X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-visual.cpp;h=a1da87f48c1275bb14a1e5520bd0fd56ec6e5e6f;hp=f73df9ff6377dad23d3b41b9bccb7ba63a027d51;hb=e0c063be9e7ecde0e5665079289489d456828abf;hpb=11ed6421771d05113ae1a6510167d8c2557ac20e diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.cpp b/dali-toolkit/internal/visuals/svg/svg-visual.cpp index f73df9f..25e84fd 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.cpp +++ b/dali-toolkit/internal/visuals/svg/svg-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,45 +18,61 @@ // CLASS HEADER #include "svg-visual.h" -// EXTERNAL INCLUDES -#include -#include -#include -#include -#include -#include - // INTERNAL INCLUDES -#include -#include +#include +#include #include -#include -#include -#include #include +#include +#include +// EXTERNAL INCLUDES +#include +#include +#include +namespace Dali +{ +namespace Toolkit +{ +namespace Internal +{ namespace { -const char * const UNITS("px"); - +// property name const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); -} -namespace Dali -{ +} // namespace -namespace Toolkit +SvgVisualPtr SvgVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties) { + SvgVisualPtr svgVisual(new SvgVisual(factoryCache, shaderFactory, imageUrl)); + svgVisual->Load(); + svgVisual->SetProperties(properties); + svgVisual->Initialize(); + return svgVisual; +} -namespace Internal +SvgVisualPtr SvgVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl) { + SvgVisualPtr svgVisual(new SvgVisual(factoryCache, shaderFactory, imageUrl)); + svgVisual->Load(); + svgVisual->Initialize(); + return svgVisual; +} -SvgVisual::SvgVisual( VisualFactoryCache& factoryCache, ImageAtlasManager& atlasManager ) -: Visual::Base( factoryCache ), - mAtlasRect( FULL_TEXTURE_RECT ), - mAtlasManager( atlasManager ), - mParsedImage( NULL ) +SvgVisual::SvgVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl) +: Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::SVG), + mImageVisualShaderFactory(shaderFactory), + mAtlasRect(FULL_TEXTURE_RECT), + mImageUrl(imageUrl), + mVectorRenderer(VectorImageRenderer::New()), + mDefaultWidth(0), + mDefaultHeight(0), + mPlacementActor(), + mVisualSize(Vector2::ZERO), + mLoadFailed(false), + mAttemptAtlasing(false) { // the rasterized image is with pre-multiplied alpha format mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; @@ -64,181 +80,320 @@ SvgVisual::SvgVisual( VisualFactoryCache& factoryCache, ImageAtlasManager& atlas SvgVisual::~SvgVisual() { - if( mParsedImage ) - { - nsvgDelete( mParsedImage ); - } } -bool SvgVisual::IsSvgUrl( const std::string& url ) +void SvgVisual::OnInitialize() { - return url.substr( url.find_last_of(".") + 1 ) == "svg"; + Shader shader = GenerateShader(); + Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY); + mImpl->mRenderer = Renderer::New(geometry, shader); } -void SvgVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) +void SvgVisual::DoSetProperties(const Property::Map& propertyMap) { - Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME ); - if( imageURLValue ) + // url already passed in from constructor + for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter) { - std::string imageUrl; - if( imageURLValue->Get( imageUrl ) ) + KeyValuePair keyValue = propertyMap.GetKeyValue(iter); + if(keyValue.first.type == Property::Key::INDEX) { - SetImage( imageUrl ); + DoSetProperty(keyValue.first.indexKey, keyValue.second); } - else + else if(keyValue.first == IMAGE_ATLASING) + { + DoSetProperty(Toolkit::ImageVisual::Property::ATLASING, keyValue.second); + } + else if(keyValue.first == SYNCHRONOUS_LOADING) { - DALI_LOG_ERROR( "The property '%s' is not a string\n", IMAGE_URL_NAME ); + DoSetProperty(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second); } } } -void SvgVisual::DoSetOnStage( Actor& actor ) +void SvgVisual::DoSetProperty(Property::Index index, const Property::Value& value) { - Shader shader = ImageVisual::GetImageShader( mFactoryCache ); - Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); - if( !geometry ) + switch(index) { - geometry = mFactoryCache.CreateQuadGeometry(); - mFactoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry ); - } - TextureSet textureSet = TextureSet::New(); - mImpl->mRenderer = Renderer::New( geometry, shader ); - mImpl->mRenderer.SetTextures( textureSet ); - - if( mImpl->mSize != Vector2::ZERO && mParsedImage ) - { - AddRasterizationTask( mImpl->mSize ); + case Toolkit::ImageVisual::Property::ATLASING: + { + value.Get(mAttemptAtlasing); + break; + } + case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING: + { + bool sync = false; + if(value.Get(sync)) + { + if(sync) + { + mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + } + else + { + mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + } + } + else + { + DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n"); + } + break; + } } } -void SvgVisual::DoSetOffStage( Actor& actor ) +void SvgVisual::DoSetOnScene(Actor& actor) { - mFactoryCache.GetSVGRasterizationThread()->RemoveTask( this ); + TextureSet textureSet = TextureSet::New(); + mImpl->mRenderer.SetTextures(textureSet); - actor.RemoveRenderer( mImpl->mRenderer ); - mImpl->mRenderer.Reset(); -} + // Register transform properties + mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT); -void SvgVisual::GetNaturalSize( Vector2& naturalSize ) const -{ - if( mParsedImage ) + // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm) + + // Hold the weak handle of the placement actor and delay the adding of renderer until the svg rasterization is finished. + mPlacementActor = actor; + + if(mLoadFailed) { - naturalSize.x = mParsedImage->width; - naturalSize.y = mParsedImage->height; + Vector2 imageSize = Vector2::ZERO; + imageSize = actor.GetProperty(Actor::Property::SIZE).Get(); + mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize); + actor.AddRenderer(mImpl->mRenderer); + + ResourceReady(Toolkit::Visual::ResourceStatus::FAILED); } else { - naturalSize = Vector2::ZERO; + // SVG visual needs it's size set before it can be rasterized hence set ResourceReady once on stage + ResourceReady(Toolkit::Visual::ResourceStatus::READY); } } -void SvgVisual::SetSize( const Vector2& size ) +void SvgVisual::DoSetOffScene(Actor& actor) { - if(mImpl->mSize != size && mParsedImage && GetIsOnStage() ) - { - AddRasterizationTask( size ); - } - mImpl->mSize = size; + mFactoryCache.GetSVGRasterizationThread()->RemoveTask(this); + + actor.RemoveRenderer(mImpl->mRenderer); + mPlacementActor.Reset(); + + // Reset the visual size to zero so that when adding the actor back to stage the SVG rasterization is forced + mVisualSize = Vector2::ZERO; +} + +void SvgVisual::GetNaturalSize(Vector2& naturalSize) +{ + naturalSize.x = mDefaultWidth; + naturalSize.y = mDefaultHeight; } -void SvgVisual::DoCreatePropertyMap( Property::Map& map ) const +void SvgVisual::DoCreatePropertyMap(Property::Map& map) const { map.Clear(); - map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE ); - if( !mImageUrl.empty() ) + map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::SVG); + if(mImageUrl.IsValid()) { - map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl ); + map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl()); + map.Insert(Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing); } + map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired()); } -void SvgVisual::SetImage( const std::string& imageUrl, ImageDimensions size ) +void SvgVisual::DoCreateInstancePropertyMap(Property::Map& map) const { - if( mImageUrl != imageUrl ) - { - mImageUrl = imageUrl; - - NSVGimage* parsedImageOld = mParsedImage; - - Vector2 dpi = Stage::GetCurrent().GetDpi(); - float meanDpi = (dpi.height + dpi.width) * 0.5f; - mParsedImage = nsvgParseFromFile(mImageUrl.c_str(), UNITS, meanDpi); + // Do nothing +} - if( size.GetWidth() != 0u && size.GetHeight() != 0u) +void SvgVisual::Load() +{ + // load remote resource on svg rasterize thread. + if(mImageUrl.IsLocalResource()) + { + Dali::Vector buffer; + if(Dali::FileLoader::ReadFile(mImageUrl.GetUrl(), buffer)) { - mImpl->mSize.x = size.GetWidth(); - mImpl->mSize.y = size.GetHeight(); - } + buffer.PushBack('\0'); - if( mImpl->mSize != Vector2::ZERO && GetIsOnStage() ) + Vector2 dpi = Stage::GetCurrent().GetDpi(); + float meanDpi = (dpi.height + dpi.width) * 0.5f; + if(!mVectorRenderer.Load(buffer, meanDpi)) + { + mLoadFailed = true; + DALI_LOG_ERROR("SvgVisual::Load: Failed to load file! [%s]\n", mImageUrl.GetUrl().c_str()); + return; + } + mVectorRenderer.GetDefaultSize(mDefaultWidth, mDefaultHeight); + } + else { - AddRasterizationTask( mImpl->mSize ); + mLoadFailed = true; + DALI_LOG_ERROR("SvgVisual::Load: Failed to read file! [%s]\n", mImageUrl.GetUrl().c_str()); } - - mFactoryCache.GetSVGRasterizationThread()->DeleteImage( parsedImageOld ); } } -void SvgVisual::AddRasterizationTask( const Vector2& size ) +void SvgVisual::AddRasterizationTask(const Vector2& size) { - if( mImpl->mRenderer && mParsedImage ) + if(mImpl->mRenderer) { - unsigned int width = static_cast(size.width); - unsigned int height = static_cast( size.height ); - BufferImage image = BufferImage::New( width, height, Pixel::RGBA8888); + unsigned int width = static_cast(size.width); + unsigned int height = static_cast(size.height); - RasterizingTaskPtr newTask = new RasterizingTask( this, mParsedImage, width, height ); - mFactoryCache.GetSVGRasterizationThread()->AddTask( newTask ); + Vector2 dpi = Stage::GetCurrent().GetDpi(); + float meanDpi = (dpi.height + dpi.width) * 0.5f; + + RasterizingTaskPtr newTask = new RasterizingTask(this, mVectorRenderer, mImageUrl, meanDpi, width, height); + if(IsSynchronousLoadingRequired() && mImageUrl.IsLocalResource()) + { + newTask->Load(); + newTask->Rasterize(); + ApplyRasterizedImage(newTask->GetVectorRenderer(), newTask->GetPixelData(), newTask->IsLoaded()); + } + else + { + mFactoryCache.GetSVGRasterizationThread()->AddTask(newTask); + } } } -void SvgVisual::ApplyRasterizedImage( PixelData rasterizedPixelData ) +void SvgVisual::ApplyRasterizedImage(VectorImageRenderer vectorRenderer, PixelData rasterizedPixelData, bool isLoaded) { - if( GetIsOnStage() ) + if(isLoaded && rasterizedPixelData && IsOnScene()) { TextureSet currentTextureSet = mImpl->mRenderer.GetTextures(); - if( mAtlasRect != FULL_TEXTURE_RECT ) + if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) { - mAtlasManager.Remove( currentTextureSet, mAtlasRect ); + mFactoryCache.GetAtlasManager()->Remove(currentTextureSet, mAtlasRect); } - Vector4 atlasRect; - TextureSet textureSet = mAtlasManager.Add(atlasRect, rasterizedPixelData ); - if( textureSet ) // atlasing + TextureSet textureSet; + + if(mAttemptAtlasing && !mImpl->mCustomShader) { - if( textureSet != currentTextureSet ) + Vector4 atlasRect; + textureSet = mFactoryCache.GetAtlasManager()->Add(atlasRect, rasterizedPixelData); + if(textureSet) // atlasing { - mImpl->mRenderer.SetTextures( textureSet ); + if(textureSet != currentTextureSet) + { + mImpl->mRenderer.SetTextures(textureSet); + } + mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, atlasRect); + mAtlasRect = atlasRect; + mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; } - mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect ); - mAtlasRect = atlasRect; } - else // no atlasing + + if(!textureSet) // no atlasing - mAttemptAtlasing is false or adding to atlas is failed { - Atlas texture = Atlas::New( rasterizedPixelData.GetWidth(), rasterizedPixelData.GetHeight() ); - texture.Upload( rasterizedPixelData, 0, 0 ); + Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, Pixel::RGBA8888, rasterizedPixelData.GetWidth(), rasterizedPixelData.GetHeight()); + texture.Upload(rasterizedPixelData); + mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; - if( mAtlasRect == FULL_TEXTURE_RECT ) + if(mAtlasRect == FULL_TEXTURE_RECT) { textureSet = currentTextureSet; } else { textureSet = TextureSet::New(); - mImpl->mRenderer.SetTextures( textureSet ); + mImpl->mRenderer.SetTextures(textureSet); - mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); + mImpl->mRenderer.RegisterProperty(ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT); mAtlasRect = FULL_TEXTURE_RECT; } - if( textureSet ) + if(textureSet) { - TextureSetImage( textureSet, 0u, texture ); + textureSet.SetTexture(0, texture); } } + + // Rasterized pixels are uploaded to texture. If weak handle is holding a placement actor, it is the time to add the renderer to actor. + Actor actor = mPlacementActor.GetHandle(); + if(actor) + { + actor.AddRenderer(mImpl->mRenderer); + // reset the weak handle so that the renderer only get added to actor once + mPlacementActor.Reset(); + } + + // Svg loaded and ready to display + ResourceReady(Toolkit::Visual::ResourceStatus::READY); + } + else if(!isLoaded || !rasterizedPixelData) + { + Actor actor = mPlacementActor.GetHandle(); + if(actor) + { + Vector2 imageSize = Vector2::ZERO; + imageSize = actor.GetProperty(Actor::Property::SIZE).Get(); + mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize); + actor.AddRenderer(mImpl->mRenderer); + } + + ResourceReady(Toolkit::Visual::ResourceStatus::FAILED); + } +} + +void SvgVisual::OnSetTransform() +{ + Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize); + + if(IsOnScene() && !mLoadFailed) + { + if(visualSize != mVisualSize) + { + AddRasterizationTask(visualSize); + mVisualSize = visualSize; + } + } + + if(mImpl->mRenderer) + { + mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT); } } +bool SvgVisual::IsResourceReady() const +{ + return (mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::READY || + mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED); +} +void SvgVisual::UpdateShader() +{ + if(mImpl->mRenderer) + { + Shader shader = GenerateShader(); + mImpl->mRenderer.SetShader(shader); + } +} + +Shader SvgVisual::GenerateShader() const +{ + Shader shader; + if(!mImpl->mCustomShader) + { + shader = mImageVisualShaderFactory.GetShader( + mFactoryCache, + ImageVisualShaderFeature::FeatureBuilder() + .EnableTextureAtlas(mAttemptAtlasing) + .EnableRoundedCorner(IsRoundedCornerRequired()) + .EnableBorderline(IsBorderlineRequired()) + ); + } + else + { + shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader, + mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader, + mImpl->mCustomShader->mHints); + + shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT); + } + return shader; +} } // namespace Internal