X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fgradient%2Fgradient-visual.h;h=71ae1d6a683e0d0652b07e8b883db0911e9b1200;hp=9c84cf25e3a97c612889591407a616d0ceaaf5a7;hb=798ef5fa1591aa78851e9e3d08fe37411192176a;hpb=e2fbffea1d7c5d3df04b025247c1a77377a3f0c3 diff --git a/dali-toolkit/internal/visuals/gradient/gradient-visual.h b/dali-toolkit/internal/visuals/gradient/gradient-visual.h index 9c84cf2..71ae1d6 100644 --- a/dali-toolkit/internal/visuals/gradient/gradient-visual.h +++ b/dali-toolkit/internal/visuals/gradient/gradient-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_GRADIENT_VISUAL_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -98,12 +98,12 @@ public: // from Visual /** * @copydoc Visual::Base::CreatePropertyMap */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; + void DoCreatePropertyMap( Property::Map& map ) const override; /** * @copydoc Visual::Base::CreateInstancePropertyMap */ - virtual void DoCreateInstancePropertyMap( Property::Map& map ) const; + void DoCreateInstancePropertyMap( Property::Map& map ) const override; protected: @@ -122,17 +122,22 @@ protected: /** * @copydoc Visual::Base::DoSetProperties */ - virtual void DoSetProperties( const Property::Map& propertyMap ); + void DoSetProperties( const Property::Map& propertyMap ) override; /** * @copydoc Visual::Base::OnSetTransform */ - virtual void OnSetTransform(); + void OnSetTransform() override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOnScene */ - virtual void DoSetOnStage( Actor& actor ); + void DoSetOnScene( Actor& actor ) override; + + /** + * @copydoc Visual::Base::UpdateShader + */ + void UpdateShader() override; private: @@ -149,6 +154,12 @@ private: bool NewGradient(Type gradientType, const Property::Map& propertyMap); /** + * @brief Get a shader for the current properties. + * @return The shader for the current properties. + */ + Shader GetShader(); + + /** * Get the stop-offsets from the property. * The valid property type are ARRAY, VECTOR2, VECTOR3, VECTOR4. *