X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-visual.cpp;h=a92f7f837fd0fe22ba54327592ea04fa9d0da176;hp=d9ca38b02b4de510d1de13c191f04b67c9c947cb;hb=e8a53a0a591085c6b7470feac4f9cea85cc8ae6e;hpb=f558388c388bcdf4939ca7af098cbcfc1631ad89 diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.cpp b/dali-toolkit/internal/visuals/svg/svg-visual.cpp index d9ca38b..a92f7f8 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.cpp +++ b/dali-toolkit/internal/visuals/svg/svg-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,69 +18,60 @@ // CLASS HEADER #include "svg-visual.h" -// EXTERNAL INCLUDES -#include -#include -#include -#include -#include - // INTERNAL INCLUDES -#include -#include -#include -#include #include -#include -#include -#include #include +#include +#include +#include +#include -namespace -{ -const char * const UNITS("px"); - -// property name -const char * const IMAGE_ATLASING( "atlasing" ); - -const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); -} +// EXTERNAL INCLUDES +#include +#include namespace Dali { - namespace Toolkit { - namespace Internal { - -SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties ) +namespace { - SvgVisualPtr svgVisual( new SvgVisual( factoryCache, shaderFactory ) ); - svgVisual->ParseFromUrl( imageUrl ); - svgVisual->SetProperties( properties ); +const int CUSTOM_PROPERTY_COUNT(6); // atlas + corner/border +// property name +const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); + +} // namespace + +SvgVisualPtr SvgVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties) +{ + SvgVisualPtr svgVisual(new SvgVisual(factoryCache, shaderFactory, imageUrl)); + svgVisual->SetProperties(properties); + svgVisual->Initialize(); return svgVisual; } -SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ) +SvgVisualPtr SvgVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl) { - SvgVisualPtr svgVisual( new SvgVisual( factoryCache, shaderFactory ) ); - svgVisual->ParseFromUrl( imageUrl ); - + SvgVisualPtr svgVisual(new SvgVisual(factoryCache, shaderFactory, imageUrl)); + svgVisual->Initialize(); return svgVisual; } -SvgVisual::SvgVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory ) -: Visual::Base( factoryCache, Visual::FittingMode::FILL ), - mImageVisualShaderFactory( shaderFactory ), - mAtlasRect( FULL_TEXTURE_RECT ), - mImageUrl( ), - mParsedImage( NULL ), +SvgVisual::SvgVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl) +: Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::SVG), + mImageVisualShaderFactory(shaderFactory), + mAtlasRect(FULL_TEXTURE_RECT), + mImageUrl(imageUrl), + mVectorRenderer(VectorImageRenderer::New()), + mDefaultWidth(0), + mDefaultHeight(0), mPlacementActor(), - mVisualSize(Vector2::ZERO), - mAttemptAtlasing( false ) + mRasterizedSize(Vector2::ZERO), + mLoadFailed(false), + mAttemptAtlasing(false) { // the rasterized image is with pre-multiplied alpha format mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; @@ -88,223 +79,340 @@ SvgVisual::SvgVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory SvgVisual::~SvgVisual() { - if( mParsedImage ) +} + +void SvgVisual::OnInitialize() +{ + Shader shader = GenerateShader(); + Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY); + mImpl->mRenderer = VisualRenderer::New(geometry, shader); + mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT); + + Vector2 dpi = Stage::GetCurrent().GetDpi(); + float meanDpi = (dpi.height + dpi.width) * 0.5f; + + SvgTaskPtr newTask = new SvgLoadingTask(this, mVectorRenderer, mImageUrl, meanDpi); + + if(IsSynchronousLoadingRequired() && mImageUrl.IsLocalResource()) { - nsvgDelete( mParsedImage ); + newTask->Process(); + } + else + { + mFactoryCache.GetSVGRasterizationThread()->AddTask(newTask); } } -void SvgVisual::DoSetProperties( const Property::Map& propertyMap ) +void SvgVisual::DoSetProperties(const Property::Map& propertyMap) { // url already passed in from constructor - for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter ) + for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter) { - KeyValuePair keyValue = propertyMap.GetKeyValue( iter ); - if( keyValue.first.type == Property::Key::INDEX ) + KeyValuePair keyValue = propertyMap.GetKeyValue(iter); + if(keyValue.first.type == Property::Key::INDEX) + { + DoSetProperty(keyValue.first.indexKey, keyValue.second); + } + else if(keyValue.first == IMAGE_ATLASING) { - DoSetProperty( keyValue.first.indexKey, keyValue.second ); + DoSetProperty(Toolkit::ImageVisual::Property::ATLASING, keyValue.second); } - else if( keyValue.first == IMAGE_ATLASING ) + else if(keyValue.first == SYNCHRONOUS_LOADING) { - DoSetProperty( Toolkit::ImageVisual::Property::ATLASING, keyValue.second ); + DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second); } } } -void SvgVisual::DoSetProperty( Property::Index index, const Property::Value& value ) +void SvgVisual::DoSetProperty(Property::Index index, const Property::Value& value) { - switch( index ) + switch(index) { case Toolkit::ImageVisual::Property::ATLASING: { - value.Get( mAttemptAtlasing ); + value.Get(mAttemptAtlasing); + break; + } + case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING: + { + bool sync = false; + if(value.Get(sync)) + { + if(sync) + { + mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + } + else + { + mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + } + } + else + { + DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n"); + } break; } } } -void SvgVisual::DoSetOnStage( Actor& actor ) +void SvgVisual::DoSetOnScene(Actor& actor) { - Shader shader; - if( !mImpl->mCustomShader ) - { - shader = mImageVisualShaderFactory.GetShader( mFactoryCache, mAttemptAtlasing, true ); - } - else - { - shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource() : mImpl->mCustomShader->mVertexShader, - mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource() : mImpl->mCustomShader->mFragmentShader, - mImpl->mCustomShader->mHints ); - - shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); - } - - Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); TextureSet textureSet = TextureSet::New(); - mImpl->mRenderer = Renderer::New( geometry, shader ); - mImpl->mRenderer.SetTextures( textureSet ); + mImpl->mRenderer.SetTextures(textureSet); // Register transform properties - mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT); // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm) // Hold the weak handle of the placement actor and delay the adding of renderer until the svg rasterization is finished. mPlacementActor = actor; - // SVG visual needs it's size set before it can be rasterized hence set ResourceReady once on stage - ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + if(mLoadFailed) + { + Vector2 imageSize = Vector2::ZERO; + imageSize = actor.GetProperty(Actor::Property::SIZE).Get(); + mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize); + actor.AddRenderer(mImpl->mRenderer); + + ResourceReady(Toolkit::Visual::ResourceStatus::FAILED); + } + else + { + if(mImpl->mEventObserver) + { + // SVG visual needs it's size set before it can be rasterized hence request relayout once on stage + mImpl->mEventObserver->RelayoutRequest(*this); + } + } } -void SvgVisual::DoSetOffStage( Actor& actor ) +void SvgVisual::DoSetOffScene(Actor& actor) { - mFactoryCache.GetSVGRasterizationThread()->RemoveTask( this ); + mFactoryCache.GetSVGRasterizationThread()->RemoveTask(this); - actor.RemoveRenderer( mImpl->mRenderer ); - mImpl->mRenderer.Reset(); + actor.RemoveRenderer(mImpl->mRenderer); mPlacementActor.Reset(); // Reset the visual size to zero so that when adding the actor back to stage the SVG rasterization is forced - mVisualSize = Vector2::ZERO; + mRasterizedSize = Vector2::ZERO; } -void SvgVisual::GetNaturalSize( Vector2& naturalSize ) +void SvgVisual::GetNaturalSize(Vector2& naturalSize) { - if( mParsedImage ) + if(mLoadFailed && mImpl->mRenderer) { - naturalSize.x = mParsedImage->width; - naturalSize.y = mParsedImage->height; + // Load failed, use broken image size + auto textureSet = mImpl->mRenderer.GetTextures(); + if(textureSet && textureSet.GetTextureCount()) + { + auto texture = textureSet.GetTexture(0); + if(texture) + { + naturalSize.x = texture.GetWidth(); + naturalSize.y = texture.GetHeight(); + return; + } + } } else { - naturalSize = Vector2::ZERO; + naturalSize.x = mDefaultWidth; + naturalSize.y = mDefaultHeight; } } -void SvgVisual::DoCreatePropertyMap( Property::Map& map ) const +void SvgVisual::DoCreatePropertyMap(Property::Map& map) const { map.Clear(); - map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::SVG ); - if( mImageUrl.IsValid() ) + map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::SVG); + if(mImageUrl.IsValid()) { - map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() ); - map.Insert( Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing ); + map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl()); + map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing); } + map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired()); } -void SvgVisual::DoCreateInstancePropertyMap( Property::Map& map ) const +void SvgVisual::DoCreateInstancePropertyMap(Property::Map& map) const { // Do nothing } -void SvgVisual::ParseFromUrl( const VisualUrl& imageUrl ) +void SvgVisual::EnablePreMultipliedAlpha(bool preMultiplied) { - mImageUrl = imageUrl; - if( mImageUrl.IsLocalResource() ) + // Make always enable pre multiplied alpha whether preMultiplied value is false. + if(!preMultiplied) { - Vector2 dpi = Stage::GetCurrent().GetDpi(); - float meanDpi = (dpi.height + dpi.width) * 0.5f; - mParsedImage = nsvgParseFromFile( mImageUrl.GetUrl().c_str(), UNITS, meanDpi ); + DALI_LOG_WARNING("Note : SvgVisual cannot disable PreMultipliedAlpha\n"); } } -void SvgVisual::AddRasterizationTask( const Vector2& size ) +void SvgVisual::AddRasterizationTask(const Vector2& size) { - if( mImpl->mRenderer && mParsedImage ) + if(mImpl->mRenderer) { - unsigned int width = static_cast(size.width); - unsigned int height = static_cast( size.height ); + unsigned int width = static_cast(size.width); + unsigned int height = static_cast(size.height); + + SvgTaskPtr newTask = new SvgRasterizingTask(this, mVectorRenderer, width, height); - RasterizingTaskPtr newTask = new RasterizingTask( this, mParsedImage, width, height ); - mFactoryCache.GetSVGRasterizationThread()->AddTask( newTask ); + if(IsSynchronousLoadingRequired() && mImageUrl.IsLocalResource()) + { + newTask->Process(); + ApplyRasterizedImage(newTask->GetPixelData(), newTask->HasSucceeded()); + } + else + { + mFactoryCache.GetSVGRasterizationThread()->AddTask(newTask); + } } } -void SvgVisual::ApplyRasterizedImage( PixelData rasterizedPixelData ) +void SvgVisual::ApplyRasterizedImage(PixelData rasterizedPixelData, bool success) { - if( IsOnStage() ) + if(success) { - TextureSet currentTextureSet = mImpl->mRenderer.GetTextures(); - if( mImpl->mFlags |= Impl::IS_ATLASING_APPLIED ) + if(mDefaultWidth == 0 || mDefaultHeight == 0) { - mFactoryCache.GetAtlasManager()->Remove( currentTextureSet, mAtlasRect ); + mVectorRenderer.GetDefaultSize(mDefaultWidth, mDefaultHeight); } - TextureSet textureSet; - - if( mAttemptAtlasing && !mImpl->mCustomShader ) + // Rasterization success + if(rasterizedPixelData && IsOnScene()) { - Vector4 atlasRect; - textureSet = mFactoryCache.GetAtlasManager()->Add(atlasRect, rasterizedPixelData ); - if( textureSet ) // atlasing + mRasterizedSize.x = static_cast(rasterizedPixelData.GetWidth()); + mRasterizedSize.y = static_cast(rasterizedPixelData.GetHeight()); + + TextureSet currentTextureSet = mImpl->mRenderer.GetTextures(); + if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) { - if( textureSet != currentTextureSet ) - { - mImpl->mRenderer.SetTextures( textureSet ); - } - mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect ); - mAtlasRect = atlasRect; - mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; + mFactoryCache.GetAtlasManager()->Remove(currentTextureSet, mAtlasRect); } - } - if( !textureSet ) // no atlasing - mAttemptAtlasing is false or adding to atlas is failed - { - Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, Pixel::RGBA8888, - rasterizedPixelData.GetWidth(), rasterizedPixelData.GetHeight() ); - texture.Upload( rasterizedPixelData ); - mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; + TextureSet textureSet; - if( mAtlasRect == FULL_TEXTURE_RECT ) + if(mAttemptAtlasing && !mImpl->mCustomShader) { - textureSet = currentTextureSet; + Vector4 atlasRect; + textureSet = mFactoryCache.GetAtlasManager()->Add(atlasRect, rasterizedPixelData); + if(textureSet) // atlasing + { + if(textureSet != currentTextureSet) + { + mImpl->mRenderer.SetTextures(textureSet); + } + mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, atlasRect); + mAtlasRect = atlasRect; + mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; + } } - else + + if(!textureSet) // no atlasing - mAttemptAtlasing is false or adding to atlas is failed { - textureSet = TextureSet::New(); - mImpl->mRenderer.SetTextures( textureSet ); + Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, Pixel::RGBA8888, rasterizedPixelData.GetWidth(), rasterizedPixelData.GetHeight()); + texture.Upload(rasterizedPixelData); + mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; + + if(mAtlasRect == FULL_TEXTURE_RECT) + { + textureSet = currentTextureSet; + } + else + { + textureSet = TextureSet::New(); + mImpl->mRenderer.SetTextures(textureSet); + + mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT); + mAtlasRect = FULL_TEXTURE_RECT; + } - mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); - mAtlasRect = FULL_TEXTURE_RECT; + if(textureSet) + { + textureSet.SetTexture(0, texture); + } } - if( textureSet ) + // Rasterized pixels are uploaded to texture. If weak handle is holding a placement actor, it is the time to add the renderer to actor. + Actor actor = mPlacementActor.GetHandle(); + if(actor) { - textureSet.SetTexture( 0, texture ); + actor.AddRenderer(mImpl->mRenderer); + // reset the weak handle so that the renderer only get added to actor once + mPlacementActor.Reset(); } + + // Svg loaded and ready to display + ResourceReady(Toolkit::Visual::ResourceStatus::READY); } + } + else if(!success && !mLoadFailed) + { + mLoadFailed = true; - // Rasterized pixels are uploaded to texture. If weak handle is holding a placement actor, it is the time to add the renderer to actor. Actor actor = mPlacementActor.GetHandle(); - if( actor ) + if(actor) { - actor.AddRenderer( mImpl->mRenderer ); - // reset the weak handle so that the renderer only get added to actor once - mPlacementActor.Reset(); + Vector2 imageSize = Vector2::ZERO; + imageSize = actor.GetProperty(Actor::Property::SIZE).Get(); + mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize); + actor.AddRenderer(mImpl->mRenderer); } - // Svg loaded and ready to display - ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + ResourceReady(Toolkit::Visual::ResourceStatus::FAILED); } } void SvgVisual::OnSetTransform() { - Vector2 visualSize = mImpl->mTransform.GetVisualSize( mImpl->mControlSize ); + Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize); - if( mParsedImage && IsOnStage() ) + if(IsOnScene() && !mLoadFailed) { - if( visualSize != mVisualSize ) + if(visualSize != mRasterizedSize || mDefaultWidth == 0 || mDefaultHeight == 0) { - AddRasterizationTask( visualSize ); - mVisualSize = visualSize; + mRasterizedSize = visualSize; + AddRasterizationTask(visualSize); } } if(mImpl->mRenderer) { - mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT); + mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT); + } +} + +void SvgVisual::UpdateShader() +{ + if(mImpl->mRenderer) + { + Shader shader = GenerateShader(); + mImpl->mRenderer.SetShader(shader); + } +} + +Shader SvgVisual::GenerateShader() const +{ + Shader shader; + if(!mImpl->mCustomShader) + { + shader = mImageVisualShaderFactory.GetShader( + mFactoryCache, + ImageVisualShaderFeature::FeatureBuilder() + .EnableTextureAtlas(mAttemptAtlasing) + .EnableRoundedCorner(IsRoundedCornerRequired()) + .EnableBorderline(IsBorderlineRequired())); + } + else + { + shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader, + mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader, + mImpl->mCustomShader->mHints); + + shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT); } + return shader; } } // namespace Internal