X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fprimitive%2Fprimitive-visual.cpp;h=4fb6e82f82bd09f278cecbb52b574f202bd7690b;hp=5fbde5adcb3db3b4c0e0f270080acaee8e133e5f;hb=8baeadfe23cbb78ccc879aec3350edde7bf8424a;hpb=83066ea18044c04fbbf0378aa6863416c532e10b diff --git a/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp b/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp index 5fbde5a..4fb6e82 100644 --- a/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp +++ b/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp @@ -22,11 +22,12 @@ #include #include #include +#include #include #include // INTERNAL INCLUDES -#include +#include #include #include @@ -177,9 +178,11 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( } // unnamed namespace -PrimitiveVisualPtr PrimitiveVisual::New( VisualFactoryCache& factoryCache ) +PrimitiveVisualPtr PrimitiveVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties ) { - return new PrimitiveVisual( factoryCache ); + PrimitiveVisualPtr primitiveVisualPtr( new PrimitiveVisual( factoryCache ) ); + primitiveVisualPtr->SetProperties( properties ); + return primitiveVisualPtr; } PrimitiveVisual::PrimitiveVisual( VisualFactoryCache& factoryCache ) @@ -387,15 +390,13 @@ void PrimitiveVisual::DoSetProperties( const Property::Map& propertyMap ) } } -void PrimitiveVisual::SetSize( const Vector2& size ) -{ - Visual::Base::SetSize( size ); - - // ToDo: renderer responds to the size change -} - void PrimitiveVisual::GetNaturalSize( Vector2& naturalSize ) { + if( !mGeometry ) + { + CreateGeometry(); + } + naturalSize.x = mObjectDimensions.x; naturalSize.y = mObjectDimensions.y; } @@ -410,7 +411,7 @@ void PrimitiveVisual::DoSetOnStage( Actor& actor ) void PrimitiveVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::PRIMITIVE ); + map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::PRIMITIVE ); map.Insert( Toolkit::PrimitiveVisual::Property::SHAPE, mPrimitiveType ); map.Insert( Toolkit::PrimitiveVisual::Property::MIX_COLOR, mColor ); map.Insert( Toolkit::PrimitiveVisual::Property::SLICES, mSlices ); @@ -425,17 +426,6 @@ void PrimitiveVisual::DoCreatePropertyMap( Property::Map& map ) const map.Insert( Toolkit::PrimitiveVisual::Property::LIGHT_POSITION, mLightPosition ); } -void PrimitiveVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) -{ - // TODO -} - -Dali::Property::Value PrimitiveVisual::DoGetProperty( Dali::Property::Index index ) -{ - // TODO - return Dali::Property::Value(); -} - void PrimitiveVisual::OnSetTransform() { if( mImpl->mRenderer ) @@ -476,7 +466,7 @@ void PrimitiveVisual::UpdateShaderUniforms() mShader.RegisterProperty( STAGE_OFFSET_UNIFORM_NAME, Vector2( width, height ) / 2.0f ); mShader.RegisterProperty( LIGHT_POSITION_UNIFORM_NAME, mLightPosition ); mShader.RegisterProperty( OBJECT_MATRIX_UNIFORM_NAME, scaleMatrix ); - mShader.RegisterProperty( Toolkit::PrimitiveVisual::Property::MIX_COLOR, COLOR_UNIFORM_NAME, mColor ); + DevelHandle::RegisterProperty( mShader, Toolkit::PrimitiveVisual::Property::MIX_COLOR, COLOR_UNIFORM_NAME, mColor ); mShader.RegisterProperty( OBJECT_DIMENSIONS_UNIFORM_NAME, mObjectDimensions ); }