X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.h;h=0a8a8b2d0280237895015b8352b5af31bab96224;hp=bb8bc95108dd616ee7e74f637b4267790b0c2e0c;hb=5a936aac073676657d48db5c42e5d2ad3f5cac9f;hpb=3b814735ce65594bfe644190ed83c381edb66c88 diff --git a/dali-toolkit/internal/visuals/color/color-visual.h b/dali-toolkit/internal/visuals/color/color-visual.h index bb8bc95..0a8a8b2 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.h +++ b/dali-toolkit/internal/visuals/color/color-visual.h @@ -123,6 +123,14 @@ protected: */ Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; +protected: + /** + * @brief Query whether the visual requires to be blur. + * + * @return Returns true if the blur is required, false otherwise. + */ + bool IsBlurRequired() const; + private: // Undefined ColorVisual(const ColorVisual& colorRenderer); @@ -131,9 +139,8 @@ private: ColorVisual& operator=(const ColorVisual& colorRenderer); private: - float mBlurRadius; ///< The blur radius - Property::Index mBlurRadiusIndex; ///< The blur radius property index - bool mAlwaysUsingBlurRadius : 1; ///< Whether we need the blur radius in shader always. + float mBlurRadius; ///< The blur radius + bool mAlwaysUsingBlurRadius : 1; ///< Whether we need the blur radius in shader always. }; } // namespace Internal