X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fgradient%2Fgradient-visual.cpp;h=2686a508bfabf000b52644a42449cec9b9b8a98d;hp=bfc9130c59522ef2878324bf0d5fd095e6bd7def;hb=ecf31ea6865a0ebd5b668166427def6499b3ddc1;hpb=a2e3740073b4cb92846a68831ad5bb35b12ac69a diff --git a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp index bfc9130..2686a50 100644 --- a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp +++ b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -29,7 +29,7 @@ // INTERNAL INCLUDES #include -#include +#include #include #include #include @@ -172,11 +172,13 @@ const char* FRAGMENT_SHADER[] = DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n // sampler1D? uniform lowp vec4 uColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n varying mediump vec2 vTexCoord;\n \n void main()\n {\n - gl_FragColor = texture2D( sTexture, vec2( vTexCoord.y, 0.5 ) ) * uColor;\n + gl_FragColor = texture2D( sTexture, vec2( vTexCoord.y, 0.5 ) ) * vec4(mixColor*opacity, opacity) * uColor;\n }\n ), @@ -184,11 +186,13 @@ DALI_COMPOSE_SHADER( DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n // sampler1D? uniform lowp vec4 uColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n varying mediump vec2 vTexCoord;\n \n void main()\n {\n - gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * uColor;\n + gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * vec4(mixColor*opacity, opacity) * uColor;\n }\n ) }; @@ -215,9 +219,11 @@ Dali::WrapMode::Type GetWrapMode( Toolkit::GradientVisual::SpreadMethod::Type sp } // unnamed namespace -GradientVisualPtr GradientVisual::New( VisualFactoryCache& factoryCache ) +GradientVisualPtr GradientVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties ) { - return new GradientVisual( factoryCache ); + GradientVisualPtr gradientVisualPtr( new GradientVisual( factoryCache ) ); + gradientVisualPtr->SetProperties( properties ); + return gradientVisualPtr; } GradientVisual::GradientVisual( VisualFactoryCache& factoryCache ) @@ -267,22 +273,20 @@ void GradientVisual::OnSetTransform() } } -void GradientVisual::SetSize( const Vector2& size ) -{ - Visual::Base::SetSize( size ); -} - void GradientVisual::DoSetOnStage( Actor& actor ) { InitializeRenderer(); actor.AddRenderer( mImpl->mRenderer ); + + // Gradient Visual generated and ready to display + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::GRADIENT ); + map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::GRADIENT ); map.Insert( Toolkit::GradientVisual::Property::UNITS, mGradient->GetGradientUnits() ); map.Insert( Toolkit::GradientVisual::Property::SPREAD_METHOD, mGradient->GetSpreadMethod() ); @@ -322,25 +326,14 @@ void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const } } -void GradientVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) +void GradientVisual::DoCreateInstancePropertyMap( Property::Map& map ) const { - // TODO -} - -Dali::Property::Value GradientVisual::DoGetProperty( Dali::Property::Index index ) -{ - // TODO - return Dali::Property::Value(); + // Do nothing } void GradientVisual::InitializeRenderer() { Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); - if( !geometry ) - { - geometry = VisualFactoryCache::CreateQuadGeometry(); - mFactoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry ); - } Toolkit::GradientVisual::Units::Type gradientUnits = mGradient->GetGradientUnits(); VisualFactoryCache::ShaderType shaderType = GetShaderType( mGradientType, gradientUnits );