X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.h;h=6fe1f439c6e9c7f895e40a53c6445a6830caceb3;hp=88fb1529f8e98d1e4f0188b83d96c7c03d674422;hb=4c4f959f023cf5541feeef5c834cfe7e43fa05b2;hpb=709f6618b60d366c84e259564c53b6ef0c43b717 diff --git a/dali-toolkit/internal/visuals/color/color-visual.h b/dali-toolkit/internal/visuals/color/color-visual.h index 88fb152..6fe1f43 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.h +++ b/dali-toolkit/internal/visuals/color/color-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_COLOR_VISUAL_H /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,17 +18,20 @@ * */ +// EXTERNAL INCLUDES +#include + // INTERNAL INCLUDES #include namespace Dali { - namespace Toolkit { - namespace Internal { +class ColorVisual; +typedef IntrusivePtr ColorVisualPtr; /** * The visual which renders a solid color to the control's quad @@ -39,83 +42,100 @@ namespace Internal * |-----------------|-------------| * | mixColor | VECTOR4 | */ -class ColorVisual: public Visual::Base +class ColorVisual : public Visual::Base { public: + /** + * @brief Create a new color visual. + * + * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] properties A Property::Map containing settings for this visual + * @return A smart-pointer to the newly allocated visual. + */ + static ColorVisualPtr New(VisualFactoryCache& factoryCache, const Property::Map& properties); +public: // from Visual + /** + * @copydoc Visual::Base::CreatePropertyMap + */ + void DoCreatePropertyMap(Property::Map& map) const override; + + /** + * @copydoc Visual::Base::CreateInstancePropertyMap + */ + void DoCreateInstancePropertyMap(Property::Map& map) const override; + +protected: /** * @brief Constructor. * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object */ - ColorVisual( VisualFactoryCache& factoryCache ); + ColorVisual(VisualFactoryCache& factoryCache); /** * @brief A reference counted object may only be deleted by calling Unreference(). */ virtual ~ColorVisual(); -public: // from Visual - /** - * @copydoc Visual::Base::SetSize + * @copydoc Visual::Base::OnInitialize */ - virtual void SetSize( const Vector2& size ); + void OnInitialize() override; /** - * @copydoc Visual::Base::CreatePropertyMap + * @copydoc Visual::Base::DoSetProperties */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; + void DoSetProperties(const Property::Map& propertyMap) override; /** - * @copydoc Visual::Base::DoSetProperty + * @copydoc Visual::Base::DoSetOnScene */ - virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ); + void DoSetOnScene(Actor& actor) override; /** - * @copydoc Visual::Base::DoGetProperty + * @copydoc Visual::Base::DoSetOffScene */ - virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index ); - -protected: + void DoSetOffScene(Actor& actor) override; /** - * @copydoc Visual::Base::DoInitialize + * @copydoc Visual::Base::OnSetTransform */ - virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ); + void OnSetTransform() override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::OnDoAction */ - virtual void DoSetOnStage( Actor& actor ); + void OnDoAction(const Property::Index actionId, const Property::Value& attributes) override; -public: + /** + * @copydoc Visual::Base::UpdateShader + */ + void UpdateShader() override; /** - * Set the color for rendering. - * @param[in] color The color to be rendered. + * @copydoc Visual::Base::OnGetPropertyObject */ - void SetColor( const Vector4& color ); + Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; private: /** - * @brief Initialize the renderer with the geometry and shader from the cache, if not available, create and save to the cache for sharing. + * @brief Get a shader for the current properties. + * @return The shader for the current properties. */ - void InitializeRenderer(); + Shader GetShader(); private: - // Undefined - ColorVisual( const ColorVisual& colorRenderer ); + ColorVisual(const ColorVisual& colorRenderer); // Undefined - ColorVisual& operator=( const ColorVisual& colorRenderer ); + ColorVisual& operator=(const ColorVisual& colorRenderer); private: - - Vector4 mMixColor; - Property::Index mMixColorIndex; - + float mBlurRadius; ///< The blur radius + Property::Index mBlurRadiusIndex; ///< The blur radius property index + bool mNeedBlurRadius; ///< Whether we need the blur radius in shader. }; } // namespace Internal