X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fnpatch%2Fnpatch-visual.cpp;h=873eeca63ddc645c5f02803667516206c8470987;hp=85fc08ca5298e009c305154884c15ef81bb577c4;hb=b31764bc76595c1ccd58cf4366dcde2cc78e72cf;hpb=80142a09456f71b826e4f557bfc8c0bb3abd45ff diff --git a/dali-toolkit/internal/visuals/npatch/npatch-visual.cpp b/dali-toolkit/internal/visuals/npatch/npatch-visual.cpp index 85fc08c..873eeca 100755 --- a/dali-toolkit/internal/visuals/npatch/npatch-visual.cpp +++ b/dali-toolkit/internal/visuals/npatch/npatch-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -48,11 +48,6 @@ namespace Internal namespace { -const char * const BORDER_ONLY( "borderOnly" ); -const char * const BORDER( "border" ); -const char * const AUXILIARY_IMAGE_NAME( "auxiliaryImage" ); -const char * const AUXILIARY_IMAGE_ALPHA_NAME( "auxiliaryImageAlpha" ); - const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n varying mediump vec2 vTexCoord;\n @@ -69,6 +64,7 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( uniform mediump vec4 offsetSizeMode;\n uniform mediump vec2 origin;\n uniform mediump vec2 anchorPoint;\n + uniform mediump vec2 extraSize;\n void main()\n {\n @@ -78,7 +74,7 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( mediump vec2 fixedTotal = vec2( uNinePatchFactorsX[ FACTOR_SIZE_X - 1 ].x, uNinePatchFactorsY[ FACTOR_SIZE_Y - 1 ].x );\n mediump vec2 stretchTotal = vec2( uNinePatchFactorsX[ FACTOR_SIZE_X - 1 ].y, uNinePatchFactorsY[ FACTOR_SIZE_Y - 1 ].y );\n \n - vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n + vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw ) + extraSize;\n vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n \n mediump vec4 gridPosition = vec4( fixedFactor + ( visualSize.xy - fixedTotal ) * stretch / stretchTotal, 0.0, 1.0 );\n @@ -109,10 +105,11 @@ const char* VERTEX_SHADER_3X3 = DALI_COMPOSE_SHADER( uniform mediump vec4 offsetSizeMode;\n uniform mediump vec2 origin;\n uniform mediump vec2 anchorPoint;\n + uniform mediump vec2 extraSize;\n \n void main()\n {\n - vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n + vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw ) + extraSize;\n vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n \n mediump vec2 size = visualSize.xy;\n @@ -288,20 +285,28 @@ NPatchVisualPtr NPatchVisual::New( VisualFactoryCache& factoryCache, NinePatchIm void NPatchVisual::LoadImages() { + TextureManager& textureManager = mFactoryCache.GetTextureManager(); + bool synchronousLoading = mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + if( NPatchLoader::UNINITIALIZED_ID == mId && mImageUrl.IsLocalResource() ) { bool preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader ? true : false; + mId = mLoader.Load( textureManager, this, mImageUrl.GetUrl(), mBorder, preMultiplyOnLoad, synchronousLoading ); - mId = mLoader.Load( mImageUrl.GetUrl(), mBorder, preMultiplyOnLoad ); - - EnablePreMultipliedAlpha( preMultiplyOnLoad ); + const NPatchLoader::Data* data; + if( mLoader.GetNPatchData( mId, data ) && data->loadCompleted ) + { + EnablePreMultipliedAlpha( preMultiplyOnLoad ); + } } - if( ! mAuxiliaryPixelBuffer && mAuxiliaryUrl.IsValid() && mAuxiliaryUrl.IsLocalResource() ) + if( !mAuxiliaryPixelBuffer && mAuxiliaryUrl.IsValid() && mAuxiliaryUrl.IsLocalResource() ) { - // Load the auxiliary image synchronously - mAuxiliaryPixelBuffer = Dali::LoadImageFromFile( mAuxiliaryUrl.GetUrl(), ImageDimensions(), - FittingMode::DEFAULT, SamplingMode::BOX_THEN_LINEAR, true ); + // Load the auxiliary image + auto preMultiplyOnLoading = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY; + mAuxiliaryPixelBuffer = textureManager.LoadPixelBuffer( mAuxiliaryUrl, Dali::ImageDimensions(), FittingMode::DEFAULT, + SamplingMode::BOX_THEN_LINEAR, synchronousLoading, + this, true, preMultiplyOnLoading ); } } @@ -311,14 +316,24 @@ void NPatchVisual::GetNaturalSize( Vector2& naturalSize ) naturalSize.y = 0u; // load now if not already loaded - LoadImages(); - const NPatchLoader::Data* data; - if( mLoader.GetNPatchData( mId, data ) ) + if( mLoader.GetNPatchData( mId, data ) && data->loadCompleted ) { naturalSize.x = data->croppedWidth; naturalSize.y = data->croppedHeight; } + else + { + if( mImageUrl.IsValid() ) + { + ImageDimensions dimensions = Dali::GetOriginalImageSize( mImageUrl.GetUrl() ); + if( dimensions != ImageDimensions( 0, 0 ) ) + { + naturalSize.x = dimensions.GetWidth(); + naturalSize.y = dimensions.GetHeight(); + } + } + } if( mAuxiliaryPixelBuffer ) { @@ -366,6 +381,21 @@ void NPatchVisual::DoSetProperties( const Property::Map& propertyMap ) { auxImageAlpha->Get( mAuxiliaryImageAlpha ); } + + Property::Value* synchronousLoading = propertyMap.Find( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, SYNCHRONOUS_LOADING ); + if( synchronousLoading ) + { + bool sync = false; + synchronousLoading->Get( sync ); + if( sync ) + { + mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + } + else + { + mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + } + } } void NPatchVisual::DoSetOnStage( Actor& actor ) @@ -373,22 +403,32 @@ void NPatchVisual::DoSetOnStage( Actor& actor ) // load when first go on stage LoadImages(); - Geometry geometry = CreateGeometry(); - Shader shader = CreateShader(); - mImpl->mRenderer = Renderer::New( geometry, shader ); + const NPatchLoader::Data* data; + if( mLoader.GetNPatchData( mId, data ) ) + { + Geometry geometry = CreateGeometry(); + Shader shader = CreateShader(); - ApplyTextureAndUniforms(); + mImpl->mRenderer = Renderer::New( geometry, shader ); - actor.AddRenderer( mImpl->mRenderer ); + mPlacementActor = actor; + if( data->loadCompleted ) + { + ApplyTextureAndUniforms(); + actor.AddRenderer( mImpl->mRenderer ); + mPlacementActor.Reset(); - // npatch loaded and ready to display - ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + // npatch loaded and ready to display + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + } + } } void NPatchVisual::DoSetOffStage( Actor& actor ) { actor.RemoveRenderer( mImpl->mRenderer ); mImpl->mRenderer.Reset(); + mPlacementActor.Reset(); } void NPatchVisual::OnSetTransform() @@ -425,6 +465,7 @@ void NPatchVisual::DoCreateInstancePropertyMap( Property::Map& map ) const NPatchVisual::NPatchVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache, Visual::FittingMode::FILL ), + mPlacementActor(), mLoader( factoryCache.GetNPatchLoader() ), mImageUrl(), mAuxiliaryUrl(), @@ -444,7 +485,7 @@ Geometry NPatchVisual::CreateGeometry() { Geometry geometry; const NPatchLoader::Data* data; - if( mLoader.GetNPatchData( mId, data ) ) + if( mLoader.GetNPatchData( mId, data ) && data->loadCompleted ) { if( data->stretchPixelsX.Size() == 1 && data->stretchPixelsY.Size() == 1 ) { @@ -556,7 +597,7 @@ void NPatchVisual::ApplyTextureAndUniforms() const NPatchLoader::Data* data; TextureSet textureSet; - if( mLoader.GetNPatchData( mId, data ) ) + if( mLoader.GetNPatchData( mId, data ) && data->loadCompleted ) { textureSet = data->textureSet; @@ -773,6 +814,56 @@ Geometry NPatchVisual::CreateBorderGeometry( Uint16Pair gridSize ) return GenerateGeometry( vertices, indices ); } +void NPatchVisual::SetResource() +{ + const NPatchLoader::Data* data; + if( mImpl->mRenderer && mLoader.GetNPatchData( mId, data ) ) + { + Geometry geometry = CreateGeometry(); + Shader shader = CreateShader(); + + mImpl->mRenderer.SetGeometry( geometry ); + mImpl->mRenderer.SetShader( shader ); + + Actor actor = mPlacementActor.GetHandle(); + if( actor ) + { + ApplyTextureAndUniforms(); + actor.AddRenderer( mImpl->mRenderer ); + mPlacementActor.Reset(); + + // npatch loaded and ready to display + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + } + } +} + +void NPatchVisual::LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied ) +{ + if( url.GetUrl() == mAuxiliaryUrl.GetUrl() ) + { + mAuxiliaryPixelBuffer = pixelBuffer; + const NPatchLoader::Data* data; + if( mLoader.GetNPatchData( mId, data ) && data->loadCompleted ) + { + SetResource(); + } + } + else + { + if( loadSuccess ) + { + mLoader.SetNPatchData( mId, pixelBuffer ); + EnablePreMultipliedAlpha( preMultiplied ); + } + + if( mAuxiliaryPixelBuffer || !mAuxiliaryUrl.IsValid() ) + { + SetResource(); + } + } +} + } // namespace Internal } // namespace Toolkit