X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.h;h=d5b2a6f1affb28e6c9a7dd4371c727485abbc8b4;hp=bb8bc95108dd616ee7e74f637b4267790b0c2e0c;hb=HEAD;hpb=24e9ef34e2b4283a03e2d62f4782fccb5a72d67d diff --git a/dali-toolkit/internal/visuals/color/color-visual.h b/dali-toolkit/internal/visuals/color/color-visual.h index bb8bc95..0a8a8b2 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.h +++ b/dali-toolkit/internal/visuals/color/color-visual.h @@ -123,6 +123,14 @@ protected: */ Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; +protected: + /** + * @brief Query whether the visual requires to be blur. + * + * @return Returns true if the blur is required, false otherwise. + */ + bool IsBlurRequired() const; + private: // Undefined ColorVisual(const ColorVisual& colorRenderer); @@ -131,9 +139,8 @@ private: ColorVisual& operator=(const ColorVisual& colorRenderer); private: - float mBlurRadius; ///< The blur radius - Property::Index mBlurRadiusIndex; ///< The blur radius property index - bool mAlwaysUsingBlurRadius : 1; ///< Whether we need the blur radius in shader always. + float mBlurRadius; ///< The blur radius + bool mAlwaysUsingBlurRadius : 1; ///< Whether we need the blur radius in shader always. }; } // namespace Internal