X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.cpp;h=e25b6b672c7d923290104145a5dd47e1c22e2338;hp=e7ad66e3890997b3c30d0e97fb953880d6170c0c;hb=c211a7d84885dca19c90b4656055002865e6fce2;hpb=f29b744f4c9d27aeb355319712313876bb236bca diff --git a/dali-toolkit/internal/visuals/image/image-visual.cpp b/dali-toolkit/internal/visuals/image/image-visual.cpp index e7ad66e..e25b6b6 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.cpp +++ b/dali-toolkit/internal/visuals/image/image-visual.cpp @@ -57,7 +57,10 @@ const char * const IMAGE_FITTING_MODE( "fittingMode" ); const char * const IMAGE_SAMPLING_MODE( "samplingMode" ); const char * const IMAGE_DESIRED_WIDTH( "desiredWidth" ); const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" ); +const char * const IMAGE_WRAP_MODE_U("wrapModeU"); +const char * const IMAGE_WRAP_MODE_V("wrapModeV"); const char * const SYNCHRONOUS_LOADING( "synchronousLoading" ); +const char * const BATCHING_ENABLED( "batchingEnabled" ); // fitting modes DALI_ENUM_TO_STRING_TABLE_BEGIN( FITTING_MODE ) @@ -79,7 +82,16 @@ DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, NO_FILTER ) DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::SamplingMode, DONT_CARE ) DALI_ENUM_TO_STRING_TABLE_END( SAMPLING_MODE ) +// wrap modes +DALI_ENUM_TO_STRING_TABLE_BEGIN( WRAP_MODE ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, DEFAULT ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, CLAMP_TO_EDGE ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, REPEAT ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, MIRRORED_REPEAT ) +DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE ) + const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea"; +const std::string WRAP_MODE_UNIFORM_NAME = "wrapMode"; const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); @@ -89,7 +101,6 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform mediump mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n - uniform mediump vec4 uAtlasRect;\n uniform mediump vec4 pixelArea; varying mediump vec2 vTexCoord;\n \n @@ -99,12 +110,12 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( vertexPosition.xyz *= uSize;\n vertexPosition = uMvpMatrix * vertexPosition;\n \n - vTexCoord = mix( uAtlasRect.xy, uAtlasRect.zw, pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) ) );\n + vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n gl_Position = vertexPosition;\n }\n ); -const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( +const char* FRAGMENT_SHADER_NO_ATLAS = DALI_COMPOSE_SHADER( varying mediump vec2 vTexCoord;\n uniform sampler2D sTexture;\n uniform lowp vec4 uColor;\n @@ -115,6 +126,45 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( }\n ); +const char* FRAGMENT_SHADER_ATLAS_CLAMP = DALI_COMPOSE_SHADER( + varying mediump vec2 vTexCoord;\n + uniform sampler2D sTexture;\n + uniform mediump vec4 uAtlasRect;\n + uniform lowp vec4 uColor;\n + \n + void main()\n + {\n + mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n + gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n + }\n +); + +const char* FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP = DALI_COMPOSE_SHADER( + varying mediump vec2 vTexCoord;\n + uniform sampler2D sTexture;\n + uniform mediump vec4 uAtlasRect;\n + // WrapMode -- 0: CLAMP; 1: REPEAT; 2: REFLECT; + uniform lowp vec2 wrapMode;\n + uniform lowp vec4 uColor;\n + \n + mediump float wrapCoordinate( mediump vec2 range, mediump float coordinate, lowp float wrap )\n + {\n + mediump float coord;\n + if( wrap > 1.5 )\n // REFLECT + coord = 1.0-abs(fract(coordinate*0.5)*2.0 - 1.0);\n + else \n// warp == 0 or 1 + coord = mix(coordinate, fract( coordinate ), wrap);\n + return clamp( mix(range.x, range.y, coord), range.x, range.y ); + }\n + \n + void main()\n + {\n + mediump vec2 texCoord = vec2( wrapCoordinate( uAtlasRect.xz, vTexCoord.x, wrapMode.x ), + wrapCoordinate( uAtlasRect.yw, vTexCoord.y, wrapMode.y ) );\n + gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n + }\n +); + Geometry CreateGeometry( VisualFactoryCache& factoryCache, ImageDimensions gridSize ) { Geometry geometry; @@ -136,17 +186,90 @@ Geometry CreateGeometry( VisualFactoryCache& factoryCache, ImageDimensions gridS return geometry; } -} //unnamed namespace +} // unnamed namespace + +ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache ) +{ + return new ImageVisual( factoryCache ); +} + +ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache, + const std::string& imageUrl, + ImageDimensions size, + FittingMode::Type fittingMode, + Dali::SamplingMode::Type samplingMode ) +{ + return new ImageVisual( factoryCache, imageUrl, size, fittingMode, samplingMode ); +} + +ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache, const Image& image ) +{ + return new ImageVisual( factoryCache, image ); +} + +ImageVisual::ImageVisual( VisualFactoryCache& factoryCache ) +: Visual::Base( factoryCache ), + mImage(), + mPixels(), + mPixelArea( FULL_TEXTURE_RECT ), + mPlacementActor(), + mImageUrl(), + mDesiredSize(), + mFittingMode( FittingMode::DEFAULT ), + mSamplingMode( SamplingMode::DEFAULT ), + mWrapModeU( WrapMode::DEFAULT ), + mWrapModeV( WrapMode::DEFAULT ), + mNativeFragmentShaderCode(), + mNativeImageFlag( false ) +{ +} + +ImageVisual::ImageVisual( VisualFactoryCache& factoryCache, + const std::string& imageUrl, + ImageDimensions size, + FittingMode::Type fittingMode, + Dali::SamplingMode::Type samplingMode ) +: Visual::Base( factoryCache ), + mImage(), + mPixels(), + mPixelArea( FULL_TEXTURE_RECT ), + mPlacementActor(), + mImageUrl( imageUrl ), + mDesiredSize( size ), + mFittingMode( fittingMode ), + mSamplingMode( samplingMode ), + mWrapModeU( WrapMode::DEFAULT ), + mWrapModeV( WrapMode::DEFAULT ), + mNativeFragmentShaderCode(), + mNativeImageFlag( false ) +{ +} -ImageVisual::ImageVisual( VisualFactoryCache& factoryCache, ImageAtlasManager& atlasManager ) +ImageVisual::ImageVisual( VisualFactoryCache& factoryCache, const Image& image ) : Visual::Base( factoryCache ), - mAtlasManager( atlasManager ), + mImage( image ), + mPixels(), + mPixelArea( FULL_TEXTURE_RECT ), + mPlacementActor(), + mImageUrl(), mDesiredSize(), mFittingMode( FittingMode::DEFAULT ), mSamplingMode( SamplingMode::DEFAULT ), - mNativeFragmentShaderCode( ), + mWrapModeU( WrapMode::DEFAULT ), + mWrapModeV( WrapMode::DEFAULT ), + mNativeFragmentShaderCode(), mNativeImageFlag( false ) { + NativeImage newNativeImage = NativeImage::DownCast( image ); + if( newNativeImage ) + { + SetNativeFragmentShaderCode( newNativeImage ); + mNativeImageFlag = true; + } + else + { + mNativeImageFlag = false; + } } ImageVisual::~ImageVisual() @@ -192,6 +315,24 @@ void ImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) desiredHeightValue->Get( desiredHeight ); } + Property::Value* pixelAreaValue = propertyMap.Find( Toolkit::ImageVisual::Property::PIXEL_AREA, PIXEL_AREA_UNIFORM_NAME ); + if( pixelAreaValue ) + { + pixelAreaValue->Get( mPixelArea ); + } + + Property::Value* wrapModeValueU = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_U, IMAGE_WRAP_MODE_U ); + if( wrapModeValueU ) + { + Scripting::GetEnumerationProperty( *wrapModeValueU, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, mWrapModeU ); + } + + Property::Value* wrapModeValueV = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_V, IMAGE_WRAP_MODE_V ); + if( wrapModeValueV ) + { + Scripting::GetEnumerationProperty( *wrapModeValueV, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, mWrapModeV ); + } + mDesiredSize = ImageDimensions( desiredWidth, desiredHeight ); } @@ -212,22 +353,9 @@ void ImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) // if sync loading is required, the loading should start immediately when new image url is set or the actor is off stage // ( for on-stage actor with image url unchanged, resource loading is already finished) - if( ( !mImpl->mRenderer || imageURLValue) && IsSynchronousResourceLoading() ) + if( imageURLValue && IsSynchronousResourceLoading() ) { - DoSynchronousResourceLoading(); - } - - // remove old renderer if exit - if( mImpl->mRenderer ) - { - if( actor ) //remove old renderer from actor - { - actor.RemoveRenderer( mImpl->mRenderer ); - } - if( !oldImageUrl.empty() ) //clean old renderer from cache - { - CleanCache( oldImageUrl ); - } + LoadResourceSynchronously(); } NativeImage nativeImage = NativeImage::DownCast( mImage ); @@ -244,11 +372,6 @@ void ImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) } } -void ImageVisual::SetSize( const Vector2& size ) -{ - Visual::Base::SetSize( size ); -} - void ImageVisual::GetNaturalSize( Vector2& naturalSize ) const { if(mImage) @@ -274,15 +397,6 @@ void ImageVisual::GetNaturalSize( Vector2& naturalSize ) const naturalSize = Vector2::ZERO; } -void ImageVisual::SetClipRect( const Rect& clipRect ) -{ - Visual::Base::SetClipRect( clipRect ); -} - -void ImageVisual::SetOffset( const Vector2& offset ) -{ -} - Renderer ImageVisual::CreateRenderer() const { Geometry geometry; @@ -299,23 +413,24 @@ Renderer ImageVisual::CreateRenderer() const { geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); - shader = GetImageShader(mFactoryCache); + shader = GetImageShader( mFactoryCache, + mImpl->mFlags & Impl::IS_ATLASING_APPLIED, + mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE ); } else { geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize ); if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() ) { - shader = GetImageShader(mFactoryCache); + shader = GetImageShader(mFactoryCache, false, true); } else { shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader, - mImpl->mCustomShader->mFragmentShader.empty() ? FRAGMENT_SHADER : mImpl->mCustomShader->mFragmentShader, + mImpl->mCustomShader->mFragmentShader.empty() ? FRAGMENT_SHADER_NO_ATLAS : mImpl->mCustomShader->mFragmentShader, mImpl->mCustomShader->mHints ); if( mImpl->mCustomShader->mVertexShader.empty() ) { - shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); } } @@ -336,7 +451,6 @@ Renderer ImageVisual::CreateNativeImageRenderer() const geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode ); - shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); } else @@ -347,7 +461,6 @@ Renderer ImageVisual::CreateNativeImageRenderer() const mImpl->mCustomShader->mHints ); if( mImpl->mCustomShader->mVertexShader.empty() ) { - shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); } } @@ -355,7 +468,6 @@ Renderer ImageVisual::CreateNativeImageRenderer() const TextureSet textureSet = TextureSet::New(); Renderer renderer = Renderer::New( geometry, shader ); renderer.SetTextures( textureSet ); - return renderer; } @@ -365,7 +477,7 @@ bool ImageVisual::IsSynchronousResourceLoading() const return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; } -void ImageVisual::DoSynchronousResourceLoading() +void ImageVisual::LoadResourceSynchronously() { if( !mImageUrl.empty() ) { @@ -382,7 +494,7 @@ Image ImageVisual::LoadImage( const std::string& url, bool synchronousLoading ) if( !mPixels ) { // use broken image - return VisualFactory::GetBrokenVisualImage(); + return VisualFactoryCache::GetBrokenVisualImage(); } Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() ); image.Upload( mPixels, 0, 0 ); @@ -406,13 +518,15 @@ TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::strin { // use broken image textureSet = TextureSet::New(); - TextureSetImage( textureSet, 0u, VisualFactory::GetBrokenVisualImage() ); + TextureSetImage( textureSet, 0u, VisualFactoryCache::GetBrokenVisualImage() ); } else { - textureSet = mAtlasManager.Add(textureRect, mPixels ); + textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, mPixels ); + mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; if( !textureSet ) // big image, no atlasing { + mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() ); image.Upload( mPixels, 0, 0 ); textureSet = TextureSet::New(); @@ -422,9 +536,11 @@ TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::strin } else { - textureSet = mAtlasManager.Add(textureRect, url, mDesiredSize, mFittingMode, mSamplingMode ); + textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, true, this ); + mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; if( !textureSet ) // big image, no atlasing { + mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode ); resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded ); textureSet = TextureSet::New(); @@ -432,6 +548,13 @@ TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::strin } } + if( !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) ) + { + Sampler sampler = Sampler::New(); + sampler.SetWrapMode( mWrapModeU, mWrapModeV ); + textureSet.SetSampler( 0u, sampler ); + } + return textureSet; } @@ -444,33 +567,52 @@ void ImageVisual::InitializeRenderer( const std::string& imageUrl ) mImageUrl = imageUrl; mImpl->mRenderer.Reset(); + mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; if( !mImpl->mCustomShader && ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // ignore remote images ( strncasecmp( imageUrl.c_str(), HTTPS_URL, sizeof(HTTPS_URL) -1 ) != 0 ) ) { - mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl ); - if( !mImpl->mRenderer ) + bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE; + bool cacheable = defaultWrapMode && mPixelArea == FULL_TEXTURE_RECT; + + mImpl->mFlags &= ~Impl::IS_FROM_CACHE; + if( cacheable ) // fetch the renderer from cache if exist + { + mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl ); + mImpl->mFlags |= Impl::IS_FROM_CACHE; + } + + if( !mImpl->mRenderer ) // new renderer is needed { Vector4 atlasRect; TextureSet textureSet = CreateTextureSet(atlasRect, imageUrl, IsSynchronousResourceLoading() ); Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); - Shader shader( GetImageShader(mFactoryCache) ); + Shader shader( GetImageShader(mFactoryCache, mImpl->mFlags & Impl::IS_ATLASING_APPLIED, defaultWrapMode) ); mImpl->mRenderer = Renderer::New( geometry, shader ); mImpl->mRenderer.SetTextures( textureSet ); - if( atlasRect != FULL_TEXTURE_RECT ) + + if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas { mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect ); + if( !defaultWrapMode ) // custom wrap mode, renderer is not cached. + { + Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE); + wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) ); + mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode ); + } } - mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer ); - } - mImpl->mFlags |= Impl::IS_FROM_CACHE; + // save the renderer to cache only when default wrap mode and default pixel area is used + if( cacheable ) + { + mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer ); + } + } } else { // for custom shader or remote image, renderer is not cached and atlas is not applied - mImpl->mFlags &= ~Impl::IS_FROM_CACHE; mImpl->mRenderer = CreateRenderer(); Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() ); @@ -490,8 +632,22 @@ void ImageVisual::InitializeRenderer( const Image& image ) } } +void ImageVisual::UploadCompleted() +{ + // Resource image is loaded. If weak handle is holding a placement actor, it is the time to add the renderer to actor. + Actor actor = mPlacementActor.GetHandle(); + if( actor ) + { + actor.AddRenderer( mImpl->mRenderer ); + // reset the weak handle so that the renderer only get added to actor once + mPlacementActor.Reset(); + } +} + void ImageVisual::DoSetOnStage( Actor& actor ) { + mPlacementActor = actor; + if( !mImageUrl.empty() ) { InitializeRenderer( mImageUrl ); @@ -501,6 +657,16 @@ void ImageVisual::DoSetOnStage( Actor& actor ) InitializeRenderer( mImage ); } + if( mPixelArea != FULL_TEXTURE_RECT ) + { + mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea ); + } + + if( IsSynchronousResourceLoading() || !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) ) + { + actor.AddRenderer( mImpl->mRenderer ); + mPlacementActor.Reset(); + } } void ImageVisual::DoSetOffStage( Actor& actor ) @@ -517,6 +683,7 @@ void ImageVisual::DoSetOffStage( Actor& actor ) actor.RemoveRenderer( mImpl->mRenderer ); mImpl->mRenderer.Reset(); } + mPlacementActor.Reset(); } void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const @@ -546,144 +713,58 @@ void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const map.Insert( Toolkit::ImageVisual::Property::FITTING_MODE, mFittingMode ); map.Insert( Toolkit::ImageVisual::Property::SAMPLING_MODE, mSamplingMode ); + + map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea ); + map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU ); + map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV ); } -Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache ) +void ImageVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) { - Shader shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER ); - if( !shader ) - { - shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); - factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER, shader ); - shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT ); - shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); - } - return shader; + // TODO } -void ImageVisual::SetImage( Actor& actor, const std::string& imageUrl, ImageDimensions size, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode ) +Dali::Property::Value ImageVisual::DoGetProperty( Dali::Property::Index index ) { - if( mImageUrl != imageUrl ) - { - std::string oldImageUrl = mImageUrl; - mImageUrl = imageUrl; - mDesiredSize = size; - mFittingMode = fittingMode; - mSamplingMode = samplingMode; - mImage.Reset(); - - if( IsSynchronousResourceLoading() ) - { - DoSynchronousResourceLoading(); - } - - if( mImpl->mRenderer ) - { - if( GetIsFromCache() ) // if renderer is from cache, remove the old one - { - //remove old renderer - if( actor ) - { - actor.RemoveRenderer( mImpl->mRenderer ); - } - - //clean the cache - if( !oldImageUrl.empty() ) - { - CleanCache(oldImageUrl); - } - - if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor - { - SetOnStage(actor); - } - } - else // if renderer is not from cache, reuse the same renderer and only change the texture - { - Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() ); - ApplyImageToSampler( image ); - } - } - } + // TODO + return Dali::Property::Value(); } -void ImageVisual::SetImage( Actor& actor, const Image& image ) +Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlasing, bool defaultTextureWrapping ) { - if( mImage != image ) + Shader shader; + if( atlasing ) { - NativeImage newNativeImage = NativeImage::DownCast( image ); - bool newRendererFlag = true; - - if( newNativeImage && !mNativeImageFlag ) - { - SetNativeFragmentShaderCode( newNativeImage ); - } - - if( ( newNativeImage && mNativeImageFlag ) || ( !newNativeImage && !mNativeImageFlag ) ) + if( defaultTextureWrapping ) { - newRendererFlag = false; - } - - if( newNativeImage ) - { - mNativeImageFlag = true; + shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP ); + if( !shader ) + { + shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_CLAMP ); + factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP, shader ); + } } else { - mNativeFragmentShaderCode.clear(); - mNativeImageFlag = false; - } - - mImage = image; - - if( mImpl->mRenderer ) - { - // if renderer is from cache, remove the old one, and create new renderer - if( GetIsFromCache() ) + shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_CUSTOM_WRAP ); + if( !shader ) { - //remove old renderer - if( actor ) - { - actor.RemoveRenderer( mImpl->mRenderer ); - } - - //clean the cache - if( !mImageUrl.empty() ) - { - CleanCache(mImageUrl); - } - mImageUrl.clear(); - - if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor - { - SetOnStage(actor); - } - } - // if input image is nativeImage and mImage is regular image or the reverse, remove the old one, and create new renderer - else if( newRendererFlag ) - { - //remove old renderer - if( actor ) - { - actor.RemoveRenderer( mImpl->mRenderer ); - } - - if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor - { - SetOnStage(actor); - } - } - else // if renderer is not from cache, reuse the same renderer and only change the texture - { - ApplyImageToSampler( image ); + shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP ); + factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_CUSTOM_WRAP, shader ); } } - - mImageUrl.clear(); - mDesiredSize = ImageDimensions(); - mFittingMode = FittingMode::DEFAULT; - mSamplingMode = SamplingMode::DEFAULT; } + else + { + shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER ); + if( !shader ) + { + shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_NO_ATLAS ); + factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER, shader ); + } + } + shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); + return shader; } void ImageVisual::ApplyImageToSampler( const Image& image ) @@ -697,6 +778,9 @@ void ImageVisual::ApplyImageToSampler( const Image& image ) mImpl->mRenderer.SetTextures( textureSet ); } TextureSetImage( textureSet, 0u, image ); + Sampler sampler = Sampler::New(); + sampler.SetWrapMode( mWrapModeU, mWrapModeV ); + textureSet.SetSampler( 0u, sampler ); } } @@ -704,7 +788,7 @@ void ImageVisual::OnImageLoaded( ResourceImage image ) { if( image.GetLoadingState() == Dali::ResourceLoadingFailed ) { - Image brokenImage = VisualFactory::GetBrokenVisualImage(); + Image brokenImage = VisualFactoryCache::GetBrokenVisualImage(); if( mImpl->mRenderer ) { ApplyImageToSampler( brokenImage ); @@ -714,20 +798,23 @@ void ImageVisual::OnImageLoaded( ResourceImage image ) void ImageVisual::CleanCache(const std::string& url) { - TextureSet textureSet = mImpl->mRenderer.GetTextures(); - - Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f ); - Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME ); - if( index != Property::INVALID_INDEX ) + if( IsFromCache() ) { - Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index ); - atlasRectValue.Get( atlasRect ); - } + TextureSet textureSet = mImpl->mRenderer.GetTextures(); - mImpl->mRenderer.Reset(); - if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX ) - { - mAtlasManager.Remove( textureSet, atlasRect ); + Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f ); + Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME ); + if( index != Property::INVALID_INDEX ) + { + Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index ); + atlasRectValue.Get( atlasRect ); + } + + mImpl->mRenderer.Reset(); + if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX ) + { + mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect ); + } } } @@ -748,7 +835,7 @@ void ImageVisual::SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage ) } else { - mNativeFragmentShaderCode += FRAGMENT_SHADER; + mNativeFragmentShaderCode += FRAGMENT_SHADER_NO_ATLAS; } if( customSamplerTypename )