X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.h;h=31dc79f4fcad40054420faba9ac0e0d16ae71192;hp=52312eacebc3b694191fee18428883d0b32e34d1;hb=305b42da3085e8b4682ddadebdab7661148a0cb6;hpb=29fc13106a1c1d787e112d1d16b882a9c6a58067 diff --git a/dali-toolkit/internal/visuals/image/image-visual.h b/dali-toolkit/internal/visuals/image/image-visual.h index 52312ea..31dc79f 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.h +++ b/dali-toolkit/internal/visuals/image/image-visual.h @@ -26,8 +26,10 @@ #include // INTERNAL INCLUDES -#include #include +#include +#include +#include namespace Dali { @@ -44,13 +46,14 @@ class ImageVisual; typedef IntrusivePtr< ImageVisual > ImageVisualPtr; /** - * The visual which renders an image to the control's quad + * The visual which renders an image to a quad geometry * * The following properties are optional * * | %Property Name | Type | * |--------------------|-------------------| * | url | STRING | + * | alphaMaskUrl | STRING | * | fittingMode | INTEGER OR STRING | * | samplingMode | INTEGER OR STRING | * | desiredWidth | INTEGER | @@ -89,8 +92,11 @@ typedef IntrusivePtr< ImageVisual > ImageVisualPtr; * "DONT_CARE" * "DEFAULT" * + * + * If the Visual is in a LayerUI it will pixel align the image, using a Layer3D will disable pixel alignment. + * Changing layer behaviour between LayerUI to Layer3D whilst the visual is already staged will not have an effect. */ -class ImageVisual: public Visual::Base, public ConnectionTracker, public AtlasUploadObserver +class ImageVisual: public Visual::Base, public ConnectionTracker, public AtlasUploadObserver, public TextureUploadObserver { public: @@ -108,7 +114,7 @@ public: * @return A smart-pointer to the newly allocated visual. */ static ImageVisualPtr New( VisualFactoryCache& factoryCache, - const std::string& imageUrl, + const VisualUrl& imageUrl, const Property::Map& properties, ImageDimensions size = ImageDimensions(), FittingMode::Type fittingMode = FittingMode::DEFAULT, @@ -127,7 +133,7 @@ public: * @return A smart-pointer to the newly allocated visual. */ static ImageVisualPtr New( VisualFactoryCache& factoryCache, - const std::string& imageUrl, + const VisualUrl& imageUrl, ImageDimensions size = ImageDimensions(), FittingMode::Type fittingMode = FittingMode::DEFAULT, Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR ); @@ -152,6 +158,11 @@ public: // from Visual */ virtual void DoCreatePropertyMap( Property::Map& map ) const; + /** + * @copydoc Visual::Base::CreateInstancePropertyMap + */ + virtual void DoCreateInstancePropertyMap( Property::Map& map ) const; + protected: /** @@ -166,7 +177,7 @@ protected: * @param[in] samplingMode The SamplingMode of the resource to load */ ImageVisual( VisualFactoryCache& factoryCache, - const std::string& imageUrl, + const VisualUrl& imageUrl, ImageDimensions size, FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode ); @@ -222,6 +233,14 @@ public: */ virtual void UploadCompleted(); + /** + * @copydoc TextureUploadObserver::UploadCompleted + * + * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. + * This callback is the place to add the renderer as it would be called once the loading is finished. + */ + virtual void UploadComplete( bool success, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle ); + private: /** @@ -232,11 +251,9 @@ private: void ApplyImageToSampler( const Image& image ); /** - * @brief Initializes the Dali::Renderer from an image url string - * - * @param[in] imageUrl The image url string to intialize this ImageVisual from + * @brief Initializes the Dali::Renderer from the image url */ - void InitializeRenderer( const std::string& imageUrl ); + void InitializeRenderer(); /** * @brief Initializes the Dali::Renderer from an image handle @@ -276,13 +293,7 @@ private: * @param[in] attemptAtlasing If true will attempt atlasing, otherwise create unique texture * @return the texture set to use */ - TextureSet CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing ); - - /** - * Callback function of image resource loading succeed - * @param[in] image The Image content that we attempted to load from mImageUrl - */ - void OnImageLoaded( ResourceImage image ); + TextureSet CreateTextureSet( Vector4& textureRect, bool synchronousLoading, bool attemptAtlasing ); /** * Set the value to the uTextureRect uniform @@ -291,9 +302,9 @@ private: void SetTextureRectUniform( const Vector4& textureRect ); /** - * Clean the renderer from cache, and remove the image from atlas if it is not used anymore + * Remove the texture if it is not used anymore. */ - void CleanCache(const std::string& url); + void RemoveTexture(const std::string& url); /** * Helper method to set individual values by index key. @@ -308,14 +319,19 @@ private: PixelData mPixels; Vector4 mPixelArea; WeakHandle mPlacementActor; - std::string mImageUrl; + VisualUrl mImageUrl; + VisualUrl mAlphaMaskUrl; Dali::ImageDimensions mDesiredSize; + TextureManager::TextureId mTextureId; + TextureManager::TextureId mAlphaMaskId; + Dali::FittingMode::Type mFittingMode:3; Dali::SamplingMode::Type mSamplingMode:4; Dali::WrapMode::Type mWrapModeU:3; Dali::WrapMode::Type mWrapModeV:3; - + bool mAttemptAtlasing:1; ///< If true will attempt atlasing, otherwise create unique texture + bool mTextureLoading:1; ///< True if the texture is being loaded asynchronously, or false when it has loaded. }; } // namespace Internal