X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fnpatch-loader.h;h=539009b8fb198fead2a5b5a1a9d8d18b3adfea91;hp=2c0e8520dde84ab1b1bf4489e1c61eff87c0d1ab;hb=HEAD;hpb=4593cc619ab0739fc8586c0c752209c555b0c8e3 diff --git a/dali-toolkit/internal/visuals/npatch-loader.h b/dali-toolkit/internal/visuals/npatch-loader.h index 2c0e852..fb66fcc 100644 --- a/dali-toolkit/internal/visuals/npatch-loader.h +++ b/dali-toolkit/internal/visuals/npatch-loader.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_NPATCH_LOADER_H /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,24 +18,24 @@ */ // EXTERNAL INCLUDES -#include -#include -#include #include +#include +#include +#include +#include // for std::pair // INTERNAL INCLUDES -#include #include +#include +#include +#include namespace Dali { - namespace Toolkit { - namespace Internal { - /** * The manager for loading Npatch textures. * It caches them internally for better performance; i.e. to avoid loading and @@ -45,44 +45,9 @@ namespace Internal * small space and there's not usually a lot of them. Usually N patches are specified in * toolkit default style and there is 1-2 per control that are shared across the whole application. */ -class NPatchLoader +class NPatchLoader : public Integration::Processor { public: - - enum - { - UNINITIALIZED_ID = 0 ///< uninitialised id, use to initialize ids - }; - - struct Data - { - Data() - : url(), - textureSet(), - hash( 0 ), - croppedWidth( 0 ), - croppedHeight( 0 ), - border( 0, 0, 0, 0 ), - loadCompleted( false ), - renderingMap{ nullptr } - {} - - ~Data(); - - std::string url; ///< Url of the N-Patch - TextureSet textureSet; ///< Texture containing the cropped image - NPatchUtility::StretchRanges stretchPixelsX; ///< X stretch pixels - NPatchUtility::StretchRanges stretchPixelsY; ///< Y stretch pixels - std::size_t hash; ///< Hash code for the Url - uint32_t croppedWidth; ///< Width of the cropped middle part of N-patch - uint32_t croppedHeight; ///< Height of the cropped middle part of N-patch - Rect< int > border; ///< The size of the border - bool loadCompleted; ///< True if the data loading is completed - void* renderingMap; ///< NPatch rendering data - }; - -public: - /** * Constructor */ @@ -105,26 +70,105 @@ public: * @param [in] synchronousLoading True if the image will be loaded in synchronous time. * @return id of the texture. */ - std::size_t Load( TextureManager& textureManager, TextureUploadObserver* textureObserver, const std::string& url, const Rect< int >& border, bool& preMultiplyOnLoad, bool synchronousLoading ); + NPatchData::NPatchDataId Load(TextureManager& textureManager, TextureUploadObserver* textureObserver, const VisualUrl& url, const Rect& border, bool& preMultiplyOnLoad, bool synchronousLoading); /** - * @brief Set loaded PixelBuffer and its information + * @brief Retrieve N patch data matching to an id + * @param [in] id of data + * @param [out] data const pointer to the NPatchData + * @return true if data matching to id was really found + */ + bool GetNPatchData(const NPatchData::NPatchDataId id, NPatchDataPtr& data); + + /** + * @brief Request remove a texture matching id. + * Erase the observer from the observer list of cache if we need. * * @param [in] id cache data id - * @param [in] pixelBuffer of loaded image + * @param [in] textureObserver The NPatchVisual that requested loading. */ - void SetNPatchData( std::size_t id, Devel::PixelBuffer& pixelBuffer ); + void RequestRemove(NPatchData::NPatchDataId id, TextureUploadObserver* textureObserver); +protected: // Implementation of Processor /** - * @brief Retrieve N patch data matching to an id - * @param [in] id of data - * @param [out] data const pointer to the data - * @return true if data matching to id was really found + * @copydoc Dali::Integration::Processor::Process() */ - bool GetNPatchData( std::size_t id, const Data*& data ); + void Process(bool postProcessor) override; -protected: + /** + * @copydoc Dali::Integration::Processor::GetProcessorName() + */ + std::string_view GetProcessorName() const override + { + return "NPatchLoader"; + } + +private: + NPatchData::NPatchDataId GenerateUniqueNPatchDataId(); + + int32_t GetCacheIndexFromId(const NPatchData::NPatchDataId id); + + /** + * @brief Remove a texture matching id. + * Erase the observer from the observer list of cache if we need. + * This API decrease cached NPatchInfo reference. + * If the NPatchInfo reference become 0, the textureSet will be reset. + * + * @param [in] id cache data id + * @param [in] textureObserver The NPatchVisual that requested loading. + */ + void Remove(NPatchData::NPatchDataId id, TextureUploadObserver* textureObserver); +private: + /** + * @brief Information of NPatchData + * It also hold ownership of NPatchData memory. + */ + struct NPatchInfo + { + NPatchInfo(NPatchDataPtr data) + : mData(data), + mReferenceCount(1u) + { + } + ~NPatchInfo() + { + } + NPatchInfo(NPatchInfo&& info) noexcept // move constructor + { + mData = std::move(info.mData); + mReferenceCount = info.mReferenceCount; + info.mReferenceCount = 0u; + } + NPatchInfo& operator=(NPatchInfo&& info) noexcept // move operator + { + mData = std::move(info.mData); + mReferenceCount = info.mReferenceCount; + info.mReferenceCount = 0u; + return *this; + } + + NPatchInfo() = delete; // Do not use default constructor + NPatchInfo(const NPatchInfo& info) = delete; // Do not use copy constructor + NPatchInfo& operator=(const NPatchInfo& info) = delete; // Do not use copy assign + + NPatchDataPtr mData; + std::int16_t mReferenceCount; ///< The number of N-patch visuals that use this data. + }; + + /** + * @brief Get cached NPatchData by inputed url and border. If there is no cached data, create new one. + * @note This API increase cached NPatchInfo reference. + * + * @param [in] url to retrieve + * @param [in] border The border size of the image + * @param [in,out] preMultiplyOnLoad True if the image color should be multiplied by it's alpha. Set to false if the + * image has no alpha channel + * @return NPatchData pointer that Load function will used. + */ + NPatchDataPtr GetNPatchData(const VisualUrl& url, const Rect& border, bool& preMultiplyOnLoad); + +protected: /** * Undefined copy constructor. */ @@ -136,12 +180,15 @@ protected: NPatchLoader& operator=(const NPatchLoader& rhs); private: + NPatchData::NPatchDataId mCurrentNPatchDataId; + std::vector mCache; - OwnerContainer< Data* > mCache; + std::vector> mRemoveQueue; ///< Queue of textures to remove at PostProcess. It will be cleared after PostProcess. + bool mRemoveProcessorRegistered : 1; ///< Flag if remove processor registered or not. }; -} // name Internal +} // namespace Internal } // namespace Toolkit