X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.cpp;h=ab6d1b616f6b026372a62956208be6d14e11b565;hp=6d980f685e75628058dcce5cb801cc5674124ceb;hb=93833d2c76d1cab9da6fce404739e95e093da911;hpb=190217c8f02a9a1703dedfe38eb1974b6830e5ac diff --git a/dali-toolkit/internal/visuals/image/image-visual.cpp b/dali-toolkit/internal/visuals/image/image-visual.cpp index 6d980f6..9522618 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.cpp +++ b/dali-toolkit/internal/visuals/image/image-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -16,27 +16,31 @@ */ // CLASS HEADER -#include "image-visual.h" +#include -// EXTERNAL HEADER -#include // for strncasecmp +// EXTERNAL HEADERS +#include // for strlen() +#include +#include #include #include -#include #include -#include +#include #include #include #include -// INTERNAL HEADER +// INTERNAL HEADERS #include +#include +#include #include #include #include #include #include #include +#include namespace Dali { @@ -49,18 +53,15 @@ namespace Internal namespace { -const char HTTP_URL[] = "http://"; -const char HTTPS_URL[] = "https://"; // property names const char * const IMAGE_FITTING_MODE( "fittingMode" ); const char * const IMAGE_SAMPLING_MODE( "samplingMode" ); const char * const IMAGE_DESIRED_WIDTH( "desiredWidth" ); const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" ); -const char * const IMAGE_WRAP_MODE_U("wrapModeU"); -const char * const IMAGE_WRAP_MODE_V("wrapModeV"); const char * const SYNCHRONOUS_LOADING( "synchronousLoading" ); -const char * const BATCHING_ENABLED( "batchingEnabled" ); +const char * const IMAGE_ATLASING("atlasing"); +const char * const ALPHA_MASK_URL("alphaMaskUrl"); // fitting modes DALI_ENUM_TO_STRING_TABLE_BEGIN( FITTING_MODE ) @@ -90,26 +91,56 @@ DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, REPEAT ) DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::WrapMode, MIRRORED_REPEAT ) DALI_ENUM_TO_STRING_TABLE_END( WRAP_MODE ) -const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea"; -const std::string WRAP_MODE_UNIFORM_NAME = "wrapMode"; +// load policies +DALI_ENUM_TO_STRING_TABLE_BEGIN( LOAD_POLICY ) +DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::LoadPolicy, IMMEDIATE ) +DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::LoadPolicy, ATTACHED ) +DALI_ENUM_TO_STRING_TABLE_END( LOAD_POLICY ) + +// release policies +DALI_ENUM_TO_STRING_TABLE_BEGIN( RELEASE_POLICY ) +DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::ReleasePolicy, DETACHED ) +DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::ReleasePolicy, DESTROYED ) +DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::ReleasePolicy, NEVER ) +DALI_ENUM_TO_STRING_TABLE_END( RELEASE_POLICY ) const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); const char* DEFAULT_SAMPLER_TYPENAME = "sampler2D"; +const float PIXEL_ALIGN_ON = 1.0f; +const float PIXEL_ALIGN_OFF = 0.0f; + const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n - uniform mediump mat4 uMvpMatrix;\n + uniform mediump mat4 uModelMatrix;\n + uniform mediump mat4 uViewMatrix;\n + uniform mediump mat4 uProjection;\n uniform mediump vec3 uSize;\n uniform mediump vec4 pixelArea; varying mediump vec2 vTexCoord;\n + uniform lowp float uPixelAligned;\n \n + //Visual size and offset + uniform mediump vec2 offset;\n + uniform mediump vec2 size;\n + uniform mediump vec4 offsetSizeMode;\n + uniform mediump vec2 origin;\n + uniform mediump vec2 anchorPoint;\n +\n + vec4 ComputeVertexPosition()\n + {\n + vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n + vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n + return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n + }\n +\n void main()\n {\n - mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n - vertexPosition.xyz *= uSize;\n - vertexPosition = uMvpMatrix * vertexPosition;\n - \n + mediump vec4 vertexPosition = uViewMatrix * uModelMatrix * ComputeVertexPosition();\n + vec4 alignedVertexPosition = vertexPosition;\n + alignedVertexPosition.xy = floor ( vertexPosition.xy );\n // Pixel alignment + vertexPosition = uProjection * mix( vertexPosition, alignedVertexPosition, uPixelAligned );\n vTexCoord = pixelArea.xy+pixelArea.zw*(aPosition + vec2(0.5) );\n gl_Position = vertexPosition;\n }\n @@ -119,10 +150,17 @@ const char* FRAGMENT_SHADER_NO_ATLAS = DALI_COMPOSE_SHADER( varying mediump vec2 vTexCoord;\n uniform sampler2D sTexture;\n uniform lowp vec4 uColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n + uniform lowp float preMultipliedAlpha;\n \n + lowp vec4 visualMixColor()\n + {\n + return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n + }\n void main()\n {\n - gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n + gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor * visualMixColor();\n }\n ); @@ -131,12 +169,20 @@ const char* FRAGMENT_SHADER_ATLAS_CLAMP = DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n uniform mediump vec4 uAtlasRect;\n uniform lowp vec4 uColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n + uniform lowp float preMultipliedAlpha;\n \n - void main()\n + lowp vec4 visualMixColor()\n {\n - mediump vec2 texCoord = mix( uAtlasRect.xy, uAtlasRect.zw, clamp( vTexCoord, 0.0, 1.0 ) );\n - gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n + return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n }\n + \n + void main()\n + {\n + mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n + gl_FragColor = texture2D( sTexture, texCoord ) * uColor * visualMixColor();\n + }\n ); const char* FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP = DALI_COMPOSE_SHADER( @@ -146,19 +192,30 @@ const char* FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP = DALI_COMPOSE_SHADER( // WrapMode -- 0: CLAMP; 1: REPEAT; 2: REFLECT; uniform lowp vec2 wrapMode;\n uniform lowp vec4 uColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n + uniform lowp float preMultipliedAlpha;\n \n - mediump float wrapCoordinate( mediump float coordinate, lowp float wrap )\n + mediump float wrapCoordinate( mediump vec2 range, mediump float coordinate, lowp float wrap )\n {\n - if( abs(wrap-2.0) < 0.5 )\n // REFLECT - return 1.0-abs(fract(coordinate*0.5)*2.0 - 1.0);\n + mediump float coord;\n + if( wrap > 1.5 )\n // REFLECT + coord = 1.0-abs(fract(coordinate*0.5)*2.0 - 1.0);\n else \n// warp == 0 or 1 - return mix( clamp( coordinate, 0.0, 1.0 ), fract( coordinate ), wrap);\n + coord = mix(coordinate, fract( coordinate ), wrap);\n + return clamp( mix(range.x, range.y, coord), range.x, range.y ); + }\n + \n + lowp vec4 visualMixColor()\n + {\n + return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n }\n + \n void main()\n {\n - mediump vec2 texCoord = mix( uAtlasRect.xy, uAtlasRect.zw, - vec2( wrapCoordinate( vTexCoord.x, wrapMode.x ), wrapCoordinate( vTexCoord.y, wrapMode.y ) ) );\n - gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n + mediump vec2 texCoord = vec2( wrapCoordinate( uAtlasRect.xz, vTexCoord.x, wrapMode.x ), + wrapCoordinate( uAtlasRect.yw, vTexCoord.y, wrapMode.y ) );\n + gl_FragColor = texture2D( sTexture, texCoord ) * uColor * visualMixColor();\n }\n ); @@ -169,11 +226,6 @@ Geometry CreateGeometry( VisualFactoryCache& factoryCache, ImageDimensions gridS if( gridSize == ImageDimensions( 1, 1 ) ) { geometry = factoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); - if( !geometry ) - { - geometry = VisualFactoryCache::CreateQuadGeometry(); - factoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry ); - } } else { @@ -183,135 +235,341 @@ Geometry CreateGeometry( VisualFactoryCache& factoryCache, ImageDimensions gridS return geometry; } -} //unnamed namespace +} // unnamed namespace + +ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache, + const VisualUrl& imageUrl, + const Property::Map& properties, + ImageDimensions size, + FittingMode::Type fittingMode, + Dali::SamplingMode::Type samplingMode ) +{ + ImageVisualPtr imageVisualPtr( new ImageVisual( factoryCache, imageUrl, size, fittingMode, samplingMode ) ); + imageVisualPtr->SetProperties( properties ); + return imageVisualPtr; +} + +ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache, + const VisualUrl& imageUrl, + ImageDimensions size, + FittingMode::Type fittingMode, + Dali::SamplingMode::Type samplingMode ) +{ + return new ImageVisual( factoryCache, imageUrl, size, fittingMode, samplingMode ); +} + +ImageVisualPtr ImageVisual::New( VisualFactoryCache& factoryCache, const Image& image ) +{ + return new ImageVisual( factoryCache, image ); +} + +ImageVisual::ImageVisual( VisualFactoryCache& factoryCache, + const VisualUrl& imageUrl, + ImageDimensions size, + FittingMode::Type fittingMode, + Dali::SamplingMode::Type samplingMode ) +: Visual::Base( factoryCache ), + mImage(), + mPixelArea( FULL_TEXTURE_RECT ), + mPlacementActor(), + mImageUrl( imageUrl ), + mMaskingData( ), + mDesiredSize( size ), + mTextureId( TextureManager::INVALID_TEXTURE_ID ), + mFittingMode( fittingMode ), + mSamplingMode( samplingMode ), + mWrapModeU( WrapMode::DEFAULT ), + mWrapModeV( WrapMode::DEFAULT ), + mLoadPolicy( DevelImageVisual::LoadPolicy::ATTACHED ), + mReleasePolicy( DevelImageVisual::ReleasePolicy::DETACHED ), + mAttemptAtlasing( false ), + mLoading( false ) +{ +} -ImageVisual::ImageVisual( VisualFactoryCache& factoryCache ) +ImageVisual::ImageVisual( VisualFactoryCache& factoryCache, const Image& image ) : Visual::Base( factoryCache ), + mImage( image ), mPixelArea( FULL_TEXTURE_RECT ), + mPlacementActor(), + mImageUrl(), + mMaskingData( ), mDesiredSize(), + mTextureId( TextureManager::INVALID_TEXTURE_ID ), mFittingMode( FittingMode::DEFAULT ), mSamplingMode( SamplingMode::DEFAULT ), mWrapModeU( WrapMode::DEFAULT ), mWrapModeV( WrapMode::DEFAULT ), - mNativeFragmentShaderCode( ), - mNativeImageFlag( false ) + mLoadPolicy( DevelImageVisual::LoadPolicy::ATTACHED ), + mReleasePolicy( DevelImageVisual::ReleasePolicy::DESTROYED ), + mAttemptAtlasing( false ), + mLoading( false ) { } ImageVisual::~ImageVisual() { + if( Stage::IsInstalled() ) + { + if( mMaskingData ) + { + // TextureManager could have been deleted before the actor that contains this + // ImageVisual is destroyed (e.g. due to stage shutdown). Ensure the stage + // is still valid before accessing texture manager. + if( mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID ) + { + TextureManager& textureManager = mFactoryCache.GetTextureManager(); + textureManager.Remove( mMaskingData->mAlphaMaskId ); + } + } + + // ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release + if( ( mTextureId != TextureManager::INVALID_TEXTURE_ID ) && ( mReleasePolicy != DevelImageVisual::ReleasePolicy::NEVER ) ) + { + RemoveTexture(); + } + } } -void ImageVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) +void ImageVisual::DoSetProperties( const Property::Map& propertyMap ) { - std::string oldImageUrl = mImageUrl; - - Property::Value* imageURLValue = propertyMap.Find( Toolkit::ImageVisual::Property::URL, IMAGE_URL_NAME ); - if( imageURLValue ) + // Url is already received in constructor + for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter ) { - imageURLValue->Get( mImageUrl ); - if( !mImageUrl.empty() ) + KeyValuePair keyValue = propertyMap.GetKeyValue( iter ); + if( keyValue.first.type == Property::Key::INDEX ) { - mImage.Reset(); + DoSetProperty( keyValue.first.indexKey, keyValue.second ); } - - Property::Value* fittingValue = propertyMap.Find( Toolkit::ImageVisual::Property::FITTING_MODE, IMAGE_FITTING_MODE ); - if( fittingValue ) + else { - Scripting::GetEnumerationProperty( *fittingValue, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, mFittingMode ); + if( keyValue.first == IMAGE_FITTING_MODE ) + { + DoSetProperty( Toolkit::ImageVisual::Property::FITTING_MODE, keyValue.second ); + } + else if( keyValue.first == IMAGE_SAMPLING_MODE ) + { + DoSetProperty( Toolkit::ImageVisual::Property::SAMPLING_MODE, keyValue.second ); + } + else if( keyValue.first == IMAGE_DESIRED_WIDTH ) + { + DoSetProperty( Toolkit::ImageVisual::Property::DESIRED_WIDTH, keyValue.second ); + } + else if( keyValue.first == IMAGE_DESIRED_HEIGHT ) + { + DoSetProperty( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second ); + } + else if( keyValue.first == PIXEL_AREA_UNIFORM_NAME ) + { + DoSetProperty( Toolkit::ImageVisual::Property::PIXEL_AREA, keyValue.second ); + } + else if( keyValue.first == IMAGE_WRAP_MODE_U ) + { + DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_U, keyValue.second ); + } + else if( keyValue.first == IMAGE_WRAP_MODE_V ) + { + DoSetProperty( Toolkit::ImageVisual::Property::WRAP_MODE_V, keyValue.second ); + } + else if( keyValue.first == SYNCHRONOUS_LOADING ) + { + DoSetProperty( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, keyValue.second ); + } + else if( keyValue.first == IMAGE_ATLASING ) + { + DoSetProperty( Toolkit::ImageVisual::Property::ATLASING, keyValue.second ); + } + else if( keyValue.first == ALPHA_MASK_URL ) + { + DoSetProperty( Toolkit::ImageVisual::Property::ALPHA_MASK_URL, keyValue.second ); + } + else if( keyValue.first == MASK_CONTENT_SCALE_NAME ) + { + DoSetProperty( Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, keyValue.second ); + } + else if( keyValue.first == CROP_TO_MASK_NAME ) + { + DoSetProperty( Toolkit::ImageVisual::Property::CROP_TO_MASK, keyValue.second ); + } + else if ( keyValue.first == LOAD_POLICY_NAME ) + { + DoSetProperty( Toolkit::DevelImageVisual::Property::LOAD_POLICY, keyValue.second ); + } + else if( keyValue.first == RELEASE_POLICY_NAME ) + { + DoSetProperty( Toolkit::DevelImageVisual::Property::RELEASE_POLICY, keyValue.second ); + } } + } + + // Load image immediately if LOAD_POLICY requires it + if ( mLoadPolicy == DevelImageVisual::LoadPolicy::IMMEDIATE ) + { + auto attemptAtlasing = mAttemptAtlasing; + LoadTexture( attemptAtlasing, mAtlasRect, mTextures ); + } +} - Property::Value* samplingValue = propertyMap.Find( Toolkit::ImageVisual::Property::SAMPLING_MODE, IMAGE_SAMPLING_MODE ); - if( samplingValue ) +void ImageVisual::DoSetProperty( Property::Index index, const Property::Value& value ) +{ + switch( index ) + { + case Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING: { - Scripting::GetEnumerationProperty( *samplingValue, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, mSamplingMode ); + bool sync; + if( value.Get( sync ) ) + { + if( sync ) + { + mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + } + else + { + mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + } + } + else + { + DALI_LOG_ERROR("ImageVisual: synchronousLoading property has incorrect type\n"); + } + break; } - int desiredWidth = 0; - Property::Value* desiredWidthValue = propertyMap.Find( Toolkit::ImageVisual::Property::DESIRED_WIDTH, IMAGE_DESIRED_WIDTH ); - if( desiredWidthValue ) + case Toolkit::ImageVisual::Property::DESIRED_WIDTH: { - desiredWidthValue->Get( desiredWidth ); + float desiredWidth; + if( value.Get( desiredWidth ) ) + { + mDesiredSize.SetWidth( desiredWidth ); + } + else + { + DALI_LOG_ERROR("ImageVisual: desiredWidth property has incorrect type\n"); + } + break; } - int desiredHeight = 0; - Property::Value* desiredHeightValue = propertyMap.Find( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, IMAGE_DESIRED_HEIGHT ); - if( desiredHeightValue ) + case Toolkit::ImageVisual::Property::DESIRED_HEIGHT: { - desiredHeightValue->Get( desiredHeight ); + float desiredHeight; + if( value.Get( desiredHeight ) ) + { + mDesiredSize.SetHeight( desiredHeight ); + } + else + { + DALI_LOG_ERROR("ImageVisual: desiredHeight property has incorrect type\n"); + } + break; } - Property::Value* pixelAreaValue = propertyMap.Find( Toolkit::ImageVisual::Property::PIXEL_AREA, PIXEL_AREA_UNIFORM_NAME ); - if( pixelAreaValue ) + case Toolkit::ImageVisual::Property::FITTING_MODE: { - pixelAreaValue->Get( mPixelArea ); + int fittingMode; + Scripting::GetEnumerationProperty( value, FITTING_MODE_TABLE, FITTING_MODE_TABLE_COUNT, fittingMode ); + mFittingMode = Dali::FittingMode::Type( fittingMode ); + break; } - Property::Value* wrapModeValueU = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_U, IMAGE_WRAP_MODE_U ); - if( wrapModeValueU ) + case Toolkit::ImageVisual::Property::SAMPLING_MODE: { - Scripting::GetEnumerationProperty( *wrapModeValueU, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, mWrapModeU ); + int samplingMode; + Scripting::GetEnumerationProperty( value, SAMPLING_MODE_TABLE, SAMPLING_MODE_TABLE_COUNT, samplingMode ); + mSamplingMode = Dali::SamplingMode::Type( samplingMode ); + break; } - Property::Value* wrapModeValueV = propertyMap.Find( Toolkit::ImageVisual::Property::WRAP_MODE_V, IMAGE_WRAP_MODE_V ); - if( wrapModeValueV ) + case Toolkit::ImageVisual::Property::PIXEL_AREA: { - Scripting::GetEnumerationProperty( *wrapModeValueV, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, mWrapModeV ); + value.Get( mPixelArea ); + break; } - mDesiredSize = ImageDimensions( desiredWidth, desiredHeight ); - } + case Toolkit::ImageVisual::Property::WRAP_MODE_U: + { + int wrapMode; + Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode ); + mWrapModeU = Dali::WrapMode::Type( wrapMode ); + break; + } - Property::Value* syncLoading = propertyMap.Find( Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, SYNCHRONOUS_LOADING ); - if( syncLoading ) - { - bool sync; - syncLoading->Get( sync ); - if( sync ) + case Toolkit::ImageVisual::Property::WRAP_MODE_V: { - mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + int wrapMode; + Scripting::GetEnumerationProperty( value, WRAP_MODE_TABLE, WRAP_MODE_TABLE_COUNT, wrapMode ); + mWrapModeV = Dali::WrapMode::Type( wrapMode ); + break; } - else + + case Toolkit::ImageVisual::Property::ATLASING: { - mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; + bool atlasing = false; + mAttemptAtlasing = value.Get( atlasing ); + break; } - } - // if sync loading is required, the loading should start immediately when new image url is set or the actor is off stage - // ( for on-stage actor with image url unchanged, resource loading is already finished) - if( ( !mImpl->mRenderer || imageURLValue) && IsSynchronousResourceLoading() ) - { - DoSynchronousResourceLoading(); - } + case Toolkit::ImageVisual::Property::ALPHA_MASK_URL: + { + std::string alphaUrl; + if( value.Get( alphaUrl ) ) + { + AllocateMaskData(); + // Immediately trigger the alpha mask loading (it may just get a cached value) + mMaskingData->mAlphaMaskUrl = alphaUrl; + TextureManager& textureManager = mFactoryCache.GetTextureManager(); + mMaskingData->mAlphaMaskId = textureManager.RequestMaskLoad( alphaUrl ); + } + break; + } - // remove old renderer if exit - if( mImpl->mRenderer ) - { - if( actor ) //remove old renderer from actor + case Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE: { - actor.RemoveRenderer( mImpl->mRenderer ); + float scale; + if( value.Get( scale ) ) + { + AllocateMaskData(); + mMaskingData->mContentScaleFactor = scale; + } + break; } - if( !oldImageUrl.empty() ) //clean old renderer from cache + + case Toolkit::ImageVisual::Property::CROP_TO_MASK: { - CleanCache( oldImageUrl ); + bool crop=false; + if( value.Get( crop ) ) + { + AllocateMaskData(); + mMaskingData->mCropToMask = crop; + } + break; } - } - NativeImage nativeImage = NativeImage::DownCast( mImage ); + case Toolkit::DevelImageVisual::Property::RELEASE_POLICY: + { + int releasePolicy; + Scripting::GetEnumerationProperty( value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy ); + mReleasePolicy = DevelImageVisual::ReleasePolicy::Type( releasePolicy ); + break; + } - if( nativeImage ) - { - SetNativeFragmentShaderCode( nativeImage ); + case Toolkit::DevelImageVisual::Property::LOAD_POLICY: + { + int loadPolicy; + Scripting::GetEnumerationProperty( value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy ); + mLoadPolicy = DevelImageVisual::LoadPolicy::Type( loadPolicy ); + } } +} - // if actor is on stage, create new renderer and apply to actor - if( actor && actor.OnStage() ) +void ImageVisual::AllocateMaskData() +{ + if( !mMaskingData ) { - SetOnStage( actor ); + mMaskingData.reset(new TextureManager::MaskingData()); } } -void ImageVisual::GetNaturalSize( Vector2& naturalSize ) const +void ImageVisual::GetNaturalSize( Vector2& naturalSize ) { if(mImage) { @@ -325,29 +583,60 @@ void ImageVisual::GetNaturalSize( Vector2& naturalSize ) const naturalSize.y = mDesiredSize.GetHeight(); return; } - else if( !mImageUrl.empty() ) + else if( mImpl->mRenderer ) // Check if we have a loaded image + { + auto textureSet = mImpl->mRenderer.GetTextures(); + + if( textureSet ) + { + auto texture = textureSet.GetTexture(0); + naturalSize.x = texture.GetWidth(); + naturalSize.y = texture.GetHeight(); + return; + } + } + + if( mMaskingData != NULL && mMaskingData->mAlphaMaskUrl.IsValid() && + mMaskingData->mCropToMask ) { - ImageDimensions dimentions = ResourceImage::GetImageSize( mImageUrl ); - naturalSize.x = dimentions.GetWidth(); - naturalSize.y = dimentions.GetHeight(); + ImageDimensions dimensions = Dali::GetClosestImageSize( mMaskingData->mAlphaMaskUrl.GetUrl() ); + if( dimensions != ImageDimensions( 0, 0 ) ) + { + naturalSize.x = dimensions.GetWidth(); + naturalSize.y = dimensions.GetHeight(); + } return; } + else if( mImageUrl.IsValid() ) + { + if( mImageUrl.GetProtocolType() == VisualUrl::LOCAL ) + { + ImageDimensions dimensions = Dali::GetClosestImageSize( mImageUrl.GetUrl() ); + + if( dimensions != ImageDimensions( 0, 0 ) ) + { + naturalSize.x = dimensions.GetWidth(); + naturalSize.y = dimensions.GetHeight(); + } + else + { + Image brokenImage = VisualFactoryCache::GetBrokenVisualImage(); + + naturalSize.x = brokenImage.GetWidth(); + naturalSize.y = brokenImage.GetWidth(); + } + return; + } + } naturalSize = Vector2::ZERO; } -Renderer ImageVisual::CreateRenderer() const +void ImageVisual::CreateRenderer( TextureSet& textureSet ) { Geometry geometry; Shader shader; - // If mImage is nativeImage with custom sampler or prefix, mNativeFragmentShaderCode will be applied. - // Renderer can't be shared between NativeImage and other image types. - if( !mNativeFragmentShaderCode.empty() ) - { - return CreateNativeImageRenderer(); - } - if( !mImpl->mCustomShader ) { geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); @@ -361,7 +650,7 @@ Renderer ImageVisual::CreateRenderer() const geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize ); if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() ) { - shader = GetImageShader(mFactoryCache, false, true); + shader = GetImageShader( mFactoryCache, false, true ); } else { @@ -375,28 +664,63 @@ Renderer ImageVisual::CreateRenderer() const } } - Renderer renderer = Renderer::New( geometry, shader ); + // Set pixel align off as default. + // ToDo: Pixel align causes issues such as rattling image animation. + // We should trun it off until issues are resolved + shader.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF ); + + mImpl->mRenderer = Renderer::New( geometry, shader ); + if( textureSet ) + { + mImpl->mRenderer.SetTextures( textureSet ); + } + // else still waiting for texture load to finish. - return renderer; + //Register transform properties + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); } -Renderer ImageVisual::CreateNativeImageRenderer() const +void ImageVisual::CreateNativeImageRenderer( NativeImage& nativeImage ) { Geometry geometry; Shader shader; + std::string fragmentShader; + const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix(); + const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename(); + + if( fragmentPreFix ) + { + fragmentShader = fragmentPreFix; + fragmentShader += "\n"; + } + + if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() ) + { + fragmentShader += mImpl->mCustomShader->mFragmentShader; + } + else + { + fragmentShader += FRAGMENT_SHADER_NO_ATLAS; + } + + if( customSamplerTypename ) + { + fragmentShader.replace( fragmentShader.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename ); + } + if( !mImpl->mCustomShader ) { geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); - shader = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode ); + shader = Shader::New( VERTEX_SHADER, fragmentShader ); shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); } else { geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize ); shader = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader, - mNativeFragmentShaderCode, + fragmentShader, mImpl->mCustomShader->mHints ); if( mImpl->mCustomShader->mVertexShader.empty() ) { @@ -404,10 +728,10 @@ Renderer ImageVisual::CreateNativeImageRenderer() const } } - TextureSet textureSet = TextureSet::New(); - Renderer renderer = Renderer::New( geometry, shader ); - renderer.SetTextures( textureSet ); - return renderer; + mImpl->mRenderer = Renderer::New( geometry, shader ); + + //Register transform properties + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); } @@ -416,191 +740,143 @@ bool ImageVisual::IsSynchronousResourceLoading() const return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING; } -void ImageVisual::DoSynchronousResourceLoading() +void ImageVisual::LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures ) { - if( !mImageUrl.empty() ) - { - BitmapLoader loader = BitmapLoader::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode ); - loader.Load(); - mPixels = loader.GetPixelData(); - } -} + TextureManager& textureManager = mFactoryCache.GetTextureManager(); -Image ImageVisual::LoadImage( const std::string& url, bool synchronousLoading ) -{ - if( synchronousLoading ) - { - if( !mPixels ) - { - // use broken image - return VisualFactoryCache::GetBrokenVisualImage(); - } - Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() ); - image.Upload( mPixels, 0, 0 ); - return image; - } - else + ImageAtlasManagerPtr atlasManager = nullptr; + AtlasUploadObserver* atlasUploadObserver = nullptr; + auto textureObserver = this; + + if( atlasing ) { - ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode ); - resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded ); - return resourceImage; + atlasManager = mFactoryCache.GetAtlasManager(); + atlasUploadObserver = this; } + + textures = textureManager.LoadTexture( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode, + mMaskingData, IsSynchronousResourceLoading(), mTextureId, + atlasRect, atlasing, mLoading, mWrapModeU, + mWrapModeV, textureObserver, atlasUploadObserver, atlasManager ); } -TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading ) +void ImageVisual::InitializeRenderer() { - TextureSet textureSet; - textureRect = FULL_TEXTURE_RECT; - if( synchronousLoading ) + auto attemptAtlasing = ( ! mImpl->mCustomShader && mImageUrl.GetProtocolType() == VisualUrl::LOCAL && mAttemptAtlasing ); + + // texture set has to be created first as we need to know if atlasing succeeded or not + // when selecting the shader + + if( mTextureId == TextureManager::INVALID_TEXTURE_ID && ! mTextures ) // Only load the texture once { - if( !mPixels ) - { - // use broken image - textureSet = TextureSet::New(); - TextureSetImage( textureSet, 0u, VisualFactoryCache::GetBrokenVisualImage() ); - } - else - { - textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, mPixels ); - mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; - if( !textureSet ) // big image, no atlasing - { - mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; - Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() ); - image.Upload( mPixels, 0, 0 ); - textureSet = TextureSet::New(); - TextureSetImage( textureSet, 0u, image ); - } - } + LoadTexture( attemptAtlasing, mAtlasRect, mTextures ); } - else + + if( attemptAtlasing ) // Flag needs to be set before creating renderer { - textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, mSamplingMode ); mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; - if( !textureSet ) // big image, no atlasing - { - mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; - ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode ); - resourceImage.LoadingFinishedSignal().Connect( this, &ImageVisual::OnImageLoaded ); - textureSet = TextureSet::New(); - TextureSetImage( textureSet, 0u, resourceImage ); - } } - - if( !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) ) + else { - Sampler sampler = Sampler::New(); - sampler.SetWrapMode( mWrapModeU, mWrapModeV ); - textureSet.SetSampler( 0u, sampler ); + mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; } - return textureSet; -} + CreateRenderer( mTextures ); + mTextures.Reset(); // Visual should not keep a handle to the texture after this point. -void ImageVisual::InitializeRenderer( const std::string& imageUrl ) -{ - if( imageUrl.empty() ) + if( attemptAtlasing ) // the texture is packed inside atlas { - return; - } + mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect ); - mImageUrl = imageUrl; - mImpl->mRenderer.Reset(); - - if( !mImpl->mCustomShader && - ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // ignore remote images - ( strncasecmp( imageUrl.c_str(), HTTPS_URL, sizeof(HTTPS_URL) -1 ) != 0 ) ) - { bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE; - bool cacheable = defaultWrapMode && mPixelArea == FULL_TEXTURE_RECT; - - mImpl->mFlags &= ~Impl::IS_FROM_CACHE; - if( cacheable ) // fetch the renderer from cache if exist - { - mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl ); - mImpl->mFlags |= Impl::IS_FROM_CACHE; - } - if( !mImpl->mRenderer ) // new renderer is needed + if( !defaultWrapMode ) // custom wrap mode { - Vector4 atlasRect; - TextureSet textureSet = CreateTextureSet(atlasRect, imageUrl, IsSynchronousResourceLoading() ); - Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) ); - Shader shader( GetImageShader(mFactoryCache, mImpl->mFlags & Impl::IS_ATLASING_APPLIED, defaultWrapMode) ); - mImpl->mRenderer = Renderer::New( geometry, shader ); - mImpl->mRenderer.SetTextures( textureSet ); - - if( mImpl->mFlags & Impl::IS_ATLASING_APPLIED ) // the texture is packed inside atlas - { - mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect ); - if( !defaultWrapMode ) // custom wrap mode, renderer is not cached. - { - Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE); - wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) ); - mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode ); - } - } - - // save the renderer to cache only when default wrap mode and default pixel area is used - if( cacheable ) - { - mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer ); - } + Vector2 wrapMode(mWrapModeU-WrapMode::CLAMP_TO_EDGE, mWrapModeV-WrapMode::CLAMP_TO_EDGE); + wrapMode.Clamp( Vector2::ZERO, Vector2( 2.f, 2.f ) ); + mImpl->mRenderer.RegisterProperty( WRAP_MODE_UNIFORM_NAME, wrapMode ); } } - else - { - // for custom shader or remote image, renderer is not cached and atlas is not applied - mImpl->mFlags &= ~Impl::IS_FROM_CACHE; - mImpl->mRenderer = CreateRenderer(); - Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() ); - ApplyImageToSampler( image ); - } } void ImageVisual::InitializeRenderer( const Image& image ) { - mImpl->mFlags &= ~Impl::IS_FROM_CACHE; - - mImpl->mRenderer = CreateRenderer(); + TextureSet textures = TextureSet::New(); - if( image ) + NativeImage nativeImage = NativeImage::DownCast( image ); + if( nativeImage ) + { + CreateNativeImageRenderer( nativeImage ); + DALI_ASSERT_DEBUG( textures ); + mImpl->mRenderer.SetTextures( textures ); + } + else { - ApplyImageToSampler( image ); + // reuse existing code for regular images + CreateRenderer( textures ); // Textures will be retreived from Image } + ApplyImageToSampler( image ); } void ImageVisual::DoSetOnStage( Actor& actor ) { - if( !mImageUrl.empty() ) + if( mImageUrl.IsValid() ) { - InitializeRenderer( mImageUrl ); + InitializeRenderer(); } - else + else if( mImage ) { InitializeRenderer( mImage ); } + if( !mImpl->mRenderer ) + { + return; + } + + mPlacementActor = actor; + // Search the Actor tree to find if Layer UI behaviour set. + Layer layer = actor.GetLayer(); + if( layer && layer.GetBehavior() == Layer::LAYER_3D ) + { + // Layer 3D set, do not align pixels + mImpl->mRenderer.RegisterProperty( PIXEL_ALIGNED_UNIFORM_NAME, PIXEL_ALIGN_OFF ); + } + if( mPixelArea != FULL_TEXTURE_RECT ) { mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea ); } + + if( mLoading == false ) + { + actor.AddRenderer( mImpl->mRenderer ); + mPlacementActor.Reset(); + + // Image loaded and ready to display + ResourceReady(); + } } void ImageVisual::DoSetOffStage( Actor& actor ) { - //If we own the image then make sure we release it when we go off stage - if( !mImageUrl.empty() ) + // Visual::Base::SetOffStage only calls DoSetOffStage if mRenderer exists (is on onstage) + + // Image release is dependent on the ReleasePolicy, renderer is destroyed. + actor.RemoveRenderer( mImpl->mRenderer); + if( mReleasePolicy == DevelImageVisual::ReleasePolicy::DETACHED ) { - actor.RemoveRenderer( mImpl->mRenderer ); - CleanCache(mImageUrl); - mImage.Reset(); + RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas } - else + + if( mImageUrl.IsValid() ) { - actor.RemoveRenderer( mImpl->mRenderer ); - mImpl->mRenderer.Reset(); + // Legacy support for deprecated Dali::Image + mImage.Reset(); } + mLoading = false; + mImpl->mRenderer.Reset(); + mPlacementActor.Reset(); } void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const @@ -610,9 +886,9 @@ void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const bool sync = IsSynchronousResourceLoading(); map.Insert( SYNCHRONOUS_LOADING, sync ); - if( !mImageUrl.empty() ) + if( mImageUrl.IsValid() ) { - map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl ); + map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() ); map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() ); map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() ); } @@ -634,6 +910,42 @@ void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const map.Insert( Toolkit::ImageVisual::Property::PIXEL_AREA, mPixelArea ); map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_U, mWrapModeU ); map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV ); + + map.Insert( Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing ); + if( mMaskingData != NULL ) + { + map.Insert( Toolkit::ImageVisual::Property::ALPHA_MASK_URL, mMaskingData->mAlphaMaskUrl.GetUrl() ); + map.Insert( Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE, mMaskingData->mContentScaleFactor ); + map.Insert( Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask ); + } + + map.Insert( Toolkit::DevelImageVisual::Property::LOAD_POLICY, mLoadPolicy ); + map.Insert( Toolkit::DevelImageVisual::Property::RELEASE_POLICY, mReleasePolicy ); + +} + +void ImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const +{ + map.Clear(); + map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE ); + if( mImageUrl.IsValid() ) + { + map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth() ); + map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight() ); + } + else if( mImage ) + { + map.Insert( Toolkit::ImageVisual::Property::DESIRED_WIDTH, static_cast(mImage.GetWidth()) ); + map.Insert( Toolkit::ImageVisual::Property::DESIRED_HEIGHT, static_cast(mImage.GetHeight()) ); + } +} + +void ImageVisual::OnSetTransform() +{ + if( mImpl->mRenderer ) + { + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + } } Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlasing, bool defaultTextureWrapping ) @@ -647,6 +959,7 @@ Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlas if( !shader ) { shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_CLAMP ); + shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP, shader ); } } @@ -656,6 +969,7 @@ Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlas if( !shader ) { shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP ); + shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_CUSTOM_WRAP, shader ); } } @@ -666,136 +980,12 @@ Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlas if( !shader ) { shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER_NO_ATLAS ); + shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER, shader ); } } - shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); - return shader; -} - -void ImageVisual::SetImage( Actor& actor, const std::string& imageUrl, ImageDimensions size, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode ) -{ - if( mImageUrl != imageUrl ) - { - std::string oldImageUrl = mImageUrl; - mImageUrl = imageUrl; - mDesiredSize = size; - mFittingMode = fittingMode; - mSamplingMode = samplingMode; - mImage.Reset(); - - if( IsSynchronousResourceLoading() ) - { - DoSynchronousResourceLoading(); - } - if( mImpl->mRenderer ) - { - if( GetIsFromCache() ) // if renderer is from cache, remove the old one - { - //remove old renderer - if( actor ) - { - actor.RemoveRenderer( mImpl->mRenderer ); - } - - //clean the cache - if( !oldImageUrl.empty() ) - { - CleanCache(oldImageUrl); - } - - if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor - { - SetOnStage(actor); - } - } - else // if renderer is not from cache, reuse the same renderer and only change the texture - { - Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() ); - ApplyImageToSampler( image ); - } - } - } -} - -void ImageVisual::SetImage( Actor& actor, const Image& image ) -{ - if( mImage != image ) - { - NativeImage newNativeImage = NativeImage::DownCast( image ); - bool newRendererFlag = true; - - if( newNativeImage && !mNativeImageFlag ) - { - SetNativeFragmentShaderCode( newNativeImage ); - } - - if( ( newNativeImage && mNativeImageFlag ) || ( !newNativeImage && !mNativeImageFlag ) ) - { - newRendererFlag = false; - } - - if( newNativeImage ) - { - mNativeImageFlag = true; - } - else - { - mNativeFragmentShaderCode.clear(); - mNativeImageFlag = false; - } - - mImage = image; - - if( mImpl->mRenderer ) - { - // if renderer is from cache, remove the old one, and create new renderer - if( GetIsFromCache() ) - { - //remove old renderer - if( actor ) - { - actor.RemoveRenderer( mImpl->mRenderer ); - } - - //clean the cache - if( !mImageUrl.empty() ) - { - CleanCache(mImageUrl); - } - mImageUrl.clear(); - - if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor - { - SetOnStage(actor); - } - } - // if input image is nativeImage and mImage is regular image or the reverse, remove the old one, and create new renderer - else if( newRendererFlag ) - { - //remove old renderer - if( actor ) - { - actor.RemoveRenderer( mImpl->mRenderer ); - } - - if( actor && actor.OnStage() ) // if actor on stage, create a new renderer and apply to actor - { - SetOnStage(actor); - } - } - else // if renderer is not from cache, reuse the same renderer and only change the texture - { - ApplyImageToSampler( image ); - } - } - - mImageUrl.clear(); - mDesiredSize = ImageDimensions(); - mFittingMode = FittingMode::DEFAULT; - mSamplingMode = SamplingMode::DEFAULT; - } + return shader; } void ImageVisual::ApplyImageToSampler( const Image& image ) @@ -803,11 +993,8 @@ void ImageVisual::ApplyImageToSampler( const Image& image ) if( image ) { TextureSet textureSet = mImpl->mRenderer.GetTextures(); - if( !textureSet ) - { - textureSet = TextureSet::New(); - mImpl->mRenderer.SetTextures( textureSet ); - } + DALI_ASSERT_DEBUG( textureSet ); // texture set should always exist by this time + TextureSetImage( textureSet, 0u, image ); Sampler sampler = Sampler::New(); sampler.SetWrapMode( mWrapModeU, mWrapModeV ); @@ -815,60 +1002,84 @@ void ImageVisual::ApplyImageToSampler( const Image& image ) } } -void ImageVisual::OnImageLoaded( ResourceImage image ) +// From existing atlas manager +void ImageVisual::UploadCompleted() { - if( image.GetLoadingState() == Dali::ResourceLoadingFailed ) + // Texture has been uploaded. If weak handle is holding a placement actor, it is the time to add the renderer to actor. + Actor actor = mPlacementActor.GetHandle(); + if( actor ) { - Image brokenImage = VisualFactoryCache::GetBrokenVisualImage(); - if( mImpl->mRenderer ) - { - ApplyImageToSampler( brokenImage ); - } + mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect ); + actor.AddRenderer( mImpl->mRenderer ); + // reset the weak handle so that the renderer only get added to actor once + mPlacementActor.Reset(); } + mLoading = false; } -void ImageVisual::CleanCache(const std::string& url) +// From Texture Manager +void ImageVisual::UploadComplete( bool loadingSuccess, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle ) { - TextureSet textureSet = mImpl->mRenderer.GetTextures(); - - Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f ); - Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME ); - if( index != Property::INVALID_INDEX ) + Actor actor = mPlacementActor.GetHandle(); + if( actor ) { - Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index ); - atlasRectValue.Get( atlasRect ); - } + if( mImpl->mRenderer ) + { + if( usingAtlas ) + { + mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, mAtlasRect ); + } - mImpl->mRenderer.Reset(); - if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX ) - { - mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect ); - } -} + actor.AddRenderer( mImpl->mRenderer ); + // reset the weak handle so that the renderer only get added to actor once + mPlacementActor.Reset(); + if( loadingSuccess ) + { + Sampler sampler = Sampler::New(); + sampler.SetWrapMode( mWrapModeU, mWrapModeV ); + textureSet.SetSampler( 0u, sampler ); + mImpl->mRenderer.SetTextures(textureSet); + } + else + { + Image brokenImage = VisualFactoryCache::GetBrokenVisualImage(); -void ImageVisual::SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage ) -{ - const char* fragmentPreFix = nativeImage.GetCustomFragmentPreFix(); - const char* customSamplerTypename = nativeImage.GetCustomSamplerTypename(); + textureSet = TextureSet::New(); + mImpl->mRenderer.SetTextures( textureSet ); - if( fragmentPreFix ) - { - mNativeFragmentShaderCode = fragmentPreFix; - mNativeFragmentShaderCode += "\n"; + ApplyImageToSampler( brokenImage ); + } + // Image loaded and ready to display + ResourceReady(); + } } + mLoading = false; +} - if( mImpl->mCustomShader && !mImpl->mCustomShader->mFragmentShader.empty() ) +void ImageVisual::RemoveTexture() +{ + if( mTextureId != TextureManager::INVALID_TEXTURE_ID ) { - mNativeFragmentShaderCode += mImpl->mCustomShader->mFragmentShader; + mFactoryCache.GetTextureManager().Remove( mTextureId ); + mTextureId = TextureManager::INVALID_TEXTURE_ID; } else { - mNativeFragmentShaderCode += FRAGMENT_SHADER_NO_ATLAS; - } + Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f ); + Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME ); + if( index != Property::INVALID_INDEX ) + { + Property::Value atlasRectValue = mImpl->mRenderer.GetProperty( index ); + atlasRectValue.Get( atlasRect ); + } - if( customSamplerTypename ) - { - mNativeFragmentShaderCode.replace( mNativeFragmentShaderCode.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename ); + TextureSet textureSet = mImpl->mRenderer.GetTextures(); + mImpl->mRenderer.Reset(); + + if( index != Property::INVALID_INDEX ) + { + mFactoryCache.GetAtlasManager()->Remove( textureSet, atlasRect ); + } } }