X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fnpatch%2Fnpatch-visual.h;h=19bdaff8493643d690a3b7fd8b15bf40a4019886;hp=d10e6870001b34861c1eaccbe84ca0856fcb8377;hb=e9ce8b35ce64531e5c6c6214527a5bf9b9747a36;hpb=80edd36ed742952c427ccb454006d583f8c4218c diff --git a/dali-toolkit/internal/visuals/npatch/npatch-visual.h b/dali-toolkit/internal/visuals/npatch/npatch-visual.h index d10e687..19bdaff 100644 --- a/dali-toolkit/internal/visuals/npatch/npatch-visual.h +++ b/dali-toolkit/internal/visuals/npatch/npatch-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_N_PATCH_VISUAL_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,14 +20,15 @@ // EXTERNAL INCLUDES #include -#include #include -#include #include #include #include +#include // INTERNAL INCLUDES +#include +#include #include #include @@ -56,7 +57,7 @@ typedef IntrusivePtr< NPatchVisual > NPatchVisualPtr; * | auxiliaryImage | STRING | * | auxiliaryImageAlpha | FLOAT | */ -class NPatchVisual: public Visual::Base +class NPatchVisual: public Visual::Base, public TextureUploadObserver { public: @@ -83,30 +84,22 @@ public: */ static NPatchVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl ); - /** - * @brief Create an N-patch visual with a NinePatchImage resource. - * - * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object - * @param[in] image The NinePatchImage to use - */ - static NPatchVisualPtr New( VisualFactoryCache& factoryCache, NinePatchImage image ); - public: // from Visual /** * @copydoc Visual::Base::GetNaturalSize */ - virtual void GetNaturalSize( Vector2& naturalSize ); + void GetNaturalSize( Vector2& naturalSize ) override; /** * @copydoc Visual::Base::CreatePropertyMap */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; + void DoCreatePropertyMap( Property::Map& map ) const override; /** * @copydoc Visual::Base::CreateInstancePropertyMap */ - virtual void DoCreateInstancePropertyMap( Property::Map& map ) const; + void DoCreateInstancePropertyMap( Property::Map& map ) const override; protected: @@ -125,22 +118,22 @@ protected: /** * @copydoc Visual::Base::DoSetProperties */ - virtual void DoSetProperties( const Property::Map& propertyMap ); + void DoSetProperties( const Property::Map& propertyMap ) override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOnScene */ - virtual void DoSetOnStage( Actor& actor ); + void DoSetOnScene( Actor& actor ) override; /** - * @copydoc Visual::Base::DoSetOffStage + * @copydoc Visual::Base::DoSetOffScene */ - virtual void DoSetOffStage( Actor& actor ); + void DoSetOffScene( Actor& actor ) override; /** * @copydoc Visual::Base::OnSetTransform */ - virtual void OnSetTransform(); + void OnSetTransform() override; private: @@ -206,16 +199,40 @@ private: */ Geometry CreateBorderGeometry( Uint16Pair gridSize ); + /** + * @brief Creates a renderer by using loaded resource. + */ + void SetResource(); + private: - NPatchLoader& mLoader; ///< reference to N patch loader for fast access - VisualUrl mImageUrl; ///< The url to the N patch to load - VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch - std::size_t mId; ///< id of the N patch (from loader/cache) - Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image - bool mBorderOnly; ///< if only border is desired - Rect mBorder; ///< The size of the border - float mAuxiliaryImageAlpha; ///< The alpha value for the auxiliary image only + /** + * @copydoc TextureUploadObserver::UploadCompleted + * + * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. + * This callback is the place to add the renderer as it would be called once the loading is finished. + */ + void UploadComplete( bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied ) override; + + /** + * @copydoc TextureUploadObserver::LoadComplete + * + * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. + * This callback is the place to add the renderer as it would be called once the loading is finished. + */ + void LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied ) override; + +private: + WeakHandle mPlacementActor; ///< Weakhandle to contain Actor during texture loading + NPatchLoader& mLoader; ///< reference to N patch loader for fast access + VisualUrl mImageUrl; ///< The url to the N patch to load + VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch + NPatchData::NPatchDataId mId; ///< id of the N patch (from loader/cache) + Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image + bool mBorderOnly; ///< if only border is desired + Rect mBorder; ///< The size of the border + float mAuxiliaryImageAlpha; ///< The alpha value for the auxiliary image only + Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy; ///< The release policy to determine when an image should no longer be cached. }; } // namespace Internal