X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.h;h=bf28d25a410c62c60e0720cc3c51f05a42708fe8;hp=ebe2768d99235c4c4e673617a142f4a5e7ae8d3d;hb=798ef5fa1591aa78851e9e3d08fe37411192176a;hpb=89ae5b785c2eb8276d5fb350004414bc3fab8a2d diff --git a/dali-toolkit/internal/visuals/color/color-visual.h b/dali-toolkit/internal/visuals/color/color-visual.h index ebe2768..bf28d25 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.h +++ b/dali-toolkit/internal/visuals/color/color-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_COLOR_VISUAL_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -53,16 +53,22 @@ public: * @brief Create a new color visual. * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] properties A Property::Map containing settings for this visual * @return A smart-pointer to the newly allocated visual. */ - static ColorVisualPtr New( VisualFactoryCache& factoryCache ); + static ColorVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties ); public: // from Visual /** * @copydoc Visual::Base::CreatePropertyMap */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; + void DoCreatePropertyMap( Property::Map& map ) const override; + + /** + * @copydoc Visual::Base::CreateInstancePropertyMap + */ + void DoCreateInstancePropertyMap( Property::Map& map ) const override; protected: @@ -81,25 +87,37 @@ protected: /** * @copydoc Visual::Base::DoSetProperties */ - virtual void DoSetProperties( const Property::Map& propertyMap ); + void DoSetProperties( const Property::Map& propertyMap ) override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOnScene */ - virtual void DoSetOnStage( Actor& actor ); + void DoSetOnScene( Actor& actor ) override; + + /** + * @copydoc Visual::Base::DoSetOffScene + */ + void DoSetOffScene(Actor& actor) override; /** * @copydoc Visual::Base::OnSetTransform */ - virtual void OnSetTransform(); + void OnSetTransform() override; -public: + /** + * @copydoc Visual::Base::OnDoAction + */ + void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override; /** - * Set the color for rendering. - * @param[in] color The color to be rendered. + * @copydoc Visual::Base::UpdateShader */ - void SetColor( const Vector4& color ); + void UpdateShader() override; + + /** + * @copydoc Visual::Base::OnGetPropertyObject + */ + Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; private: /** @@ -107,6 +125,12 @@ private: */ void InitializeRenderer(); + /** + * @brief Get a shader for the current properties. + * @return The shader for the current properties. + */ + Shader GetShader(); + private: // Undefined @@ -116,10 +140,10 @@ private: ColorVisual& operator=( const ColorVisual& colorRenderer ); private: - - Vector4 mMixColor; - Property::Index mMixColorIndex; - + float mBlurRadius; ///< The blur radius + Property::Index mBlurRadiusIndex; ///< The blur radius property index + bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent. + bool mNeedBlurRadius; ///< Whether we need the blur radius in shader. }; } // namespace Internal