X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.h;h=9ae50df9a2edb1e81f736adaa0251dbcd5a21ab0;hp=ea46680aa83d3c7660a13a4d2dab9e973919daac;hb=798ef5fa1591aa78851e9e3d08fe37411192176a;hpb=69ca1d127beedc5bc18d30f59b50afa14aa07f0d diff --git a/dali-toolkit/internal/visuals/image/image-visual.h b/dali-toolkit/internal/visuals/image/image-visual.h index ea46680..9ae50df 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.h +++ b/dali-toolkit/internal/visuals/image/image-visual.h @@ -22,9 +22,7 @@ #include #include -#include #include -#include #include // INTERNAL INCLUDES @@ -158,15 +156,6 @@ public: FittingMode::Type fittingMode = FittingMode::DEFAULT, Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR ); - /** - * @brief Create a new image visual with an Image type. - * - * @param[in] factoryCache The VisualFactoryCache object - * @param[in] shaderFactory The ImageVisualShaderFactory object - * @param[in] image The image to use - */ - static ImageVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const Image& image ); - public: // from Visual /** @@ -211,15 +200,6 @@ protected: Dali::SamplingMode::Type samplingMode ); /** - * @brief Constructor with an Image type. - * - * @param[in] factoryCache The VisualFactoryCache object - * @param[in] shaderFactory The ImageVisualShaderFactory object - * @param[in] image The image to use - */ - ImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const Image& image ); - - /** * @brief A reference counted object may only be deleted by calling Unreference(). */ virtual ~ImageVisual(); @@ -230,14 +210,14 @@ protected: void DoSetProperties( const Property::Map& propertyMap ) override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOnScene */ - void DoSetOnStage( Actor& actor ) override; + void DoSetOnScene( Actor& actor ) override; /** - * @copydoc Visual::Base::DoSetOffStage + * @copydoc Visual::Base::DoSetOffScene */ - void DoSetOffStage( Actor& actor ) override; + void DoSetOffScene( Actor& actor ) override; /** * @copydoc Visual::Base::OnSetTransform @@ -249,6 +229,11 @@ protected: */ bool IsResourceReady() const override; + /** + * @copydoc Visual::Base::UpdateShader + */ + void UpdateShader() override; + public: /** @@ -284,13 +269,6 @@ private: void AllocateMaskData(); /** - * @brief Applies the image to the texture set used for this renderer - * - * @param[in] image The Image to apply to the texture set used for this renderer - */ - void ApplyImageToSampler( const Image& image ); - - /** * @brief Load the texture, will try to atlas unless unable or param set to false. * @param[in, out] atlasing flag if the image has been put in a atlas (true), passing false will not atlas even if possible. * @param[out] atlasRect if atlasing is used this the texture area of the image in the atlas. @@ -312,31 +290,12 @@ private: void InitializeRenderer(); /** - * @brief Initializes the Dali::Renderer from an image handle - * - * @param[in] image The image handle to intialize this ImageVisual from - */ - void InitializeRenderer( const Image& image ); - - /** * @brief Creates the Dali::Renderer (potentially from the renderer cache), initializing it * @param[in] textures to use */ void CreateRenderer( TextureSet& textures ); /** - * @brief Creates the Dali::Renderer for NativeImage with custom sampler type and prefix, initializing it - * @param NativeImageRenderer - */ - void CreateNativeImageRenderer( NativeImage& nativeImage ); - - /** - * @brief Query whether resources requires to be loaded synchronously. - * @return Returns true if synchronous resource loading is required, false otherwise. - */ - bool IsSynchronousResourceLoading() const; - - /** * Creates the texture set and adds the texture to it * @param[out] textureRect The texture area of the texture in the atlas. * @param[in] url The URL of the image resource to use. @@ -364,9 +323,14 @@ private: */ void DoSetProperty( Property::Index index, const Property::Value& value ); + /** + * @brief Get a shader for the current properties. + * @return The shader for the current properties. + */ + Shader GetShader(); + private: - Image mImage; Vector4 mPixelArea; WeakHandle mPlacementActor; VisualUrl mImageUrl;