X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fgradient%2Fgradient-visual.cpp;h=2686a508bfabf000b52644a42449cec9b9b8a98d;hp=7f58d66f04dadb95efb5d24199d217260e250a0c;hb=ecf31ea6865a0ebd5b668166427def6499b3ddc1;hpb=8e7cfd0c114bf778287cc6e67d0f42f3c866e205 diff --git a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp index 7f58d66..2686a50 100644 --- a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp +++ b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -29,7 +29,7 @@ // INTERNAL INCLUDES #include -#include +#include #include #include #include @@ -172,12 +172,13 @@ const char* FRAGMENT_SHADER[] = DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n // sampler1D? uniform lowp vec4 uColor;\n - uniform lowp vec4 mixColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n varying mediump vec2 vTexCoord;\n \n void main()\n {\n - gl_FragColor = texture2D( sTexture, vec2( vTexCoord.y, 0.5 ) ) * vec4(mixColor.rgb*mixColor.a, mixColor.a) * uColor;\n + gl_FragColor = texture2D( sTexture, vec2( vTexCoord.y, 0.5 ) ) * vec4(mixColor*opacity, opacity) * uColor;\n }\n ), @@ -185,12 +186,13 @@ DALI_COMPOSE_SHADER( DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n // sampler1D? uniform lowp vec4 uColor;\n - uniform lowp vec4 mixColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n varying mediump vec2 vTexCoord;\n \n void main()\n {\n - gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * vec4(mixColor.rgb*mixColor.a, mixColor.a) * uColor;\n + gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * vec4(mixColor*opacity, opacity) * uColor;\n }\n ) }; @@ -276,12 +278,15 @@ void GradientVisual::DoSetOnStage( Actor& actor ) InitializeRenderer(); actor.AddRenderer( mImpl->mRenderer ); + + // Gradient Visual generated and ready to display + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::GRADIENT ); + map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::GRADIENT ); map.Insert( Toolkit::GradientVisual::Property::UNITS, mGradient->GetGradientUnits() ); map.Insert( Toolkit::GradientVisual::Property::SPREAD_METHOD, mGradient->GetSpreadMethod() ); @@ -321,6 +326,11 @@ void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const } } +void GradientVisual::DoCreateInstancePropertyMap( Property::Map& map ) const +{ + // Do nothing +} + void GradientVisual::InitializeRenderer() { Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );