X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-rasterize-thread.cpp;h=273f08b682d11c14440524f51de3c4ef89cf8874;hp=53cb7e392dca5e41560f559836dd2f4f654055a7;hb=7018f61b640b6fcf9cb576b537bafcb6bb8240e8;hpb=146486a8c7410a2f2a20a6d670145fe855672b96 diff --git a/dali-toolkit/internal/visuals/svg/svg-rasterize-thread.cpp b/dali-toolkit/internal/visuals/svg/svg-rasterize-thread.cpp index 53cb7e3..273f08b 100644 --- a/dali-toolkit/internal/visuals/svg/svg-rasterize-thread.cpp +++ b/dali-toolkit/internal/visuals/svg/svg-rasterize-thread.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,44 +18,97 @@ // CLASS HEADER #include "svg-rasterize-thread.h" +// EXTERNAL INCLUDES +#include +#include +#include +#include + // INTERNAL INCLUDES -#include #include namespace Dali { - namespace Toolkit { - namespace Internal { +RasterizingTask::RasterizingTask(SvgVisual* svgRenderer, VectorImageRenderer vectorRenderer, const VisualUrl& url, float dpi, unsigned int width, unsigned int height) +: mSvgVisual(svgRenderer), + mVectorRenderer(vectorRenderer), + mUrl(url), + mDpi(dpi), + mWidth(width), + mHeight(height), + mLoadSuccess(false) +{ +} -RasterizingTask::RasterizingTask( SvgVisual* svgRenderer, NSVGimage* parsedSvg, unsigned int width, unsigned int height ) -: mSvgVisual( svgRenderer ), - mParsedSvg( parsedSvg ), - mWidth( width ), - mHeight( height ) +RasterizingTask::~RasterizingTask() { } -void RasterizingTask::Rasterize( NSVGrasterizer* rasterizer ) +void RasterizingTask::Load() +{ + if(!mUrl.IsLocalResource()) + { + Dali::Vector remoteBuffer; + if(!Dali::FileLoader::DownloadFileSynchronously(mUrl.GetUrl(), remoteBuffer)) + { + DALI_LOG_ERROR("RasterizingTask::Load: Failed to download file! [%s]\n", mUrl.GetUrl().c_str()); + return; + } + + remoteBuffer.PushBack('\0'); + + if(!mVectorRenderer.Load(remoteBuffer, mDpi)) + { + DALI_LOG_ERROR("RasterizingTask::Load:Failed to load data! [%s]\n", mUrl.GetUrl().c_str()); + return; + } + + mLoadSuccess = true; + } + else + { + mLoadSuccess = true; + } +} + +void RasterizingTask::Rasterize() { - if( mWidth > 0u && mHeight > 0u ) + if(mWidth <= 0u || mHeight <= 0u) { - float scaleX = static_cast( mWidth ) / mParsedSvg->width; - float scaleY = static_cast( mHeight ) / mParsedSvg->height; - float scale = scaleX < scaleY ? scaleX : scaleY; - unsigned int bufferStride = mWidth*Pixel::GetBytesPerPixel( Pixel::RGBA8888 ); - unsigned int bufferSize = bufferStride * mHeight; - - unsigned char* buffer = new unsigned char [bufferSize]; - nsvgRasterize(rasterizer, mParsedSvg, 0.f,0.f,scale, - buffer, mWidth, mHeight, - bufferStride ); - - mPixelData = Dali::PixelData::New( buffer, bufferSize, mWidth, mHeight, Pixel::RGBA8888, Dali::PixelData::DELETE_ARRAY ); + DALI_LOG_ERROR("RasterizingTask::Rasterize: Size is zero!\n"); + return; } + + Devel::PixelBuffer pixelBuffer = Devel::PixelBuffer::New(mWidth, mHeight, Dali::Pixel::RGBA8888); + + uint32_t defaultWidth, defaultHeight; + mVectorRenderer.GetDefaultSize(defaultWidth, defaultHeight); + + float scaleX = static_cast(mWidth) / static_cast(defaultWidth); + float scaleY = static_cast(mHeight) / static_cast(defaultHeight); + float scale = scaleX < scaleY ? scaleX : scaleY; + + if(!mVectorRenderer.Rasterize(pixelBuffer, scale)) + { + DALI_LOG_ERROR("RasterizingTask::Rasterize: Rasterize is failed! [%s]\n", mUrl.GetUrl().c_str()); + return; + } + + mPixelData = Devel::PixelBuffer::Convert(pixelBuffer); +} + +VectorImageRenderer RasterizingTask::GetVectorRenderer() const +{ + return mVectorRenderer; +} + +bool RasterizingTask::IsLoaded() const +{ + return mLoadSuccess; } SvgVisual* RasterizingTask::GetSvgVisual() const @@ -68,26 +121,28 @@ PixelData RasterizingTask::GetPixelData() const return mPixelData; } -SvgRasterizeThread::SvgRasterizeThread( EventThreadCallback* trigger ) -: mTrigger( trigger ), - mIsThreadWaiting( false ) +SvgRasterizeThread::SvgRasterizeThread() +: mTrigger(new EventThreadCallback(MakeCallback(this, &SvgRasterizeThread::ApplyRasterizedSVGToSampler))), + mLogFactory(Dali::Adaptor::Get().GetLogFactory()), + mIsThreadWaiting(false), + mProcessorRegistered(false) { - mRasterizer = nsvgCreateRasterizer(); } SvgRasterizeThread::~SvgRasterizeThread() { - - nsvgDeleteRasterizer( mRasterizer ); - delete mTrigger; + if(mProcessorRegistered) + { + Adaptor::Get().UnregisterProcessor(*this); + } } -void SvgRasterizeThread::TerminateThread( SvgRasterizeThread*& thread ) +void SvgRasterizeThread::TerminateThread(SvgRasterizeThread*& thread) { - if( thread ) + if(thread) { // add an empty task would stop the thread from conditional wait. - thread->AddTask( RasterizingTaskPtr() ); + thread->AddTask(RasterizingTaskPtr()); // stop the thread thread->Join(); // delete the thread @@ -96,31 +151,37 @@ void SvgRasterizeThread::TerminateThread( SvgRasterizeThread*& thread ) } } -void SvgRasterizeThread::AddTask( RasterizingTaskPtr task ) +void SvgRasterizeThread::AddTask(RasterizingTaskPtr task) { bool wasEmpty = false; { // Lock while adding task to the queue - ConditionalWait::ScopedLock lock( mConditionalWait ); + ConditionalWait::ScopedLock lock(mConditionalWait); wasEmpty = mRasterizeTasks.empty(); - if( !wasEmpty && task != NULL) + if(!wasEmpty && task != NULL) { // Remove the tasks with the same renderer. // Older task which waiting to rasterize and apply the svg to the same renderer is expired. - for( std::vector< RasterizingTaskPtr >::iterator it = mRasterizeTasks.begin(), endIt = mRasterizeTasks.end(); it != endIt; ++it ) + for(std::vector::iterator it = mRasterizeTasks.begin(), endIt = mRasterizeTasks.end(); it != endIt; ++it) { - if( (*it) && (*it)->GetSvgVisual() == task->GetSvgVisual() ) + if((*it) && (*it)->GetSvgVisual() == task->GetSvgVisual()) { - mRasterizeTasks.erase( it ); + mRasterizeTasks.erase(it); break; } } } - mRasterizeTasks.push_back( task ); + mRasterizeTasks.push_back(task); + + if(!mProcessorRegistered) + { + Adaptor::Get().RegisterProcessor(*this); + mProcessorRegistered = true; + } } - if( wasEmpty) + if(wasEmpty) { // wake up the image loading thread mConditionalWait.Notify(); @@ -130,90 +191,65 @@ void SvgRasterizeThread::AddTask( RasterizingTaskPtr task ) RasterizingTaskPtr SvgRasterizeThread::NextCompletedTask() { // Lock while popping task out from the queue - Mutex::ScopedLock lock( mMutex ); + Mutex::ScopedLock lock(mMutex); - if( mCompletedTasks.empty() ) + if(mCompletedTasks.empty()) { return RasterizingTaskPtr(); } - std::vector< RasterizingTaskPtr >::iterator next = mCompletedTasks.begin(); - RasterizingTaskPtr nextTask = *next; - mCompletedTasks.erase( next ); + std::vector::iterator next = mCompletedTasks.begin(); + RasterizingTaskPtr nextTask = *next; + mCompletedTasks.erase(next); return nextTask; } -void SvgRasterizeThread::RemoveTask( SvgVisual* visual ) +void SvgRasterizeThread::RemoveTask(SvgVisual* visual) { // Lock while remove task from the queue - ConditionalWait::ScopedLock lock( mConditionalWait ); - if( !mRasterizeTasks.empty() ) + ConditionalWait::ScopedLock lock(mConditionalWait); + if(!mRasterizeTasks.empty()) { - for( std::vector< RasterizingTaskPtr >::iterator it = mRasterizeTasks.begin(), endIt = mRasterizeTasks.end(); it != endIt; ++it ) + for(std::vector::iterator it = mRasterizeTasks.begin(), endIt = mRasterizeTasks.end(); it != endIt; ++it) { - if( (*it) && (*it)->GetSvgVisual() == visual ) + if((*it) && (*it)->GetSvgVisual() == visual) { - mRasterizeTasks.erase( it ); + mRasterizeTasks.erase(it); break; } } } -} -void SvgRasterizeThread::DeleteImage( NSVGimage* parsedSvg ) -{ - // Lock while adding image to the delete queue - ConditionalWait::ScopedLock lock( mConditionalWait ); - - if( mIsThreadWaiting ) // no rasterization is ongoing, save to delete - { - nsvgDelete( parsedSvg ); - } - else // wait to delete until current rasterization completed. - { - mDeleteSvg.PushBack( parsedSvg ); - } + UnregisterProcessor(); } RasterizingTaskPtr SvgRasterizeThread::NextTaskToProcess() { // Lock while popping task out from the queue - ConditionalWait::ScopedLock lock( mConditionalWait ); - - // Delete the image here to make sure that it is not used in the nsvgRasterize() - if( !mDeleteSvg.Empty() ) - { - for( Vector< NSVGimage* >::Iterator it = mDeleteSvg.Begin(), endIt = mDeleteSvg.End(); - it != endIt; - ++it ) - { - nsvgDelete( *it ); - } - mDeleteSvg.Clear(); - } + ConditionalWait::ScopedLock lock(mConditionalWait); // conditional wait - while( mRasterizeTasks.empty() ) + while(mRasterizeTasks.empty()) { mIsThreadWaiting = true; - mConditionalWait.Wait( lock ); + mConditionalWait.Wait(lock); } mIsThreadWaiting = false; // pop out the next task from the queue - std::vector< RasterizingTaskPtr >::iterator next = mRasterizeTasks.begin(); - RasterizingTaskPtr nextTask = *next; - mRasterizeTasks.erase( next ); + std::vector::iterator next = mRasterizeTasks.begin(); + RasterizingTaskPtr nextTask = *next; + mRasterizeTasks.erase(next); return nextTask; } -void SvgRasterizeThread::AddCompletedTask( RasterizingTaskPtr task ) +void SvgRasterizeThread::AddCompletedTask(RasterizingTaskPtr task) { // Lock while adding task to the queue - Mutex::ScopedLock lock( mMutex ); - mCompletedTasks.push_back( task ); + Mutex::ScopedLock lock(mMutex); + mCompletedTasks.push_back(task); // wake up the main thread mTrigger->Trigger(); @@ -221,10 +257,41 @@ void SvgRasterizeThread::AddCompletedTask( RasterizingTaskPtr task ) void SvgRasterizeThread::Run() { - while( RasterizingTaskPtr task = NextTaskToProcess() ) + SetThreadName("SVGThread"); + mLogFactory.InstallLogFunction(); + + while(RasterizingTaskPtr task = NextTaskToProcess()) { - task->Rasterize( mRasterizer ); - AddCompletedTask( task ); + task->Load(); + task->Rasterize(); + AddCompletedTask(task); + } +} + +void SvgRasterizeThread::ApplyRasterizedSVGToSampler() +{ + while(RasterizingTaskPtr task = NextCompletedTask()) + { + task->GetSvgVisual()->ApplyRasterizedImage(task->GetVectorRenderer(), task->GetPixelData(), task->IsLoaded()); + } + + UnregisterProcessor(); +} + +void SvgRasterizeThread::Process(bool postProcessor) +{ + ApplyRasterizedSVGToSampler(); +} + +void SvgRasterizeThread::UnregisterProcessor() +{ + if(mProcessorRegistered) + { + if(mRasterizeTasks.empty() && mCompletedTasks.empty()) + { + Adaptor::Get().UnregisterProcessor(*this); + mProcessorRegistered = false; + } } }