X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.cpp;h=e5ce0a3dbd5e1c5b96aceeec7e44c6a33743b3b5;hp=6d980f685e75628058dcce5cb801cc5674124ceb;hb=bd1914b866cca669d3c3db175ed4323cb1363df4;hpb=59d3e8a364401fb6631aa3954f48ed5781b8b9c4 diff --git a/dali-toolkit/internal/visuals/image/image-visual.cpp b/dali-toolkit/internal/visuals/image/image-visual.cpp index 6d980f6..e5ce0a3 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.cpp +++ b/dali-toolkit/internal/visuals/image/image-visual.cpp @@ -16,7 +16,7 @@ */ // CLASS HEADER -#include "image-visual.h" +#include // EXTERNAL HEADER #include // for strncasecmp @@ -134,7 +134,7 @@ const char* FRAGMENT_SHADER_ATLAS_CLAMP = DALI_COMPOSE_SHADER( \n void main()\n {\n - mediump vec2 texCoord = mix( uAtlasRect.xy, uAtlasRect.zw, clamp( vTexCoord, 0.0, 1.0 ) );\n + mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n }\n ); @@ -147,17 +147,20 @@ const char* FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP = DALI_COMPOSE_SHADER( uniform lowp vec2 wrapMode;\n uniform lowp vec4 uColor;\n \n - mediump float wrapCoordinate( mediump float coordinate, lowp float wrap )\n + mediump float wrapCoordinate( mediump vec2 range, mediump float coordinate, lowp float wrap )\n {\n - if( abs(wrap-2.0) < 0.5 )\n // REFLECT - return 1.0-abs(fract(coordinate*0.5)*2.0 - 1.0);\n + mediump float coord;\n + if( wrap > 1.5 )\n // REFLECT + coord = 1.0-abs(fract(coordinate*0.5)*2.0 - 1.0);\n else \n// warp == 0 or 1 - return mix( clamp( coordinate, 0.0, 1.0 ), fract( coordinate ), wrap);\n + coord = mix(coordinate, fract( coordinate ), wrap);\n + return clamp( mix(range.x, range.y, coord), range.x, range.y ); }\n + \n void main()\n {\n - mediump vec2 texCoord = mix( uAtlasRect.xy, uAtlasRect.zw, - vec2( wrapCoordinate( vTexCoord.x, wrapMode.x ), wrapCoordinate( vTexCoord.y, wrapMode.y ) ) );\n + mediump vec2 texCoord = vec2( wrapCoordinate( uAtlasRect.xz, vTexCoord.x, wrapMode.x ), + wrapCoordinate( uAtlasRect.yw, vTexCoord.y, wrapMode.y ) );\n gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n }\n ); @@ -187,15 +190,69 @@ Geometry CreateGeometry( VisualFactoryCache& factoryCache, ImageDimensions gridS ImageVisual::ImageVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache ), + mImage(), + mPixels(), + mTextureSet(), + mPixelArea( FULL_TEXTURE_RECT ), + mPlacementActor(), + mImageUrl(), + mNativeFragmentShaderCode(), + mDesiredSize(), + mFittingMode( FittingMode::DEFAULT ), + mSamplingMode( SamplingMode::DEFAULT ), + mWrapModeU( WrapMode::DEFAULT ), + mWrapModeV( WrapMode::DEFAULT ), + mNativeImageFlag( false ) +{ +} + +ImageVisual::ImageVisual( VisualFactoryCache& factoryCache, + const std::string& imageUrl, + ImageDimensions size, + FittingMode::Type fittingMode, + Dali::SamplingMode::Type samplingMode ) +: Visual::Base( factoryCache ), + mImage(), + mPixels(), + mTextureSet(), + mPixelArea( FULL_TEXTURE_RECT ), + mPlacementActor(), + mImageUrl( imageUrl ), + mNativeFragmentShaderCode(), + mDesiredSize( size ), + mFittingMode( fittingMode ), + mSamplingMode( samplingMode ), + mWrapModeU( WrapMode::DEFAULT ), + mWrapModeV( WrapMode::DEFAULT ), + mNativeImageFlag( false ) +{ +} + +ImageVisual::ImageVisual( VisualFactoryCache& factoryCache, const Image& image ) +: Visual::Base( factoryCache ), + mImage( image ), + mPixels(), mPixelArea( FULL_TEXTURE_RECT ), + mPlacementActor(), + mImageUrl(), + mNativeFragmentShaderCode(), mDesiredSize(), mFittingMode( FittingMode::DEFAULT ), mSamplingMode( SamplingMode::DEFAULT ), mWrapModeU( WrapMode::DEFAULT ), mWrapModeV( WrapMode::DEFAULT ), - mNativeFragmentShaderCode( ), mNativeImageFlag( false ) { + NativeImage newNativeImage = NativeImage::DownCast( image ); + if( newNativeImage ) + { + SetNativeFragmentShaderCode( newNativeImage ); + mNativeImageFlag = true; + } + else + { + mNativeImageFlag = false; + } } ImageVisual::~ImageVisual() @@ -218,13 +275,17 @@ void ImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) Property::Value* fittingValue = propertyMap.Find( Toolkit::ImageVisual::Property::FITTING_MODE, IMAGE_FITTING_MODE ); if( fittingValue ) { - Scripting::GetEnumerationProperty( *fittingValue, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, mFittingMode ); + int value; + Scripting::GetEnumerationProperty( *fittingValue, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, value ); + mFittingMode = Dali::FittingMode::Type( value ); } Property::Value* samplingValue = propertyMap.Find( Toolkit::ImageVisual::Property::SAMPLING_MODE, IMAGE_SAMPLING_MODE ); if( samplingValue ) { - Scripting::GetEnumerationProperty( *samplingValue, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, mSamplingMode ); + int value; + Scripting::GetEnumerationProperty( *samplingValue, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, value ); + mSamplingMode = Dali::SamplingMode::Type( value ); } int desiredWidth = 0; @@ -250,13 +311,17 @@ void ImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) Property::Value* wrapModeValueU = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_U, IMAGE_WRAP_MODE_U ); if( wrapModeValueU ) { - Scripting::GetEnumerationProperty( *wrapModeValueU, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, mWrapModeU ); + int value; + Scripting::GetEnumerationProperty( *wrapModeValueU, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, value ); + mWrapModeU = Dali::WrapMode::Type( value ); } Property::Value* wrapModeValueV = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_V, IMAGE_WRAP_MODE_V ); if( wrapModeValueV ) { - Scripting::GetEnumerationProperty( *wrapModeValueV, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, mWrapModeV ); + int value; + Scripting::GetEnumerationProperty( *wrapModeValueV, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, value ); + mWrapModeV = Dali::WrapMode::Type( value ); } mDesiredSize = ImageDimensions( desiredWidth, desiredHeight ); @@ -279,22 +344,9 @@ void ImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) // if sync loading is required, the loading should start immediately when new image url is set or the actor is off stage // ( for on-stage actor with image url unchanged, resource loading is already finished) - if( ( !mImpl->mRenderer || imageURLValue) && IsSynchronousResourceLoading() ) + if( imageURLValue && IsSynchronousResourceLoading() ) { - DoSynchronousResourceLoading(); - } - - // remove old renderer if exit - if( mImpl->mRenderer ) - { - if( actor ) //remove old renderer from actor - { - actor.RemoveRenderer( mImpl->mRenderer ); - } - if( !oldImageUrl.empty() ) //clean old renderer from cache - { - CleanCache( oldImageUrl ); - } + LoadResourceSynchronously(); } NativeImage nativeImage = NativeImage::DownCast( mImage ); @@ -336,7 +388,7 @@ void ImageVisual::GetNaturalSize( Vector2& naturalSize ) const naturalSize = Vector2::ZERO; } -Renderer ImageVisual::CreateRenderer() const +void ImageVisual::CreateRenderer() { Geometry geometry; Shader shader; @@ -345,7 +397,8 @@ Renderer ImageVisual::CreateRenderer() const // Renderer can't be shared between NativeImage and other image types. if( !mNativeFragmentShaderCode.empty() ) { - return CreateNativeImageRenderer(); + CreateNativeImageRenderer(); + return; } if( !mImpl->mCustomShader ) @@ -375,12 +428,13 @@ Renderer ImageVisual::CreateRenderer() const } } - Renderer renderer = Renderer::New( geometry, shader ); - - return renderer; + mImpl->mRenderer = Renderer::New( geometry, shader ); + // apply the texture set as well so it's only done in one place + DALI_ASSERT_DEBUG( mTextureSet ); + mImpl->mRenderer.SetTextures( mTextureSet ); } -Renderer ImageVisual::CreateNativeImageRenderer() const +void ImageVisual::CreateNativeImageRenderer() { Geometry geometry; Shader shader; @@ -404,10 +458,10 @@ Renderer ImageVisual::CreateNativeImageRenderer() const } } - TextureSet textureSet = TextureSet::New(); - Renderer renderer = Renderer::New( geometry, shader ); - renderer.SetTextures( textureSet ); - return renderer; + mImpl->mRenderer = Renderer::New( geometry, shader ); + // apply the texture set as well so it's only done in one place + DALI_ASSERT_DEBUG( mTextureSet ); + mImpl->mRenderer.SetTextures( mTextureSet ); } @@ -416,7 +470,7 @@ bool ImageVisual::IsSynchronousResourceLoading() const return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; } -void ImageVisual::DoSynchronousResourceLoading() +void ImageVisual::LoadResourceSynchronously() { if( !mImageUrl.empty() ) { @@ -426,64 +480,49 @@ void ImageVisual::DoSynchronousResourceLoading() } } -Image ImageVisual::LoadImage( const std::string& url, bool synchronousLoading ) +void ImageVisual::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing ) { - if( synchronousLoading ) - { - if( !mPixels ) - { - // use broken image - return VisualFactoryCache::GetBrokenVisualImage(); - } - Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() ); - image.Upload( mPixels, 0, 0 ); - return image; - } - else - { - ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode ); - resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded ); - return resourceImage; - } -} - -TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading ) -{ - TextureSet textureSet; textureRect = FULL_TEXTURE_RECT; if( synchronousLoading ) { if( !mPixels ) { // use broken image - textureSet = TextureSet::New(); - TextureSetImage( textureSet, 0u, VisualFactoryCache::GetBrokenVisualImage() ); + mTextureSet = TextureSet::New(); + TextureSetImage( mTextureSet, 0u, VisualFactoryCache::GetBrokenVisualImage() ); } else { - textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, mPixels ); - mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; - if( !textureSet ) // big image, no atlasing + if( attemptAtlasing ) + { + mTextureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, mPixels ); + mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; + } + if( !mTextureSet ) // big image, no atlasing or atlasing failed { mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; - Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() ); - image.Upload( mPixels, 0, 0 ); - textureSet = TextureSet::New(); - TextureSetImage( textureSet, 0u, image ); + Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, mPixels.GetPixelFormat(), + mPixels.GetWidth(), mPixels.GetHeight() ); + texture.Upload( mPixels ); + mTextureSet = TextureSet::New(); + mTextureSet.SetTexture( 0u, texture ); } } } else { - textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, mSamplingMode ); - mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; - if( !textureSet ) // big image, no atlasing + if( attemptAtlasing ) + { + mTextureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, true, this ); + mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; + } + if( !mTextureSet ) // big image, no atlasing or atlasing failed { mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode ); resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded ); - textureSet = TextureSet::New(); - TextureSetImage( textureSet, 0u, resourceImage ); + mTextureSet = TextureSet::New(); + TextureSetImage( mTextureSet, 0u, resourceImage ); } } @@ -491,10 +530,8 @@ TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::strin { Sampler sampler = Sampler::New(); sampler.SetWrapMode( mWrapModeU, mWrapModeV ); - textureSet.SetSampler( 0u, sampler ); + mTextureSet.SetSampler( 0u, sampler ); } - - return textureSet; } void ImageVisual::InitializeRenderer( const std::string& imageUrl ) @@ -506,6 +543,7 @@ void ImageVisual::InitializeRenderer( const std::string& imageUrl ) mImageUrl = imageUrl; mImpl->mRenderer.Reset(); + mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; if( !mImpl->mCustomShader && ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // ignore remote images @@ -524,11 +562,10 @@ void ImageVisual::InitializeRenderer( const std::string& imageUrl ) if( !mImpl->mRenderer ) // new renderer is needed { Vector4 atlasRect; - TextureSet textureSet = CreateTextureSet(atlasRect, imageUrl, IsSynchronousResourceLoading() ); - Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); - Shader shader( GetImageShader(mFactoryCache, mImpl->mFlags & Impl::IS_ATLASING_APPLIED, defaultWrapMode) ); - mImpl->mRenderer = Renderer::New( geometry, shader ); - mImpl->mRenderer.SetTextures( textureSet ); + // texture set has to be created first as we need to know if atlasing succeeded or not + // when selecting the shader + CreateTextureSet( atlasRect, imageUrl, IsSynchronousResourceLoading(), true ); + CreateRenderer(); if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas { @@ -552,9 +589,9 @@ void ImageVisual::InitializeRenderer( const std::string& imageUrl ) { // for custom shader or remote image, renderer is not cached and atlas is not applied mImpl->mFlags &= ~Impl::IS_FROM_CACHE; - mImpl->mRenderer = CreateRenderer(); - Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() ); - ApplyImageToSampler( image ); + Vector4 atlasRect; // ignored in this case + CreateTextureSet( atlasRect, imageUrl, IsSynchronousResourceLoading(), false ); + CreateRenderer(); } } @@ -562,7 +599,9 @@ void ImageVisual::InitializeRenderer( const Image& image ) { mImpl->mFlags &= ~Impl::IS_FROM_CACHE; - mImpl->mRenderer = CreateRenderer(); + // don't reuse CreateTextureSet + mTextureSet = TextureSet::New(); + CreateRenderer(); if( image ) { @@ -570,8 +609,22 @@ void ImageVisual::InitializeRenderer( const Image& image ) } } +void ImageVisual::UploadCompleted() +{ + // Resource image is loaded. If weak handle is holding a placement actor, it is the time to add the renderer to actor. + Actor actor = mPlacementActor.GetHandle(); + if( actor ) + { + actor.AddRenderer( mImpl->mRenderer ); + // reset the weak handle so that the renderer only get added to actor once + mPlacementActor.Reset(); + } +} + void ImageVisual::DoSetOnStage( Actor& actor ) { + mPlacementActor = actor; + if( !mImageUrl.empty() ) { InitializeRenderer( mImageUrl ); @@ -585,6 +638,12 @@ void ImageVisual::DoSetOnStage( Actor& actor ) { mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea ); } + + if( IsSynchronousResourceLoading() || !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) ) + { + actor.AddRenderer( mImpl->mRenderer ); + mPlacementActor.Reset(); + } } void ImageVisual::DoSetOffStage( Actor& actor ) @@ -601,6 +660,8 @@ void ImageVisual::DoSetOffStage( Actor& actor ) actor.RemoveRenderer( mImpl->mRenderer ); mImpl->mRenderer.Reset(); } + mPlacementActor.Reset(); + mTextureSet.Reset(); // release texture when going offstage } void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const @@ -636,6 +697,17 @@ void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV ); } +void ImageVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) +{ + // TODO +} + +Dali::Property::Value ImageVisual::DoGetProperty( Dali::Property::Index index ) +{ + // TODO + return Dali::Property::Value(); +} + Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlasing, bool defaultTextureWrapping ) { Shader shader; @@ -673,145 +745,16 @@ Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlas return shader; } -void ImageVisual::SetImage( Actor& actor, const std::string& imageUrl, ImageDimensions size, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode ) -{ - if( mImageUrl != imageUrl ) - { - std::string oldImageUrl = mImageUrl; - mImageUrl = imageUrl; - mDesiredSize = size; - mFittingMode = fittingMode; - mSamplingMode = samplingMode; - mImage.Reset(); - - if( IsSynchronousResourceLoading() ) - { - DoSynchronousResourceLoading(); - } - - if( mImpl->mRenderer ) - { - if( GetIsFromCache() ) // if renderer is from cache, remove the old one - { - //remove old renderer - if( actor ) - { - actor.RemoveRenderer( mImpl->mRenderer ); - } - - //clean the cache - if( !oldImageUrl.empty() ) - { - CleanCache(oldImageUrl); - } - - if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor - { - SetOnStage(actor); - } - } - else // if renderer is not from cache, reuse the same renderer and only change the texture - { - Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() ); - ApplyImageToSampler( image ); - } - } - } -} - -void ImageVisual::SetImage( Actor& actor, const Image& image ) -{ - if( mImage != image ) - { - NativeImage newNativeImage = NativeImage::DownCast( image ); - bool newRendererFlag = true; - - if( newNativeImage && !mNativeImageFlag ) - { - SetNativeFragmentShaderCode( newNativeImage ); - } - - if( ( newNativeImage && mNativeImageFlag ) || ( !newNativeImage && !mNativeImageFlag ) ) - { - newRendererFlag = false; - } - - if( newNativeImage ) - { - mNativeImageFlag = true; - } - else - { - mNativeFragmentShaderCode.clear(); - mNativeImageFlag = false; - } - - mImage = image; - - if( mImpl->mRenderer ) - { - // if renderer is from cache, remove the old one, and create new renderer - if( GetIsFromCache() ) - { - //remove old renderer - if( actor ) - { - actor.RemoveRenderer( mImpl->mRenderer ); - } - - //clean the cache - if( !mImageUrl.empty() ) - { - CleanCache(mImageUrl); - } - mImageUrl.clear(); - - if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor - { - SetOnStage(actor); - } - } - // if input image is nativeImage and mImage is regular image or the reverse, remove the old one, and create new renderer - else if( newRendererFlag ) - { - //remove old renderer - if( actor ) - { - actor.RemoveRenderer( mImpl->mRenderer ); - } - - if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor - { - SetOnStage(actor); - } - } - else // if renderer is not from cache, reuse the same renderer and only change the texture - { - ApplyImageToSampler( image ); - } - } - - mImageUrl.clear(); - mDesiredSize = ImageDimensions(); - mFittingMode = FittingMode::DEFAULT; - mSamplingMode = SamplingMode::DEFAULT; - } -} - void ImageVisual::ApplyImageToSampler( const Image& image ) { if( image ) { - TextureSet textureSet = mImpl->mRenderer.GetTextures(); - if( !textureSet ) - { - textureSet = TextureSet::New(); - mImpl->mRenderer.SetTextures( textureSet ); - } - TextureSetImage( textureSet, 0u, image ); + DALI_ASSERT_DEBUG( mTextureSet ); // texture set should always exist by this time + + TextureSetImage( mTextureSet, 0u, image ); Sampler sampler = Sampler::New(); sampler.SetWrapMode( mWrapModeU, mWrapModeV ); - textureSet.SetSampler( 0u, sampler ); + mTextureSet.SetSampler( 0u, sampler ); } } @@ -829,20 +772,21 @@ void ImageVisual::OnImageLoaded( ResourceImage image ) void ImageVisual::CleanCache(const std::string& url) { - TextureSet textureSet = mImpl->mRenderer.GetTextures(); - - Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f ); - Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME ); - if( index != Property::INVALID_INDEX ) + if( IsFromCache() ) { - Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index ); - atlasRectValue.Get( atlasRect ); - } + Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f ); + Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME ); + if( index != Property::INVALID_INDEX ) + { + Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index ); + atlasRectValue.Get( atlasRect ); + } - mImpl->mRenderer.Reset(); - if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX ) - { - mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect ); + mImpl->mRenderer.Reset(); + if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX ) + { + mFactoryCache.GetAtlasManager()->Remove( mTextureSet, atlasRect ); + } } }