X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.h;h=6ced771106c0032e03818a05fb5d3c34b0b17b8f;hp=11e43d326662bf00a0e0e28a1e6cf683f5aad17d;hb=abf5d9bb2bc8c3db867355573bdf8c27389dcf23;hpb=2ca1c3856ce848a94f54444f1014a820e91ee207 diff --git a/dali-toolkit/internal/visuals/color/color-visual.h b/dali-toolkit/internal/visuals/color/color-visual.h index 11e43d3..6ced771 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.h +++ b/dali-toolkit/internal/visuals/color/color-visual.h @@ -26,15 +26,12 @@ namespace Dali { - namespace Toolkit { - namespace Internal { - class ColorVisual; -typedef IntrusivePtr< ColorVisual > ColorVisualPtr; +typedef IntrusivePtr ColorVisualPtr; /** * The visual which renders a solid color to the control's quad @@ -45,10 +42,9 @@ typedef IntrusivePtr< ColorVisual > ColorVisualPtr; * |-----------------|-------------| * | mixColor | VECTOR4 | */ -class ColorVisual: public Visual::Base +class ColorVisual : public Visual::Base { public: - /** * @brief Create a new color visual. * @@ -56,28 +52,26 @@ public: * @param[in] properties A Property::Map containing settings for this visual * @return A smart-pointer to the newly allocated visual. */ - static ColorVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties ); - -public: // from Visual + static ColorVisualPtr New(VisualFactoryCache& factoryCache, const Property::Map& properties); +public: // from Visual /** * @copydoc Visual::Base::CreatePropertyMap */ - void DoCreatePropertyMap( Property::Map& map ) const override; + void DoCreatePropertyMap(Property::Map& map) const override; /** * @copydoc Visual::Base::CreateInstancePropertyMap */ - void DoCreateInstancePropertyMap( Property::Map& map ) const override; + void DoCreateInstancePropertyMap(Property::Map& map) const override; protected: - /** * @brief Constructor. * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object */ - ColorVisual( VisualFactoryCache& factoryCache ); + ColorVisual(VisualFactoryCache& factoryCache); /** * @brief A reference counted object may only be deleted by calling Unreference(). @@ -92,12 +86,12 @@ protected: /** * @copydoc Visual::Base::DoSetProperties */ - void DoSetProperties( const Property::Map& propertyMap ) override; + void DoSetProperties(const Property::Map& propertyMap) override; /** * @copydoc Visual::Base::DoSetOnScene */ - void DoSetOnScene( Actor& actor ) override; + void DoSetOnScene(Actor& actor) override; /** * @copydoc Visual::Base::DoSetOffScene @@ -112,7 +106,7 @@ protected: /** * @copydoc Visual::Base::OnDoAction */ - void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override; + void OnDoAction(const Property::Index actionId, const Property::Value& attributes) override; /** * @copydoc Visual::Base::UpdateShader @@ -120,31 +114,26 @@ protected: void UpdateShader() override; /** - * @copydoc Visual::Base::OnGetPropertyObject + * @copydoc Visual::Base::GenerateShader */ - Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; - -private: + Shader GenerateShader() const override; /** - * @brief Get a shader for the current properties. - * @return The shader for the current properties. + * @copydoc Visual::Base::OnGetPropertyObject */ - Shader GetShader(); + Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; private: - // Undefined - ColorVisual( const ColorVisual& colorRenderer ); + ColorVisual(const ColorVisual& colorRenderer); // Undefined - ColorVisual& operator=( const ColorVisual& colorRenderer ); + ColorVisual& operator=(const ColorVisual& colorRenderer); private: - float mBlurRadius; ///< The blur radius - Property::Index mBlurRadiusIndex; ///< The blur radius property index - bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent. - bool mNeedBlurRadius; ///< Whether we need the blur radius in shader. + float mBlurRadius; ///< The blur radius + Property::Index mBlurRadiusIndex; ///< The blur radius property index + bool mAlwaysUsingBlurRadius : 1; ///< Whether we need the blur radius in shader always. }; } // namespace Internal