X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.h;h=6ced771106c0032e03818a05fb5d3c34b0b17b8f;hp=d2f3ebeb6926b8a88bb887090ba2ab06f7a2aa73;hb=abf5d9bb2bc8c3db867355573bdf8c27389dcf23;hpb=140fc4e567fa70d1fac89b50cf67b530a4dae0af diff --git a/dali-toolkit/internal/visuals/color/color-visual.h b/dali-toolkit/internal/visuals/color/color-visual.h index d2f3ebe..6ced771 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.h +++ b/dali-toolkit/internal/visuals/color/color-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_COLOR_VISUAL_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -26,15 +26,12 @@ namespace Dali { - namespace Toolkit { - namespace Internal { - class ColorVisual; -typedef IntrusivePtr< ColorVisual > ColorVisualPtr; +typedef IntrusivePtr ColorVisualPtr; /** * The visual which renders a solid color to the control's quad @@ -45,48 +42,36 @@ typedef IntrusivePtr< ColorVisual > ColorVisualPtr; * |-----------------|-------------| * | mixColor | VECTOR4 | */ -class ColorVisual: public Visual::Base +class ColorVisual : public Visual::Base { public: - /** * @brief Create a new color visual. * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] properties A Property::Map containing settings for this visual * @return A smart-pointer to the newly allocated visual. */ - static ColorVisualPtr New( VisualFactoryCache& factoryCache ); - -public: // from Visual - - /** - * @copydoc Visual::Base::SetSize - */ - virtual void SetSize( const Vector2& size ); + static ColorVisualPtr New(VisualFactoryCache& factoryCache, const Property::Map& properties); +public: // from Visual /** * @copydoc Visual::Base::CreatePropertyMap */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; - - /** - * @copydoc Visual::Base::DoSetProperty - */ - virtual void DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ); + void DoCreatePropertyMap(Property::Map& map) const override; /** - * @copydoc Visual::Base::DoGetProperty + * @copydoc Visual::Base::CreateInstancePropertyMap */ - virtual Dali::Property::Value DoGetProperty( Dali::Property::Index index ); + void DoCreateInstancePropertyMap(Property::Map& map) const override; protected: - /** * @brief Constructor. * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object */ - ColorVisual( VisualFactoryCache& factoryCache ); + ColorVisual(VisualFactoryCache& factoryCache); /** * @brief A reference counted object may only be deleted by calling Unreference(). @@ -94,47 +79,61 @@ protected: virtual ~ColorVisual(); /** + * @copydoc Visual::Base::OnInitialize + */ + void OnInitialize() override; + + /** * @copydoc Visual::Base::DoSetProperties */ - virtual void DoSetProperties( const Property::Map& propertyMap ); + void DoSetProperties(const Property::Map& propertyMap) override; + + /** + * @copydoc Visual::Base::DoSetOnScene + */ + void DoSetOnScene(Actor& actor) override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOffScene */ - virtual void DoSetOnStage( Actor& actor ); + void DoSetOffScene(Actor& actor) override; /** * @copydoc Visual::Base::OnSetTransform */ - virtual void OnSetTransform(); + void OnSetTransform() override; -public: + /** + * @copydoc Visual::Base::OnDoAction + */ + void OnDoAction(const Property::Index actionId, const Property::Value& attributes) override; /** - * Set the color for rendering. - * @param[in] color The color to be rendered. + * @copydoc Visual::Base::UpdateShader */ - void SetColor( const Vector4& color ); + void UpdateShader() override; -private: /** - * @brief Initialize the renderer with the geometry and shader from the cache, if not available, create and save to the cache for sharing. + * @copydoc Visual::Base::GenerateShader */ - void InitializeRenderer(); + Shader GenerateShader() const override; -private: + /** + * @copydoc Visual::Base::OnGetPropertyObject + */ + Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; +private: // Undefined - ColorVisual( const ColorVisual& colorRenderer ); + ColorVisual(const ColorVisual& colorRenderer); // Undefined - ColorVisual& operator=( const ColorVisual& colorRenderer ); + ColorVisual& operator=(const ColorVisual& colorRenderer); private: - - Vector4 mMixColor; - Property::Index mMixColorIndex; - + float mBlurRadius; ///< The blur radius + Property::Index mBlurRadiusIndex; ///< The blur radius property index + bool mAlwaysUsingBlurRadius : 1; ///< Whether we need the blur radius in shader always. }; } // namespace Internal