X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fnpatch%2Fnpatch-visual.h;h=19bdaff8493643d690a3b7fd8b15bf40a4019886;hp=41252f6dfe4a0dc772fdc3a939354d5651d7f08c;hb=e9ce8b35ce64531e5c6c6214527a5bf9b9747a36;hpb=6ecc4c026c8e398c1a13cba2584c62092f4cf014 diff --git a/dali-toolkit/internal/visuals/npatch/npatch-visual.h b/dali-toolkit/internal/visuals/npatch/npatch-visual.h index 41252f6..19bdaff 100644 --- a/dali-toolkit/internal/visuals/npatch/npatch-visual.h +++ b/dali-toolkit/internal/visuals/npatch/npatch-visual.h @@ -27,6 +27,7 @@ #include // INTERNAL INCLUDES +#include #include #include #include @@ -211,7 +212,7 @@ private: * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. * This callback is the place to add the renderer as it would be called once the loading is finished. */ - void UploadComplete( bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied ) override {} + void UploadComplete( bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied ) override; /** * @copydoc TextureUploadObserver::LoadComplete @@ -222,16 +223,16 @@ private: void LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied ) override; private: - - WeakHandle mPlacementActor; ///< Weakhandle to contain Actor during texture loading - NPatchLoader& mLoader; ///< reference to N patch loader for fast access - VisualUrl mImageUrl; ///< The url to the N patch to load - VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch - std::size_t mId; ///< id of the N patch (from loader/cache) - Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image - bool mBorderOnly; ///< if only border is desired - Rect mBorder; ///< The size of the border - float mAuxiliaryImageAlpha; ///< The alpha value for the auxiliary image only + WeakHandle mPlacementActor; ///< Weakhandle to contain Actor during texture loading + NPatchLoader& mLoader; ///< reference to N patch loader for fast access + VisualUrl mImageUrl; ///< The url to the N patch to load + VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch + NPatchData::NPatchDataId mId; ///< id of the N patch (from loader/cache) + Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image + bool mBorderOnly; ///< if only border is desired + Rect mBorder; ///< The size of the border + float mAuxiliaryImageAlpha; ///< The alpha value for the auxiliary image only + Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy; ///< The release policy to determine when an image should no longer be cached. }; } // namespace Internal