X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.h;h=31dc79f4fcad40054420faba9ac0e0d16ae71192;hp=f771f6d982e5e3d4b18bbc5603f1cf5cc6e59681;hb=305b42da3085e8b4682ddadebdab7661148a0cb6;hpb=c46c71ad6367e90da584952677f44a97723156f0 diff --git a/dali-toolkit/internal/visuals/image/image-visual.h b/dali-toolkit/internal/visuals/image/image-visual.h index f771f6d..31dc79f 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.h +++ b/dali-toolkit/internal/visuals/image/image-visual.h @@ -27,6 +27,7 @@ // INTERNAL INCLUDES #include +#include #include #include @@ -45,13 +46,14 @@ class ImageVisual; typedef IntrusivePtr< ImageVisual > ImageVisualPtr; /** - * The visual which renders an image to the control's quad + * The visual which renders an image to a quad geometry * * The following properties are optional * * | %Property Name | Type | * |--------------------|-------------------| * | url | STRING | + * | alphaMaskUrl | STRING | * | fittingMode | INTEGER OR STRING | * | samplingMode | INTEGER OR STRING | * | desiredWidth | INTEGER | @@ -94,7 +96,7 @@ typedef IntrusivePtr< ImageVisual > ImageVisualPtr; * If the Visual is in a LayerUI it will pixel align the image, using a Layer3D will disable pixel alignment. * Changing layer behaviour between LayerUI to Layer3D whilst the visual is already staged will not have an effect. */ -class ImageVisual: public Visual::Base, public ConnectionTracker, public AtlasUploadObserver +class ImageVisual: public Visual::Base, public ConnectionTracker, public AtlasUploadObserver, public TextureUploadObserver { public: @@ -231,6 +233,14 @@ public: */ virtual void UploadCompleted(); + /** + * @copydoc TextureUploadObserver::UploadCompleted + * + * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. + * This callback is the place to add the renderer as it would be called once the loading is finished. + */ + virtual void UploadComplete( bool success, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle ); + private: /** @@ -286,21 +296,15 @@ private: TextureSet CreateTextureSet( Vector4& textureRect, bool synchronousLoading, bool attemptAtlasing ); /** - * Callback function of image resource loading succeed - * @param[in] image The Image content that we attempted to load from mImageUrl - */ - void OnImageLoaded( ResourceImage image ); - - /** * Set the value to the uTextureRect uniform * @param[in] textureRect The texture rectangular area. */ void SetTextureRectUniform( const Vector4& textureRect ); /** - * Remove the image from atlas if it is not used anymore. + * Remove the texture if it is not used anymore. */ - void RemoveFromAtlas(const std::string& url); + void RemoveTexture(const std::string& url); /** * Helper method to set individual values by index key. @@ -316,15 +320,18 @@ private: Vector4 mPixelArea; WeakHandle mPlacementActor; VisualUrl mImageUrl; + VisualUrl mAlphaMaskUrl; Dali::ImageDimensions mDesiredSize; + TextureManager::TextureId mTextureId; + TextureManager::TextureId mAlphaMaskId; + Dali::FittingMode::Type mFittingMode:3; Dali::SamplingMode::Type mSamplingMode:4; Dali::WrapMode::Type mWrapModeU:3; Dali::WrapMode::Type mWrapModeV:3; - - bool mAttemptAtlasing:1; // If true will attempt atlasing, otherwise create unique texture - + bool mAttemptAtlasing:1; ///< If true will attempt atlasing, otherwise create unique texture + bool mTextureLoading:1; ///< True if the texture is being loaded asynchronously, or false when it has loaded. }; } // namespace Internal