X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.cpp;h=d6cda4fb53180f35874e8a066bacf5310d2df9ca;hp=723afb6e818443b938bddfb40624fa94d66958ca;hb=831bd867847c32ac74b56c08757b0bed74f73238;hpb=243e57768d13ec8152fb2b2f6c3b1eae1b91b338 diff --git a/dali-toolkit/internal/visuals/image/image-visual.cpp b/dali-toolkit/internal/visuals/image/image-visual.cpp index 723afb6..d6cda4f 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.cpp +++ b/dali-toolkit/internal/visuals/image/image-visual.cpp @@ -551,13 +551,9 @@ TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::strin void ImageVisual::InitializeRenderer( const std::string& imageUrl ) { - if( imageUrl.empty() ) - { - return; - } + mImpl->mRenderer.Reset(); mImageUrl = imageUrl; - mImpl->mRenderer.Reset(); mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; if( !mImpl->mCustomShader && @@ -620,6 +616,7 @@ void ImageVisual::InitializeRenderer( const std::string& imageUrl ) void ImageVisual::InitializeRenderer( const Image& image ) { mImpl->mFlags &= ~Impl::IS_FROM_CACHE; + mImpl->mRenderer.Reset(); // don't reuse CreateTextureSet TextureSet textures = TextureSet::New(); @@ -636,11 +633,7 @@ void ImageVisual::InitializeRenderer( const Image& image ) // reuse existing code for regular images CreateRenderer( textures ); } - - if( image ) - { - ApplyImageToSampler( image ); - } + ApplyImageToSampler( image ); } void ImageVisual::UploadCompleted() @@ -657,17 +650,22 @@ void ImageVisual::UploadCompleted() void ImageVisual::DoSetOnStage( Actor& actor ) { - mPlacementActor = actor; - if( !mImageUrl.empty() ) { InitializeRenderer( mImageUrl ); } - else + else if ( mImage ) { InitializeRenderer( mImage ); } + if ( !mImpl->mRenderer) + { + return; + } + + mPlacementActor = actor; + if( mPixelArea != FULL_TEXTURE_RECT ) { mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea ); @@ -682,18 +680,17 @@ void ImageVisual::DoSetOnStage( Actor& actor ) void ImageVisual::DoSetOffStage( Actor& actor ) { + // Visual::Base::SetOffStage only calls DoSetOffStage if mRenderer exists (is on onstage) + //If we own the image then make sure we release it when we go off stage + actor.RemoveRenderer( mImpl->mRenderer); if( !mImageUrl.empty() ) { - actor.RemoveRenderer( mImpl->mRenderer ); CleanCache(mImageUrl); mImage.Reset(); } - else - { - actor.RemoveRenderer( mImpl->mRenderer ); - mImpl->mRenderer.Reset(); - } + + mImpl->mRenderer.Reset(); mPlacementActor.Reset(); }