X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fnpatch%2Fnpatch-visual.h;h=e89d9e00a08d74868638ace87edd7f72df7edcd4;hp=19bdaff8493643d690a3b7fd8b15bf40a4019886;hb=ab447436de92a2e8bc8cd1393f4807f19ef6b316;hpb=893ca7b6b58b59ed4671daf867c4a319d8c9a770 diff --git a/dali-toolkit/internal/visuals/npatch/npatch-visual.h b/dali-toolkit/internal/visuals/npatch/npatch-visual.h index 19bdaff..e89d9e0 100644 --- a/dali-toolkit/internal/visuals/npatch/npatch-visual.h +++ b/dali-toolkit/internal/visuals/npatch/npatch-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_N_PATCH_VISUAL_H /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -40,7 +40,7 @@ namespace Toolkit namespace Internal { - +class ImageVisualShaderFactory; class NPatchVisual; typedef IntrusivePtr< NPatchVisual > NPatchVisualPtr; @@ -60,18 +60,18 @@ typedef IntrusivePtr< NPatchVisual > NPatchVisualPtr; class NPatchVisual: public Visual::Base, public TextureUploadObserver { public: - /** * @brief Create an N-patch visual using an image URL. * * The visual will load the image synchronously when the associated actor is put on stage, and destroy the image when it is off stage * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object * @param[in] imageUrl The URL to 9 patch image resource to use * @param[in] properties A Property::Map containing settings for this visual * @return A smart-pointer to the newly allocated visual. */ - static NPatchVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl, const Property::Map& properties ); + static NPatchVisualPtr New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties); /** * @brief Create an N-patch visual using an image URL. @@ -79,10 +79,11 @@ public: * The visual will load the image synchronously when the associated actor is put on stage, and destroy the image when it is off stage * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object * @param[in] imageUrl The URL to 9 patch image resource to use * @return A smart-pointer to the newly allocated visual. */ - static NPatchVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl ); + static NPatchVisualPtr New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl); public: // from Visual @@ -108,7 +109,7 @@ protected: * * @param[in] factoryCache Reference to the VisualFactoryCache object */ - NPatchVisual( VisualFactoryCache& factoryCache ); + NPatchVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory); /** * @brief A reference counted object may only be deleted by calling Unreference(). @@ -116,6 +117,11 @@ protected: virtual ~NPatchVisual(); /** + * @copydoc Visual::Base::OnInitialize + */ + void OnInitialize() override; + + /** * @copydoc Visual::Base::DoSetProperties */ void DoSetProperties( const Property::Map& propertyMap ) override; @@ -223,15 +229,16 @@ private: void LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied ) override; private: - WeakHandle mPlacementActor; ///< Weakhandle to contain Actor during texture loading - NPatchLoader& mLoader; ///< reference to N patch loader for fast access - VisualUrl mImageUrl; ///< The url to the N patch to load - VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch - NPatchData::NPatchDataId mId; ///< id of the N patch (from loader/cache) - Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image - bool mBorderOnly; ///< if only border is desired - Rect mBorder; ///< The size of the border - float mAuxiliaryImageAlpha; ///< The alpha value for the auxiliary image only + WeakHandle mPlacementActor; ///< Weakhandle to contain Actor during texture loading + NPatchLoader& mLoader; ///< reference to N patch loader for fast access + ImageVisualShaderFactory& mImageVisualShaderFactory; + VisualUrl mImageUrl; ///< The url to the N patch to load + VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch + NPatchData::NPatchDataId mId; ///< id of the N patch (from loader/cache) + Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image + bool mBorderOnly; ///< if only border is desired + Rect mBorder; ///< The size of the border + float mAuxiliaryImageAlpha; ///< The alpha value for the auxiliary image only Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy; ///< The release policy to determine when an image should no longer be cached. };