X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.h;h=87111b7415ad616883f3212c98074b87ef403aa3;hp=c2ea067b718403b4414ec1d9fdea5050bd57855d;hb=93833d2c76d1cab9da6fce404739e95e093da911;hpb=edd703ba97ff54cc54f6e8734ba23a9bfbe63c7e diff --git a/dali-toolkit/internal/visuals/image/image-visual.h b/dali-toolkit/internal/visuals/image/image-visual.h index c2ea067..87111b7 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.h +++ b/dali-toolkit/internal/visuals/image/image-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_IMAGE_VISUAL_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,15 +19,20 @@ */ // EXTERNAL INCLUDES +#include + #include #include #include #include -#include +#include // INTERNAL INCLUDES -#include #include +#include +#include +#include +#include namespace Dali { @@ -44,18 +49,36 @@ class ImageVisual; typedef IntrusivePtr< ImageVisual > ImageVisualPtr; /** - * The visual which renders an image to the control's quad + * The visual which renders an image to a quad geometry * * The following properties are optional * - * | %Property Name | Type | - * |--------------------|------------------| - * | url | STRING | - * | fittingMode | STRING | - * | samplingMode | STRING | - * | desiredWidth | INT | - * | desiredHeight | INT | - * | synchronousLoading | BOOLEAN | + * | %Property Name | Type | + * |--------------------|-------------------| + * | url | STRING | + * | alphaMaskUrl | STRING | + * | fittingMode | INTEGER OR STRING | + * | samplingMode | INTEGER OR STRING | + * | desiredWidth | INTEGER | + * | desiredHeight | INTEGER | + * | synchronousLoading | BOOLEAN | + * | pixelArea | VECTOR4 | + * | wrapModeU | INTEGER OR STRING | + * | wrapModeV | INTEGER OR STRING | + * | loadPolicy | INTEGER OR STRING | + * | releasePolicy | INTEGER OR STRING | + * + * where pixelArea is a rectangular area. + * In its Vector4 value, the first two elements indicate the top-left position of the area, + * and the last two elements are the area width and height respectively. + * If not specified, the default value is [0.0, 0.0, 1.0, 1.0], i.e. the entire area of the image. + * + * where wrapModeU and wrapModeV separately decide how the texture should be sampled when the u and v coordinate exceeds the range of 0.0 to 1.0. + * Its value should be one of the following wrap mode: + * "DEFAULT" + * "CLAMP_TO_EDGE" + * "REPEAT" + * "MIRRORED_REPEAT" * * where imageFittingMode should be one of the following fitting modes: * "SHRINK_TO_FIT" @@ -74,8 +97,19 @@ typedef IntrusivePtr< ImageVisual > ImageVisualPtr; * "DONT_CARE" * "DEFAULT" * + * where loadPolicy should be one of the following image loading modes + * "IMMEDIATE" // Loads image even if visual not attached to stage yet + * "ATTACHED" // Only loads image once visual is attached to stage + * + * where releasePolicy should be one of the following policies for when to cache the image + * "DETACHED" // Release image from cache when visual detached from stage + * "DESTROYED" // Keep image in cache until the visual is destroyed + * "NEVER" // Keep image in cache until application ends. + * + * If the Visual is in a LayerUI it will pixel align the image, using a Layer3D will disable pixel alignment. + * Changing layer behaviour between LayerUI to Layer3D whilst the visual is already staged will not have an effect. */ -class ImageVisual: public Visual::Base, public ConnectionTracker, public AtlasUploadObserver +class ImageVisual: public Visual::Base, public ConnectionTracker, public AtlasUploadObserver, public TextureUploadObserver { public: @@ -93,7 +127,7 @@ public: * @return A smart-pointer to the newly allocated visual. */ static ImageVisualPtr New( VisualFactoryCache& factoryCache, - const std::string& imageUrl, + const VisualUrl& imageUrl, const Property::Map& properties, ImageDimensions size = ImageDimensions(), FittingMode::Type fittingMode = FittingMode::DEFAULT, @@ -112,7 +146,7 @@ public: * @return A smart-pointer to the newly allocated visual. */ static ImageVisualPtr New( VisualFactoryCache& factoryCache, - const std::string& imageUrl, + const VisualUrl& imageUrl, ImageDimensions size = ImageDimensions(), FittingMode::Type fittingMode = FittingMode::DEFAULT, Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR ); @@ -137,6 +171,11 @@ public: // from Visual */ virtual void DoCreatePropertyMap( Property::Map& map ) const; + /** + * @copydoc Visual::Base::CreateInstancePropertyMap + */ + virtual void DoCreateInstancePropertyMap( Property::Map& map ) const; + protected: /** @@ -151,7 +190,7 @@ protected: * @param[in] samplingMode The SamplingMode of the resource to load */ ImageVisual( VisualFactoryCache& factoryCache, - const std::string& imageUrl, + const VisualUrl& imageUrl, ImageDimensions size, FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode ); @@ -207,9 +246,22 @@ public: */ virtual void UploadCompleted(); + /** + * @copydoc TextureUploadObserver::UploadCompleted + * + * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. + * This callback is the place to add the renderer as it would be called once the loading is finished. + */ + virtual void UploadComplete( bool success, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle ); + private: /** + * Allocate the mask data when a masking property is defined in the property map + */ + void AllocateMaskData(); + + /** * @brief Applies the image to the texture set used for this renderer * * @param[in] image The Image to apply to the texture set used for this renderer @@ -217,11 +269,17 @@ private: void ApplyImageToSampler( const Image& image ); /** - * @brief Initializes the Dali::Renderer from an image url string - * - * @param[in] imageUrl The image url string to intialize this ImageVisual from + * @brief Load the texture, will try to atlas unless unable or param set to false. + * @param[in, out] atlasing flag if the image has been put in a atlas (true), passing false will not atlas even if possible. + * @param[out] atlasRect if atlasing is used this the texture area of the image in the atlas. + * @param[out] textures resulting texture set from the image loading. */ - void InitializeRenderer( const std::string& imageUrl ); + void LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures ); + + /** + * @brief Initializes the Dali::Renderer from the image url + */ + void InitializeRenderer(); /** * @brief Initializes the Dali::Renderer from an image handle @@ -249,11 +307,6 @@ private: bool IsSynchronousResourceLoading() const; /** - * @brief Load the resource synchronously - */ - void LoadResourceSynchronously(); - - /** * Creates the texture set and adds the texture to it * @param[out] textureRect The texture area of the texture in the atlas. * @param[in] url The URL of the image resource to use. @@ -261,13 +314,7 @@ private: * @param[in] attemptAtlasing If true will attempt atlasing, otherwise create unique texture * @return the texture set to use */ - TextureSet CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing ); - - /** - * Callback function of image resource loading succeed - * @param[in] image The Image content that we attempted to load from mImageUrl - */ - void OnImageLoaded( ResourceImage image ); + TextureSet CreateTextureSet( Vector4& textureRect, bool synchronousLoading, bool attemptAtlasing ); /** * Set the value to the uTextureRect uniform @@ -276,9 +323,9 @@ private: void SetTextureRectUniform( const Vector4& textureRect ); /** - * Clean the renderer from cache, and remove the image from atlas if it is not used anymore + * Remove texture with valid TextureId */ - void CleanCache(const std::string& url); + void RemoveTexture(); /** * Helper method to set individual values by index key. @@ -290,19 +337,28 @@ private: private: Image mImage; - PixelData mPixels; Vector4 mPixelArea; WeakHandle mPlacementActor; - std::string mImageUrl; + VisualUrl mImageUrl; + TextureManager::MaskingDataPointer mMaskingData; Dali::ImageDimensions mDesiredSize; + TextureManager::TextureId mTextureId; + TextureSet mTextures; + Dali::FittingMode::Type mFittingMode:3; Dali::SamplingMode::Type mSamplingMode:4; Dali::WrapMode::Type mWrapModeU:3; Dali::WrapMode::Type mWrapModeV:3; - + DevelImageVisual::LoadPolicy::Type mLoadPolicy; + DevelImageVisual::ReleasePolicy::Type mReleasePolicy; + Vector4 mAtlasRect; + bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture + bool mLoading; ///< True if the texture is still loading. }; + + } // namespace Internal } // namespace Toolkit