X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fprimitive%2Fprimitive-visual.cpp;h=a7aaaaed9a5f87df3853f6e3ff3d54f88a09bfa1;hp=1955db5512b6358876c1211e56b18a53aef4a6bd;hb=aa8f697fd4af7baa9d2c8ff41a11583ec6eb0c6c;hpb=92a400c3857fbf6c1e63693f22c94dcffe50e522 diff --git a/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp b/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp index 1955db5..a7aaaae 100644 --- a/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp +++ b/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp @@ -53,7 +53,7 @@ DALI_ENUM_TO_STRING_TABLE_END( SHAPE_TYPE ) //Property names const char * const PRIMITIVE_SHAPE( "shape" ); -const char * const SHAPE_COLOR( "shapeColor" ); +const char * const SHAPE_COLOR( "mixColor" ); const char * const SLICES( "slices" ); const char * const STACKS( "stacks" ); const char * const SCALE_TOP_RADIUS( "scaleTopRadius" ); @@ -195,7 +195,7 @@ void PrimitiveVisual::DoInitialize( Actor& actor, const Property::Map& propertyM //Read in other potential properties. - Property::Value* color = propertyMap.Find( Toolkit::PrimitiveVisual::Property::COLOR, SHAPE_COLOR ); + Property::Value* color = propertyMap.Find( Toolkit::PrimitiveVisual::Property::MIX_COLOR, SHAPE_COLOR ); if( color && !color->Get( mColor ) ) { DALI_LOG_ERROR( "Invalid type for color in PrimitiveVisual.\n" ); @@ -377,7 +377,7 @@ void PrimitiveVisual::DoCreatePropertyMap( Property::Map& map ) const map.Clear(); map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::PRIMITIVE ); map.Insert( Toolkit::PrimitiveVisual::Property::SHAPE, mPrimitiveType ); - map.Insert( Toolkit::PrimitiveVisual::Property::COLOR, mColor ); + map.Insert( Toolkit::PrimitiveVisual::Property::MIX_COLOR, mColor ); map.Insert( Toolkit::PrimitiveVisual::Property::SLICES, mSlices ); map.Insert( Toolkit::PrimitiveVisual::Property::STACKS, mStacks ); map.Insert( Toolkit::PrimitiveVisual::Property::SCALE_TOP_RADIUS, mScaleTopRadius ); @@ -419,7 +419,7 @@ void PrimitiveVisual::UpdateShaderUniforms() mShader.RegisterProperty( STAGE_OFFSET_UNIFORM_NAME, Vector2( width, height ) / 2.0f ); mShader.RegisterProperty( LIGHT_POSITION_UNIFORM_NAME, mLightPosition ); mShader.RegisterProperty( OBJECT_MATRIX_UNIFORM_NAME, scaleMatrix ); - mShader.RegisterProperty( Toolkit::PrimitiveVisual::Property::COLOR, COLOR_UNIFORM_NAME, mColor ); + mShader.RegisterProperty( Toolkit::PrimitiveVisual::Property::MIX_COLOR, COLOR_UNIFORM_NAME, mColor ); mShader.RegisterProperty( OBJECT_DIMENSIONS_UNIFORM_NAME, mObjectDimensions ); }