsOnScene() && !mLoadFailed) { if( visualSize != mVisualSize ) {